Musketeers

Musketeers replaces Knights to a point. Since they get promotion Vs Archer and stuff. I know Knights never get those or city raiders, and City Walls defence works vs Knights but not Musketeers.

I'd prefer 9 pt attack with promotion that helps punch through defence than a 10 pt attacker with none. Knights only advantage is mobility, but pikemen severely counters them, with Musketeers you can ignore making Knights for a while.
 
On a side note, Musketmen for other civs don't cut it. I'd rather grab Macemen if I want offensive infantry and longbow for defensive infantry.
:)
 
Musketeers thrive when movement routes are cut down. This means the ability to move through enemy territory and mess up supply lines and strategic resources. It also means the ability to move across unsettled terrain -- which is rare, but sometimes an issue at that point in the game.

It also makes it easier to coordinate your rush strategy. You can start war a few turns sooner because it's easier to mobilize your musketeers. In a game where people complain that war is impossible do to unit obsolescence, you'd think people would have caught on to the value of the French UU.
 
The real problem with musketmen (not musketeer they are resourceless knights, and thus useful), is that even if you rush for gunpowder, Chemistry and thus Granadires are just 1 tech away.

And when you get that 12 strenght, you'll completly forgot about muskets.

On the other hand if you don't rush for gunpowder, when you actually get gunpowder there is good chance that Rifling is just one tech away.
 
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