For BtS 3.19 This mod changes game rule about city production. When a city production is enough to finish next queue item, more than one item is finished in the same turn. (If next item doesn't exist, it will go in the same way as original rule.) When production overflow floods from overflow capacity, it is used to next queue item immediately, not to be converted into gold. for example, If you order missiles (small cost) indefinitely in mega production city, multiple missiles are finished in the same turn. In mega production city with limit overflow, if you order a Theatre (small cost) first and a Recycle Center (big cost) second as a next queue item, all production which is to be converted into gold is used to Recycle center immediately. (And limit overflow is carried over.) about details: To eliminate pre build-exploit, this changed rule is not applied to all wonders and all projects. To eliminate building food-produced units (Settlers and Workers) without blocking city growth, the rule is not applied to food-produced units too. But exceptionally when first item is food-produced unit, following food-produced items are available in this rule. In 3.19, there is the issues with converting calculation about production overflow to gold. This mod use calculation method with 3.17 unofficial patch (Thanks to unofficial patch developers!). When converting production to gold occurs, it shows a message. (But I'm not a native speaker, it may include wrong text.) Change Log: ver 0.03 Fixed stating mega converting issue with multiple production disabled. ver 0.02 Made the game option conditions. When first item is food-produced unit, following food-produced items are available in multiple production rule during the turn.