Soupy Delicious
Warlord
- Joined
- Jul 31, 2017
- Messages
- 106
Hey Guys,
If someone could quickly help me out here, Ive just been trying to put in some music to my game of Civ 4 for the past 6 hours. I'm stuck and confused.
I've edited the Audio2DScripts.xml, the AudioDefines.xml, the GameInfoEras.xml to suit me. No typoes, nuffin.
I've put in my music, referenced it properly, and when I go to launch it simply crashes when it reaches 'Init Audio'. In the log it says the following:
[25738.838] Audio Manager: Loading Audio Defines file XML\Audio\AudioDefines.xml...
[25738.854] ERR: Audio Manager: Could not load XML file XML\Audio\AudioDefines.xml.
[25738.854] Audio Manager: Loading 2D Scripts file XML\Audio\Audio2DScripts.xml...
[25738.870] ERR: Audio Manager: Could not load XML file XML\Audio\Audio2DScripts.xml.
[25738.870] Audio Manager: Loading 3D Scripts file XML\Audio\Audio3DScripts.xml...
followed by a lot of:
[25738.932] ERR: FAudioManager::GetAudioTagIndex(): Could not find string SND_ERROR of TagId 0
[25738.932] ERR: FAudioManager::GetAudioTagIndex(): Could not find string GAME_SFX of TagId 2
[25738.932] ERR: FAudioManager::GetAudioTagIndex(): Could not find string FRONT of TagId 6
and the like.
What my simple brain gets from this is that perhaps everything in the Audio2Dscripts file has to be ordered just so, and I've just plopped everything in wherever I can? Is that my error? Or is there perhaps a typo hidden somewhere? I don't think that's it, only because of the endless lines of that 'Could not find string...' text.
Could someone please help me out here. And not by telling me I've posted in the wrong forum!
Thanks in advance to any and all
EDIT: I just did a little test which sorta told me it is a referencing problem. Maybe a typo after all. What I'm having trouble with is working out which assets folder the game uses when I launch it up. And say, if I wanted to use Kmod at the same time as my own music, I would have to replace Kmod's XML/ Audio2DScripts.xml, right?
If someone could quickly help me out here, Ive just been trying to put in some music to my game of Civ 4 for the past 6 hours. I'm stuck and confused.
I've edited the Audio2DScripts.xml, the AudioDefines.xml, the GameInfoEras.xml to suit me. No typoes, nuffin.
I've put in my music, referenced it properly, and when I go to launch it simply crashes when it reaches 'Init Audio'. In the log it says the following:
[25738.838] Audio Manager: Loading Audio Defines file XML\Audio\AudioDefines.xml...
[25738.854] ERR: Audio Manager: Could not load XML file XML\Audio\AudioDefines.xml.
[25738.854] Audio Manager: Loading 2D Scripts file XML\Audio\Audio2DScripts.xml...
[25738.870] ERR: Audio Manager: Could not load XML file XML\Audio\Audio2DScripts.xml.
[25738.870] Audio Manager: Loading 3D Scripts file XML\Audio\Audio3DScripts.xml...
followed by a lot of:
[25738.932] ERR: FAudioManager::GetAudioTagIndex(): Could not find string SND_ERROR of TagId 0
[25738.932] ERR: FAudioManager::GetAudioTagIndex(): Could not find string GAME_SFX of TagId 2
[25738.932] ERR: FAudioManager::GetAudioTagIndex(): Could not find string FRONT of TagId 6
and the like.
What my simple brain gets from this is that perhaps everything in the Audio2Dscripts file has to be ordered just so, and I've just plopped everything in wherever I can? Is that my error? Or is there perhaps a typo hidden somewhere? I don't think that's it, only because of the endless lines of that 'Could not find string...' text.
Could someone please help me out here. And not by telling me I've posted in the wrong forum!
Thanks in advance to any and all
EDIT: I just did a little test which sorta told me it is a referencing problem. Maybe a typo after all. What I'm having trouble with is working out which assets folder the game uses when I launch it up. And say, if I wanted to use Kmod at the same time as my own music, I would have to replace Kmod's XML/ Audio2DScripts.xml, right?
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