Crazy Eskimo said:
I liked how Civ III made the civs more unique than just their color, starting techs, and aggression level. I don't want to move against that, without a corresponding increase in uniqueness in some other way.
Thoughts?
Second, it seems that part of the desire for multiple unique units comes from the fact that certain civs (like America) have awful ones. Which unique units would folks include, if muu could be included and balanced properly? Which units would you take out if only one uu could be included?
America: Minute Men* (muskets that treat all terrain as roads), F15s (C3C model)
Russia: MiGs (Advanced Fighter), Cossacks*
England: English Longbow, Man O War*
I thought this thread was about the overall idea of implenting more unique units rather than just decide what are various unit options for multiple unique units.
First of all I'm pretty much against the idea of generic unique units.
I think the main point is to add flavor to the game so with each civ the game would be different to play with. The idea of each leader have their own unit is pretty nice but have hard time believing it would actually work as there are leaders that don't probably fit the time period of unique units.
To maintain game balance I think unique units of same civ should appear in different eras or appear in same era but example would need extra techs to be researched (or true different paths of research)which would mean that maybe one of the units would be picked rather than both.
And I not against waiting for unique units with some units but the problem is as I stated that the multiple unique units would basically double the pressure these civs are already facing when other civs get their units earlier (currently it's tough to go through ancient times and basically everything can be over in medieval era while after that it gets whole lot easier) and when it comes to adding units into the game, it's easier to come up with ancient/medieval unique units with special traits compared to other units of same era while modern ones are so much similar to each other which means that picked units don't represent any advantage of those units having in real world over others similar of the same period.
Example one might say what is so special about Russian Migs they should be added? Do you consider them to be so powerful compared to other fighters in the real world that they have made their rightful claim to be in the game?
What comes to the minutemen of US, even though they sound alright, at the sametime they hardly faced more than short period of action during their time and against forces very much unequal to minutemen in sense how they were used to work in that enviroment. Does this mean because they fought in their home soil and backwoods that they should bonus of "treats all terrains as roads". Giving them that ability would actually make them more as of offensive unit rather than defensive and how many of you have heard minutemen attacking any country?
I wouldn't be against adding them as unique unit but if there are two unique units for each civ there are many to pick from for Americans likes of Aircraft carrier, Marine, P-51 Mustang, F-15, B-52 Stratofortress and Abrams armor.
For English there are also few choices: Longbow, Red Coat, Man-O-War, Spitfire and Harrier Jump Jet.
These to name a view.
But it gets complicated with civs like Iroquois. Their wars and battles they fought could be considered as "just small disputes" compared to those example that French have example fought during Napoleonic Wars. How you can come up with units of signifance for such civ(s)? And they aren't the only ones. How about the Mali? Hardly anyone even knows who they actually are let alone to imagine them having really special unique units.