My Deity Tier List For Domination

Its always nice to discuss opposing views on strategies that are considered canon on civfanatics.

I agree, but I'll do a dom game with babylone again, not gonna record it, just to see if it can really brings something but I'm sure I'll just end the game arround indus and atomic. Like I'd do with any other civ. I might just be a little ahead in tech, or a lot if I really hard focus on science but then I'd just delay wars, armies, and so the victory will still happen in the same time I was expecting it to happen. But I'll try!

You can also see that I don't rate so badly korea, it's in good and I even think about changing it to top tier, mostly because of the siege unit that has a HUGE combat bonus. But I need to try it first before judging korea.
 
If you try Babylon, try a CB to XB rush. You can clean up the map with that.

EDIT: some maps.

EDIT 2: and on a water map, Babylon is just completely OP. Galleases rush. Um, the more I think about the more I think you placed Babylon on the wrong tier. Not luck dependent.
 
I agree, but I'll do a dom game with babylone again, not gonna record it, just to see if it can really brings something but I'm sure I'll just end the game arround indus and atomic. Like I'd do with any other civ. I might just be a little ahead in tech, or a lot if I really hard focus on science but then I'd just delay wars, armies, and so the victory will still happen in the same time I was expecting it to happen. But I'll try!

You can also see that I don't rate so badly korea, it's in good and I even think about changing it to top tier, mostly because of the siege unit that has a HUGE combat bonus. But I need to try it first before judging korea.

The H'Wacha is very powerful against units. Not so powerful against a city.
 
The AI suck anyway.

At least in this we can agree - that why such great strategis as small piety can exist and you can fight rifelmen with musketmen with sucess (now try to do it in MP with good player)

BTW Xbow = Crossbowman not composite bowman
 
If you try Babylon, try a CB to XB rush. You can clean up the map with that.

EDIT: some maps.

EDIT 2: and on a water map, Babylon is just completely OP. Galleases rush. Um, the more I think about the more I think you placed Babylon on the wrong tier. Not luck dependent.

Babylone isn't luck dependent, he's on the standard list, domination on water map is really easy tho... Perhaps venise is even better since it has a bette gallease.
 
Babylone isn't luck dependent, he's on the standard list, domination on water map is really easy tho... Perhaps venise is even better since it has a bette gallease.

Yes sorry I missread Byzantium. Babylone should be one tier up however, not a standard civ, you can clean up a water map at deity in 150 turns with it. Xbow rush and Galleas rush will allow it to compete in almost any map. Venice is indeed better on water maps but hopeless in land based domination. And while I agree that long science is not very important, early science is phenomenal for domination and nobody does that better than Babylon. For that matter on water maps Polynesia is great.
 
Question, do you play deity? Do you win domination?

I don't think I'll add any more to this thread, and IronfighterXXX and I have hardly seen eye to eye, but on this occasion, I have to say that you've chosen the wrong guy to question his ability. IronfighterXXX is unquestionably one of the best players on these forums. You'd do well to read up on his achievements before you accuse him of not knowing anything about Deity domination ;)
 
Science boosts vs direct combat bonuses is a pretty interesting topic for discussion. Both are useful for domination, but which is better? T65-70 Compass as Babylon or T80 Compass as Polynesia/Byzantium/Venice? Getting XBows 10 turns earlier as Babylon, or getting Longbowmen as England/CKN as China, or having an excellent UA like Persia? I'd say the best UUs and UAs make domination easier and quicker more so than fast science, though it's probably map-dependent, as it usually is in civ... That said, Babylon's bonus is very consistent, as it helps throughout the entire game, and it works well on every map type. I honestly don't understand why they're a tier lower than the Iroquois.
 
That said, Babylon's bonus is very consistent, as it helps throughout the entire game, and it works well on every map type. I honestly don't understand why they're a tier lower than the Iroquois.


Yeah, I think nobody believe Babylon = Huns in pangea domV, but currently is ranked as one of worst civ in it (lowest tier)
 
Interesting tier list. I've been thinking a little lately about the difference between a T85 Xbow and a T85 CB with logistics and range. Which one is more effective? unless the Xbow is 2x the combat strength of the CB (ignoring the massive benefits of +1 range for a moment) then the CB is more effective right? even though its an era behind. Even against a good human player, veteran troops or UA's can alter this calculation. I actually also agree about the power of siege units to some degree. I find that a combined arms military (ranged, siege, mounted and melee) will quite often punch above it's weight when compared with how many of a single unit I would need to achieve the same result (with probably the exception of the mounted archers, they are too fast and too good to need anything else). Not to mention the benefit of having insanely promoted cannons ready to become artillery.

The importance of science has been over exaggerated for a long time in this game. It's undoubtably very powerful having a tech advantage, but given the potential multipliers in promotions etc. perhaps not the be all and end all. I'm not convinced that this game is as black and white as is often stated. I think often when a civ or unit is criticized, it shows a lack of understanding of how to leverage it's benefits. For example in this list the characterization of Babylon as a lower tier conqueror is perhaps underselling them. Their advantage lies in being able to either a) conquer with more advanced (higher base damage) units earlier or b) focus less on science during the early game and build more units to remain competitive. Their advantage comes in working out how to leverage their unique elements.

Similarly with the Mayan Atlatlist. You have stated that it's a useless unit. I agree you won't be doing much (if any) conquering with it. But you can build it from T1. You could potentially be earning promotions with them whilst other civs are still trying to tech archery. Surely you can see the potential here? They aren't great during their era, but they can make for great CBs and Xbows. Their lower damage means that if you are attacking a city state for example you can maximize the experience/damage dealt equation which is usually the limiting factor to how much exp a city state war will provide (once the city is at 0 health you get no exp for shooting). Their lower base damage can actually be an advantage if used right.

My overall comment is that perhaps this list needs to reduce the number of tiers in general. For any given scenario there are going to be complete standouts. In this example the Mongols, Huns and Arabia. They are clearly very good at conquest. Then there are those that are clearly bad for conquest. Personally, I think that is where I would draw the line. I liked the concept of what Consentient was trying to do with his ranking system, giving points to each unique as to how much better or worse it was than the neutrals. The implementation on these types of things is always difficult though. You have to look at the advantage each unique can potentially yield, and fully explore the differences in play styles required to leverage it to its greatest extent.
 
Interesting tier list. I've been thinking a little lately about the difference between a T85 Xbow and a T85 CB with logistics and range. Which one is more effective? unless the Xbow is 2x the combat strength of the CB (ignoring the massive benefits of +1 range for a moment) then the CB is more effective right? even though its an era behind. Even against a good human player, veteran troops or UA's can alter this calculation. I actually also agree about the power of siege units to some degree. I find that a combined arms military (ranged, siege, mounted and melee) will quite often punch above it's weight when compared with how many of a single unit I would need to achieve the same result (with probably the exception of the mounted archers, they are too fast and too good to need anything else). Not to mention the benefit of having insanely promoted cannons ready to become artillery.

The importance of science has been over exaggerated for a long time in this game. It's undoubtably very powerful having a tech advantage, but given the potential multipliers in promotions etc. perhaps not the be all and end all. I'm not convinced that this game is as black and white as is often stated. I think often when a civ or unit is criticized, it shows a lack of understanding of how to leverage it's benefits. For example in this list the characterization of Babylon as a lower tier conqueror is perhaps underselling them. Their advantage lies in being able to either a) conquer with more advanced (higher base damage) units earlier or b) focus less on science during the early game and build more units to remain competitive. Their advantage comes in working out how to leverage their unique elements.

Similarly with the Mayan Atlatlist. You have stated that it's a useless unit. I agree you won't be doing much (if any) conquering with it. But you can build it from T1. You could potentially be earning promotions with them whilst other civs are still trying to tech archery. Surely you can see the potential here? They aren't great during their era, but they can make for great CBs and Xbows. Their lower damage means that if you are attacking a city state for example you can maximize the experience/damage dealt equation which is usually the limiting factor to how much exp a city state war will provide (once the city is at 0 health you get no exp for shooting). Their lower base damage can actually be an advantage if used right.

My overall comment is that perhaps this list needs to reduce the number of tiers in general. For any given scenario there are going to be complete standouts. In this example the Mongols, Huns and Arabia. They are clearly very good at conquest. Then there are those that are clearly bad for conquest. Personally, I think that is where I would draw the line. I liked the concept of what Consentient was trying to do with his ranking system, giving points to each unique as to how much better or worse it was than the neutrals. The implementation on these types of things is always difficult though. You have to look at the advantage each unique can potentially yield, and fully explore the differences in play styles required to leverage it to its greatest extent.

Canon promoted with logistic and +1 range are so funny, you just melt cities and once you're there, it's almost the end of the game... Yes I agree with science, people hardly understand it I don't know why, I won about 20 games on deity (domination) I lost just one (trying piety and rush archer but an AI snowballed insanely hard... and I ragequited) you can't really outtech the AI and have a decently big and strong army with many cities, people don't understand it. If you focus on science you'll be ahead, but then no early wars or not as good as it should, then you delay, then the AI spam cities, Units, and get harder to conquer, you delay over and over again and start war in renaissance, you'll have to make the game long, boring and use flight to handle it and you'll end arround atomic.

People can't stand babylone as being not good for domination IN the way that it doesn't help you at all. It's better to cross some really awful mounted as carthage than having a small tech lead. Plus, I'm often the tech leader in my games, because I conquer everyone before industrial, then I spam great merchant and I'm still fine, the only moments I need science is when ONE ai snowball and get flight before me and spam 20 great war bombers. Beside this, no need to be ahead in tech.

The early archer the mayans is ok, the thing is, you quickly get archer, in my japan LP I did it and take a city with archers, I think I had four. I needed stuff before that, worker, monument, granary, library, then archer. Getting them before could be useful maybe, but then I don't like heavily promoted range unit. I prefer sieges since they end the game quicker and it's funnier.

I did cover the god and top tiers, I just didn't talk about the GOOD tier because i'd like to write more, I'll do it later or tomorrow probably to explain each civ and my opinion about their places
 
I don't think I'll add any more to this thread, and IronfighterXXX and I have hardly seen eye to eye, but on this occasion, I have to say that you've chosen the wrong guy to question his ability. IronfighterXXX is unquestionably one of the best players on these forums. You'd do well to read up on his achievements before you accuse him of not knowing anything about Deity domination ;)

I wasn't going to say he's bad or anything, just to point out that he's playing deity, goes for domination and he should and probably know that science isn't important for the ask. I talked to a lot of really good player after I made few LP. All of them agreed with the fact that honor commerce freedom was the best policies and that science wasn't important. Since it's easy to go bottom army tech and catch up later if need be. But most of the time you can end the game before anyone get flights if you make big sieges units.
 
So what is your military strategy then? Half liberty (collective rule), half honor (military tradition), and your army is 4-5 catapults, 2-3 spears and 2 archers? And then you finish honor and/or go patronage/commerce? Do you even build universities?
 
So what is your military strategy then? Half liberty (collective rule), half honor (military tradition), and your army is 4-5 catapults, 2-3 spears and 2 archers? And then you finish honor and/or go patronage/commerce? Do you even build universities?

Well you said it! Half liberty collective rule, half honor for military tradition, then perhaps finishing honor, OR go full honor straight, perhaps going full honor is better, yes this is how I build an army, possibly 5 catapults. Patronage or commerce it depends of the game you want to play, ofc if you do sweden or greece it's better to get patronage.
Yes I build them but often late... No worries, the capital I take will have them and I'll have a nice spy stealing stuff for me...
 
I agree with most things on this list.

That being said, in your nine minute guide you advocate going for writing after getting the luxury tech and going writing for early libraries. You also say one is supposed to settle the second city fast and then rush a library in there for a national college. What this accomplishes is giving you early science.

How can you then discard the flat science bonus that Babylon gets? What it does is the exact same you explain in your guide: giving you early science. It comes with writing, which you pick really early and it's a higher beaker boost than the first library or the early traderoute, which you also advise for.

Rushbuying early improved Babylonian walls can help with defending a city when an unexpected DoW comes in. Their Archer UU really is not all that special, but it is something. I don't really think you can deny any of this.
 
I agree with most things on this list.

That being said, in your nine minute guide you advocate going for writing after getting the luxury tech and going writing for early libraries. You also say one is supposed to settle the second city fast and then rush a library in there for a national college. What this accomplishes is giving you early science.

How can you then discard the flat science bonus that Babylon gets? What it does is the exact same you explain in your guide: giving you early science. It comes with writing, which you pick really early and it's a higher beaker boost than the first library or the early traderoute, which you also advise for.

Rushbuying early improved Babylonian walls can help with defending a city when an unexpected DoW comes in. Their Archer UU really is not all that special, but it is something. I don't really think you can deny any of this.

The city settle and rush NC was an old strategy that I used to do, now I just do it when I can and I don't really settle any cities, sometimes I do, it does help you a little to get quick science, but it doesn't feel so great, it's mostly good if you want to rush keshiks with mongolia but then it still not the best imo
 
Question, do you play deity? Do you win domination? Yes all civ can win before turn 200 if it's pangea because pangea is just too easy? Then you have continent and fregate. Yes babylone suck for domination compared to the other civ.
Babylon can make it to Xmen 10-20 turns faster than a vanilla civ. Faster Xmen means faster clearing of the map.
 
Babylon can make it to Xmen 10-20 turns faster than a vanilla civ. Faster Xmen means faster clearing of the map.

You'll have to go to writing quickly, when you can go archery real quick and start getting experience on them. You don't need to really rush bowman this much, it's more about promotions but then you make a point about something else, they can get catapult quicker which can be good. I think babylone is worth something for a rush catapult but I still need to try, if you just win something like 10 turns it's not a such big deal imo
 
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