why not? by the way: this feature as a game option would be perfect.
we covered your mod on ModCast 37 today. wait for the release!
Thank you for your picking up my mod.
I'm looking forward to release next ModCast!
I may include this in the next Merged Mod version (pending next BBAI, BUG, BULL, ), but only if it's optional. I'll try to code it myself, if it hasn't already been done when I update.
Seems there is a new unofficial patch that you did not include in your modcomp. I don't get a proper merge of better bts ai source (which has UP changes in cvcity.cpp) and your source: Without the game option (with multiple production disabled) I get immediately 294673692324 gold after the first round.
Could anyone do the merge for me? Or could you update your modcomp?
with multiple production disabled.
Oh I see.Read carefully
DISABLED = NOT enabled. I've played without multiple production and I've got gold unlike in vanilla.
I missed to comment code at one fixed line.I get this warning while trying to compile:
1>CvCity.cpp(10903) : warning C4101: 'iOverflow' : unreferenced local variable
Should I be concerned?
void CvCity::popOrder(int iNum, bool bFinish, bool bChoose)
{
CLLNode<OrderData>* pOrderNode;
CvUnit* pUnit;
CvPlot* pRallyPlot;
wchar szBuffer[1024];
wchar szTempBuffer[1024];
TCHAR szSound[1024];
ProjectTypes eCreateProject;
BuildingTypes eConstructBuilding;
UnitTypes eTrainUnit;
UnitAITypes eTrainAIUnit;
bool bWasFoodProduction;
bool bStart;
bool bMessage;
int iCount;
int iProductionNeeded;
[COLOR="Red"]int iOverflow;[/COLOR]