Tomoyo
Fate
I've beaten a Modern Armour with a Hoplite before...
I consistantly use old longbows to kill tanks and modern armor.
I consistantly use old longbows to kill tanks and modern armor.
That was very probable, especially if you were attacking a fortified place. Legions are not super-attackers, as you may think.tR1cKy said:The random thing sucks.
Yesterday: 3 elite legionaries attacking a town (pop 3) defended by regular spearmen.
All 3 legionaries lost without a single enemy unit injured. That's too much "random" for me.
Solution 1: re-load the game and do something different on that turn. It may be seen as cheating, but you do it only to correct such oddities. It's up to you not to abuse that trick.
Solution 2: mod the game. give every level x2 hit points (4,6,8,10). Double the rate of fire of every bombard unit. This will also double the number of rolls made in a combat (at least i suppose so). For statistical reasons, this should lower the probability of unrealistic combat results.
You want better gameplay? Spearmen defeat tanks so the game doesn't become a race to tanks and a war isn't a game of meticulous micromanagement aka "Enemy has 2 riflemen at 3 and 4 hp, 1 pikeman at 3 and 1 infantry at 4 plus 1 drafted at 2, that is a total of 3.54^6 defense points, so I will need 5.3^4 attack points, which is exactly 12.2 tanks, so if I send 12 tanks and one infantry the infantry will take the city, not lose any hp, and will be able to defend it perfectly."morchuflex said:There is more to be said:
<snip rant on why a luck factor is bad.>
Ah. Of course, I now fully expect you to reload when your 2hp tank defeats two fortified veteran infantry and takes a city.tR1cKy said:The random thing sucks.
Solution 1: re-load the game and do something different on that turn. It may be seen as cheating, but you do it only to correct such oddities. It's up to you not to abuse that trick.
I hate folks complaining about it.SoWhat3 said:i hate spearman beats tank sindrom
Erik Mesoy said:You want better gameplay? Spearmen defeat tanks so the game doesn't become a race to tanks and a war isn't a game of meticulous micromanagement aka "Enemy has 2 riflemen at 3 and 4 hp, 1 pikeman at 3 and 1 infantry at 4 plus 1 drafted at 2, that is a total of 3.54^6 defense points, so I will need 5.3^4 attack points, which is exactly 12.2 tanks, so if I send 12 tanks and one infantry the infantry will take the city, not lose any hp, and will be able to defend it perfectly."
You want realism? Spearmen still beat tanks. More often, in fact, and you have to research Bottom Hull Anti-Spear Fortification to stop it.
Just. Shut. Up. 'Spearman wins vs. Tank' is a joke that's so old, it's nearly sacred here at CFC. Complain and you will be flamed![]()
Tomoyo said:You can just use your brain. That should give you a big edge over the AI.
Grav said:Umm, I just want what's FUN. Stop being such a firaxis fanboy. Believe it or not, loosing a tank to a spearman, is NOT fun. So you're right, if I happen to be lucky and I am the one who had the defending spearman that won, I wouldn't reload, but I really don't think the AI will give a crap. I don't give two ****s about what's 'fair', I just want a good game experience. Who cares if its at the AI's expense? Its not like it cares.
Hack your tanks to have 200 attack. Give them 20hp. Then you win. And why not make a big red "WIN" button while you're at it?Grav said:Umm, I just want what's FUN. Stop being such a firaxis fanboy. Believe it or not, loosing a tank to a spearman, is NOT fun. So you're right, if I happen to be lucky and I am the one who had the defending spearman that won, I wouldn't reload, but I really don't think the AI will give a crap. I don't give two ****s about what's 'fair', I just want a good game experience. Who cares if its at the AI's expense? Its not like it cares.
Tell you what. I'll play you at Wesnoth. And you choose whether or not we can reload for bad battle results. I'll win, not because I'm reloading more, but because I'm a player good enough to handle surprising losses.well said:Firaxis bribed you to argue against me. It's not fun if I lose a unit. I'll cheat if I like because the computer can't complain. My idea of a good game experiance is to stomp over the AI because they are powerless, and I metagame in a big way.
Sorry if I quoted it from something else (maybe this was from LKendter?), but it means that, to each, his own.RBC Thingy said:If it feels like cheating, it probably is
satchel said:I hate folks complaining about it.![]()
My view on this has been stated well by others: if you understand the game mechanics (i.e. how terrain, city, and fortification bonuses work) and consider them in your tactical decisions, the truly whacko events are pretty rare. And if your entire strategy can be shredded by one whacko event, you are not playing as well as you think you are.
Yep, it's a strategy game. In case the enemy defends with ancient units and you attack with tanks, you could care less about a tactical loss. Really.doc mabuse said:Civ is a strategy game and if u cannot depend on ur units to do a decent job it's no use whatsoever to produce them.
Erik Mesoy said:Hack your tanks to have 200 attack. Give them 20hp. Then you win. And why not make a big red "WIN" button while you're at it?
I am not a 'firaxis fanboy'. I am defending a game mechanic that you are scorning without a (imo) decent reason. Here's my take on what you said:
Tell you what. I'll play you at Wesnoth. And you choose whether or not we can reload for bad battle results. I'll win, not because I'm reloading more, but because I'm a player good enough to handle surprising losses.
Final Word:
You ought to go and read the Realms Beyond philosophy.