Finally, I managed to make the corrections so that CQUI would work with MultiUnit, but it requires some editing.
SOLUTION 1.
- In
CQUI, go to the Assets\UI\ directory and open the
civ6common.lua file.
Line 164 approximately, find:
UnitManager.RequestOperation(kUnit, UnitOperationTypes.SWAP_UNITS, tParameters);
and replace it with:
UnitManager.RequestOperation(kUnit, UnitOperationTypes.MOVE_TO, tParameters);
- In
MultiUnit, open the
MultiUnit.modinfo file.
Delete this:
<ImportFiles id="MULTI_UNIT">
<Items>
<File>Civ6Common.lua</File>
</Items>
</ImportFiles>
Delete the file
civ6common.lua from the mod, the one that will be used will be the one of CQUI.
SOLUTION 2.
- Make the first correction (line 164) mentioned above.
- In
MultiUnit, open the
MultiUnit.sql file.
Copy the entire file, in other words:
UPDATE GlobalParameters SET Value=3 WHERE Name='PLOT_UNIT_LIMIT';
UPDATE Units SET Stackable SET = 1;
Paste this into any file with the.sql extension of the
CQUI mod.
- Do not install the MultiUnit mod, since it has been fully incorporated into the CQUI mod.