stealth_nsk
Deity
There are several map types, currently, but all of the work the same way. The map is divided in to rectangular zones for old world, new world and the lands between. On top of that, we have rectangular zones for continents. All map scripts just change how they fill those zones, not the zones themselves and it looks pretty lame. Sure, you can have more or less interesting coastline in fractal, but you'll also have much less landmass than in continents+ and those lands in between would still look like a perfectly vertical chain of islands.
The solution would be to make non-rectangular zones. I understand that it's not a trivial task, I have software engineer background and this kind of algorithms is not that easy providing different map sizes and all the ways of filling the zones, but I believe that would improve the game much.
Another minor thing about map generation is with natural wonders. They seem to be placed after the rest of the map is generated, potentially blocking pathways. Adding them during land scheme phase would potentially resolve some issues, but I understand that it's not an easy thing as well.
The solution would be to make non-rectangular zones. I understand that it's not a trivial task, I have software engineer background and this kind of algorithms is not that easy providing different map sizes and all the ways of filling the zones, but I believe that would improve the game much.
Another minor thing about map generation is with natural wonders. They seem to be placed after the rest of the map is generated, potentially blocking pathways. Adding them during land scheme phase would potentially resolve some issues, but I understand that it's not an easy thing as well.