*shakes head*
VMXA aka Klackon Lord,
I read your whole comment, so don't think I've chopped up your comments here.
I agree that Regent requires no special strategy.
[QUTOE] I think my real point is that you have to keep expanding, regardless of any other factors to thrive. This is what new players do not do. [/QUOTE]
No, you don't... at least not always. Have you ever played on an OCC game? What about tried to go for a fast 20k game? I recently played a 20k Deity game... which you can read about here
http://forums.civfanatics.com/showthread.php?t=296795... I don't want to post a save, because that might break HOF protocol, I founded my first city in 3250 BC, my third in 1675 BC and all the others after 1000 BC. I did pump out a settler right away, but my second city build curraghs and workers to develop my capital as soon as I could. Did I make a bad choice? Well, check the link. For *most* games people seem to play expansion makes a whole lot of sense. But remember, even if you don't play variants, the 20k game plays better a whole lot differently.
You generally will not get out more than 5 towns, unless alone or quite isolate, so they will not pay off.
Do you mean on Sid? I know on a Deity standard pangea 60% water I can get out a lot more.
[I cannot afford to go to size 12 for a long time as the unhappiness would counterfeit the size.]
How many luxuries do you have hooked up? Do you have a marketplace with multiple luxuries? What sorts of happiness buildings do you have (I know... you don't build culture)? There exist conditions where this make sense. Granted, you may not have as many troops this way, but what victory condition do you strive for? Larger cities mean faster research. So, if you want to win diplomatically or spaceship wise, doesn't that make sense? Or if you want to win by conquest, but don't want to war until cavalry or replaceable parts or tanks for whatever reason, wouldn't doing something like this make sense? Do what you want, play as you want VMXA, but newbies would get better served by a consideration that you wanted a conquest victory.
IMO you do not want a settler factory on highest level or AW as you cannot defend those place anyway. They will flip or be taken down. You need to be able to hold places.
The capital functions as the settler factory. Later it turns into a worker pump. That's how I play. Unless I've really missed something it *can't* flip... under any conditions (if you lose it, and then get it back, it's no longer your capital). Also, if you get attacked, it won't get attacked first (almost always) since it usually has at least one ring of cities around it (maybe not on Sid... but surely on Regent).
I guess you can always go and whack the AI to win by any condition, so in the end you have a good idea about picking your victory condition for newbies VMXA. Just kill everyone off but one who you trim down to 1 city and you can then fairly easily pick your victory condition. But, where's the fun in that? I mean... after all... it's a universal solution to civ game problems (like mathematical problems... oh wait). It sounds almost as unitelligent as AI behavior... though of course it does have its uses.