Hello,
I enjoyed the mod and finished my first game last night. Here is a list of things that I couldn't figure out. Maybe they are bugs, or I simply got lost in possibilities (*), so I simply pose them as questions:
1) How do you connect Herbs or Ancient Ruins? There is simply no "Plantation" build option. I know that you have to research several techs to connect Herbs, but even the Civilopedia doesn't mention what Improvement you have to build.
2) Sea lanes and Naval bases in the modern era: can you still build them once Caravels and Frigates become obsolete? IMHO you should be able to. If my people can plant a buoy during the Middle Ages, they should be able to do so in the future era as well.
3) Why are "Great Temples" (unique religious buildings like Temple of Solomon etc.) considered as wonders? I had the problem that I couldn't build one with a Great Prophet, because the religion spawned in a city with three wonders in it. Can't you make them count as "World Projects"? This should prevent that.
4) How are cooperations founded? Some seem to spawn just as religions do, yet the Civilopedia says you have to use a Great Person to found the Headquarters. Do Headquarters count as World Wonders (see 3)? Do Headquarters generate money, as they do in BTS?
5) Can you upgrade Peasants to Civil Engineers? I would like that (and it would be Civ 2 syle if you could...)
6) I noticed that I could still build "Neanderthals" in the Future era. I find it odd that my cities are covered by energy domes, but guarded by furry men with clubs
.
As said, it might well be that I simply didn't find the answers ingame. And thumbs up for your work
* I guess the mod is named Multiverse for a reason