My 10 year game of CiV

New Weird Order

Schlitzie
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Sep 11, 2010
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U.S.S.A.
I wish to begin a game to play out well past the winning conditions, such as the story popularized in the news recently, and am very curious about a good map size, number of civs- any important factors in making the simulation feel 'Earthy', or realistic to some degree.

Not looking for strategies, nor do I necessarily even plan to win, nor do I necessarily want a total war game, but maybe a diplomacy game, to see if world peace is possible through CiV.

Would love to hear others thoughts on the ultimate game settings for doing this.
 
Well,in order to get a similar result of that Civ2 game,you'll need mods that add SDI(which will need to be restricted to cities),another mod that add the option for spies to plant Nuke devices inside cities and other one that makes ai better at defending cities .
 
Well,in order to get a similar result of that Civ2 game,you'll need mods that add SDI(which will need to be restricted to cities),another mod that add the option for spies to plant Nuke devices inside cities and other one that makes ai better at defending cities .
I don't think the point here is to replicate the Civ 2 game, rather to see if it's possible to have such a log session in CiV. Now you have bunkers against nukes, but I have to say, the AI would get in the way. I don't see how it could come to an actual stalemate the way the combat works now.
 
Thank you for the advice. I'm not expecting any specific conclusion, if any, I am just curious about the optimal settings, or outside of the box ideas to make such a game exciting, and possibly even a case study. Thanks again.
 
Play on Immortal

1) Start on your own continent.

2) Make sure there are two other continents that will eventually be dominated by runaways.

3) Start a long war with your first, immediate runaway.

4) Then move on to the next.

5) Liberate one "dead" civ on each continent, and give them as much of your cities on that landmass.

6) provoke them into war (pretty easy to do, especially if you cut down your military)

7) Rinse/Repeat
 
Play on Immortal

1) Start on your own continent.

2) Make sure there are two other continents that will eventually be dominated by runaways.

3) Start a long war with your first, immediate runaway.

4) Then move on to the next.

5) Liberate one "dead" civ on each continent, and give them as much of your cities on that landmass.

6) provoke them into war (pretty easy to do, especially if you cut down your military)

7) Rinse/Repeat
Thing is, following these instructions means desperately trying to prolong the game as much as possible. The thing that makes the Eternal War so special is that it was never meant to be like that, it just happened. I am almost dead certain such a game would be impossible on both 4 and 5.
 
Thing is, following these instructions means desperately trying to prolong the game as much as possible. The thing that makes the Eternal War so special is that it was never meant to be like that, it just happened. I am almost dead certain such a game would be impossible on both 4 and 5.

Yeah, I don't think anything deliberate is going to do the trick.

Maybe when Beyond the Spear comes out, but not in the current build. That example above is the longest by far, and can be ended in less than a week.
 
Best bet is Civ 4, get the complete addition, get one of the mods for it, that uses revolutions. I say this because you wont have to FORCE a long game, if you cant manage an empire, it will split yours into smaller empires allowing for a longer game.

Till either you can either find a way to manage your empire or burn everything, either way, the game+mod on a huge map, wont be a short game.

Otherwise your best bet is to see if you can get your hands on Civ 2.

Civ 5, all you can do is turn off all the victory conditions, but there really is no ramifications for playing the game that long (no global warming etc) as there is in civ 2. Or cities breaking off and joining other empires or forming new ones, as there is in civ 4.
 
Best bet is Civ 4, get the complete addition, get one of the mods for it, that uses revolutions. I say this because you wont have to FORCE a long game, if you cant manage an empire, it will split yours into smaller empires allowing for a longer game.

Till either you can either find a way to manage your empire or burn everything, either way, the game+mod on a huge map, wont be a short game.

Otherwise your best bet is to see if you can get your hands on Civ 2.

Civ 5, all you can do is turn off all the victory conditions, but there really is no ramifications for playing the game that long (no global warming etc) as there is in civ 2. Or cities breaking off and joining other empires or forming new ones, as there is in civ 4.

Or if you don't feel like dropping the dollar, there's a mod for civ v that does revolutions
 
That kind of long game isn't likely to be possible in Civ 5 until Civ 6 comes out and Civ 5 stops changing, since patches are compulsory and have a tendency to break savegames.
 
I have a game going on Civ5 kinda like this, but not just really far into the future.

I turned all victories off and have just been trying to run a peaceful country.

On a continent with about three other Civs, I built up a pretty good country and eventually had about three city states that were just about perpetually my allies.One of them I liberated from the Ottomans.

Once France, who was on land that was connected to my continent, declared war on me.I responded by taking all the cities they had to the north of me on my continent and then making peace.I think I may have tried to liberate a CS that was on their continent during that war, but I couldn't really liberate it because it still had units left, and, thus, was not completely out of the game.So I just held on to their city.

Eventually, France, along with Russia, declared war on me again and France took back the city state that I had captured from them.This time, however, I decided not to go so easily on them.France had cities across a narrow channel of water from my continent to theirs.I took two cities right across the channel from them and then proceeded to help the Songhai, who were also at war with France.France had been taking a good many of their cities.So my invasion fleet set off and landed on that continent and began beating the French back, and restoring Songhai cities to their control.I also liberated another CS from France that had originally been captured by someone else, but France had captured it.

And during that big war with France China had also declared war on me, even though they were on another continent.But I had a city on their continent pretty close to them(Sound like that could have been the reason they attacked?).They proceeded to attack my city on their continent, but never did take it, and I eventually made peace with them.I also eventually made peace with Russia, and I think they eventually joined me and the Songhai against France.

Since France would not agree to give me back the city state so I could liberate it, I eventually fought all the way back to that city state, took it, and liberated it, and that was the end of that war.

But shortly before the war with France had ended, the Chinese declared war yet again and once again started attacking my city on their continent.Although I had not used any nuclear weapons in this game, the Chinese dropped two Atomic Bombs on my city on their continent.So I decided to take some more troops over to their continent, along with some of my own nuclear arsenal.But the city they were attacking was my only source of uranium, and I think one of the Atom Bombs destroyed the mine, so I was lacking uranium.So I started looking for a city state to buy up to get it back.I eventually found one that had enough, and got it as an ally.

So I'm still at war with them and my forces are heading that way, and that's as far as I got.

It's been a fun game though.
 
I was never much of a gamer until my health took a dive, and was only playing Civ 4 a few months before 5 came out. It does seem like the better suited version for this attempt, but I just don't know it very well.

Love this game though, either way.
 
I've played alot on on Civ4 and also some on Civ5 not even trying to win, but just going along for the ride and making my own history.

RFC for Civ4 might be good for that.

I got RFC autoplaying for a US game right now.
 
A cool post
That's a very nice story there, Mr Washington of Korea. Please do say what happens next, I am intrigued.

I wish there was some form of global warming in CiV though. Not the ridiculous thing that was in CIV, but rather something more along the lines of 2. It would make such games that much more interesting.
 
That's a very nice story there, Mr Washington of Korea. Please do say what happens next, I am intrigued.
.

Why, thank you.
 
My sense of it was that that guy was, intentionally or not, artificially extending that game. He was using unproductive cities to build offensive military units that he would send into the slaughter each turn (basically playing like an AI) when he should have been shoring up his defenses so he could amass a bit of an army of offensive units and make a decisive move. He was also using his worker units (which are actually in limited supply in 2) to build roads that would just get pillaged on the front lines instead of clearing swamp to develop an economic edge.

If you were willing to play a bit badly to let it happen I could see the endless game working in 4 or 5. 4 would let it happen because you would eventually end up with cities staffed with massively promoted defenders that simply couldn't be touched by more or less green offensive units. 5 has 1upt and bombardment so its pretty easy to imagine a no mans land between nations, especially if global supplies of aluminum are relatively high and uranium is relatively low. I could also see a naval stalemate emerging pretty easily in 5 on something like a high-sea-level small-continents map.

In either case though you would have to be indecisive with your military. Neither one of them has the mechanisms to allow productivity to fall off the way it did in that game.
 
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