It's a standard mage with a straw hat attached via the SceneViewer to the head node.
The straw hat comes from the default Asian worker.
The worst part is that it used to work for me. I tested it back when I started (it was the first model I made) while I was modding 1.2 or what ever the last version was. But I deleted that modifications and started over when I switched to 1.3. And now I can't get the XML right at all.
Say, could you test it in a non modular way? Becouse that is the way I made it work in the old version.
woah, nice concept. seems you really thought about it
one thing i havent understood yet: are all of those guys made of straw ? or a limited number of them supported by former farmers?
They are a society made up entirely of straw people. Well, actually it's more like wicker basket people but you get the point.
if so, adding "this unit is not alive" to the racial promo would make sense (dont know if you have done so already).
Done, see 1st post.
second, a proposal for a unique druid/beastmaster, late nature oriented unit:
Weeping Oak :
Creation or blaze instead of nature magic
+1-2affinity for blaze, -4 base strength (there are druids UUs with similiar stats, not imbalanced)
+1 Fire, +1 lightning
Starts with Heavy or monstroues creature (maybe even immobile?) something to show that tree dont just walks around easily. and a movement speed of 1
Unit can use the maelstrom ability ( think of all those old, dead-appearing trees in horror movies, when the rain falls heavy and thunder is heard in the distance)
and maybe that woodland promo I & II
I had to drop the plans for blaze mana as the work would require develing in the DLL to make it work like I planed. Now Blaze is just a spell sphere unique to mages with the Wicker ratial promotion and Fire Mana.
Another thing is that they are not in fact nature oriented. They are more craft oriented. They are not exactly FOL at all. They would rather chop down a tree than sit in it.
Also, that sounds similar to my planed primary hero:
Straw Giant
Starts with Monstrous Creature, Hero, Wicker and Homeland
Can devour a plant food resource to gain that promotion that gives you 1 extra life
Can bombard walls.
From your story i wouldnt call a unit "lord of the flames". lord implies its somehow master/superior to it. but isnt the fire part of themselves?
He is the Archmage, a person who has devoted him/her/it self to knowing all there is to know about the fire sphere. Sort of like a fire version of Kahd.
The idea is that once your Mage UU hits level 6 he can make a choice. Does he want to devote the rest of his life to studies of religion becoming the Keeper of the Flames, leading the next generations to the right path. Or does he want to devote it to magic and purely magic and become the Lord of Flames, a caster unparalleled of fire spell gaining access to the probably IMBA Blaze 3. (this will probably be a spell like pillar of fire but that can kill.)
yet another question: are they purely good?
Well, as the leader's background sais. "One must do what must be done."
So the alignment will be:
Major Leader: Neutral
Minor Leader: Chaotic Evil - Neutral Evil, not sure
Emergent Leader: A surprise for now
Another thing to note about them is the fluff explanation to why they don't use metal weapons. The idea is that they do in fact use them. However, when your blacksmith is made of straw and smithing requires ready access to an open flame it tends to drive quality down so the weapons don't provide the effect they do with other races.
i looking forward to play those guys!
Thanks, it's nice to have a fan. So stay toned to this thread for more updates.