Pacioli
Prince
- Joined
- Oct 29, 2009
- Messages
- 418
I am 120 turns in to a Tiny chief - won't break 200 turns, probably won't break 210. but a good warm up.
I would call anything near 1000 A.D. (turn 215) a good effort.

I am 120 turns in to a Tiny chief - won't break 200 turns, probably won't break 210. but a good warm up.
It may be something to do with the domination limit.
Question - what do you do with an early SGL (masonry or second tech) - you have only 4 cities
a) keep it until out of despotism - rush to republic
b) rush the pyramid's now - early despotic GA will be made up for by increased SGL chances, early graneries
c) get techs for ToA - SGL that, then start building pyramids by hand, hoping for a SGL before it complete, if you get one turn the prebuild into a forbidden palace.
d) something else
Spoiler :I did b, wishing I had thought of c, wondering if there is a sensible d
Anyone know the relative sizes of the domination limit by map size (60% land pangea, but the relative sizes of the maps would be sufficient).
Go with a, on my warlord 640AD finish I had my golden age with 2 cities, Nikodemus had the same with his 610AD on regent. The granaries and golden age will get your settlers and workers out quicker and get you to republic quicker. I started a pre build for TOA early but left Polytheism for a while, a second SGL might have changed my mind, but an earleier TOA wouldnt have made a massive difference, perhaps a few turns.
I think you mean "b" del, but that's ok.
Tiny regent is going well Turn 148 - monitoring the domination limit, (have given away 4 cities so far - 2 island cities I should never have built and 2 on the edge of my territory to produce some counter pressure) Civ assist predicts win in 980AD (does that take into acount culture doubling?). My current issue is around cash flow(-40 with 2k in the bank), as I have rushed coluseums as well.
How much do you get for selling buildings 1 quarter of the build cost - same as wealth?
Civ assist predicts win in 980AD (does that take into acount culture doubling?). My current issue is around cash flow(-40 with 2k in the bank), as I have rushed coluseums as well.
Cheers Bartleby. That explains it.
Sensible broad brush assumptions as follows
first 80 turns - 15 cities - 0 culture
after that 1.8 cities growth per turn, average of 5 culture per turn per city (so a growth of 9 culture per turn per turn)
Max cities on tiny map is approx 100
that gives small as 165, standard as 250, large as 400, huge as 600.
The dom limit will be hit around 127 for tiny, 163 for small and 211 for standard. Then its just build culture to the end. For the larger 2 maps you will be growing until you hit the culture limit.
This gives standard times of tiny 221, small 215, standard 220, large 242, huge 260, which is about the first place times for the lower levels.
This means that the target CPT is (turn-72)*9 until the domination limit is hit.
I think it's fair to assume that most HoF 100k games will have a faster initial growth than 15 cities by 1000 BC. If you take a generally faster expansion rate into account the dom limit will be hit earlier on standard, and - if I understand your calculations correct - it means that the standard time of a standard map will be lower, which might fit the best times of standard maps better.
But I definately agree with the overall idea that the best 100k time will happen on a map where the timing between hitting the dom limit and culture limit come the closest.
Judging from some other 100k I thought my weakness may be the time it is taking me to get to the domination limit, so I have put in a couple of domination games as well - nothing great. What it did highlight is that I lack aggression, I need to conquer some territory to get the right stuff as soon as possible.
But are you building workers at the same time as settlers?
I am finding that I get to about 20, then a major push on settlers (and cash rushing) up to the point that I have everything filled in switch to feudalism, then whip the culture buildings, then as they complete switch back to workers (and tax farms)
I just don't want to build workers while I am building settlers.