Alrighty, last week's blue funk is over with. Some fun action coming up tonight!
1550 AD: The Persians obliterate the Babylonian city of Sardis up north. This city was originally a Persian city that was captured several times by the Zulus and Persians over the last 5500 years, and most recently snagged by Babylon. Ironic that its own founders destroyed it.
The Babylonian Empire as it is now:
1555 AD: I now have 35 tank divisions; that, combined with my artillery, should be enough to repel Persia if they try any funny business. I have enough money to attempt a Careful tech steal. A few mouse clicks later, and I suddenly have Computers! I turn research down a notch in order to get my GPT up from around +25 to +130. Enough to upgrade three Infantry a turn.
1570 AD: Babylon loses Uruk to Persia. Rome and Carthage are sending token fleets (mostly wooden ships and Ironclads) to help demolish Babylon. Bummer. Hammurabi seems to take no offense at the fact that Persian ships are shelling Babylonian cities from inside my territory. Babylon buys Radio from me for 400 gold and 25 GPT. Not great, but everybody else has Radio, and Babylon is about to get whacked anyway. Babylon's free tech in the Modern Age is one the rest of us already have. Babylon is willing to buy Computers for 158 GPT, but Rome doesn't have Computers yet, and would get it for free off Babylon once Babylon has been pounded enough. No more tech trading for now.
1585 AD: Babylon loses Akkad.
1595 AD: 13 turns until the Ottoman Empire starts terrorizing the map with modern tanks.
1600 AD: My agents catch Persia attempting to insert an agent! Nice try, Xerxes--you're gonna pay for that one.
1605 AD: I trade Ecology to Rome for Fission, Advanced Flight, and 85 GPT. Greenpeace gets mad at me for profiting off the environment. I have four sources of uranium in my territory.
Time for some payback to the Persians for their petty pilfering and pernicious perusal of my professors' ponderings (hey, YOU try coming up with a P word for "science".

)
There was a peace treaty with 18 turns left on it (I made the mistake of renewing), so my reputation is probably toast. Well, tough. The Ottoman Empire declares war on Persia.
The war plan is the same as last time. Destroy Tarsus, then take Arbela and snag the Hoover Dam for some free hydroelectric power. With Persia campaigning successfully against Babylon, I expect reduced resistance. Plus I have lots of artillery and LOTS of tanks with which to repel the feared Persian mech infantry brigades. However, this time there are three radar towers just inside Persian territory, in positions to support attacks against key Ottoman strongpoints. Those towers need to come down. Some artillery and four tanks (one of which gets toasted) take care of that.
I start shelling Tarsus, and have better luck this time. Two of the four defenders are red-lined, the others are reduced to 2 hit points. I lose five tanks taking the city, and Tarsus is wiped off the map.
Arbela is now four tiles to the west; I can reach that in two turns. Two tiles in front of Arbela, on a hill, is another radar tower. A tank advances, finds that tower guarded only by a guerilla, and brings the tower down.
The very hill where the radar tower was? That would be a great staging point from which to attack Arbela. It's within reach this turn, and from there I can hit Arbela next turn. One Ottoman MI moves onto the tile; 30 artillery divisions move onto the hills just short of that spot, accompanied by six more MI's and 19 armored divisions.
My defensive position is precarious; I'm short on MI's and am scraping the bottom of the barrel in order to cover all my key points.
Persia's turn now. Two armies loaded with a mix of tanks and MI show up near Point Blanke. A bomber attacks the silk square near the city, and misses. Then the Persian armies attack. The city is defended by six standard Infantry; three are killed. That city is going to be lost if I don't do something.
1610 AD: One of my favorite emergency defensive moves: in order to bolster Point Blanke's defenses, I load my transport (which is four tiles away) with five MI's and three tanks, then move the transport into the city of Point Blanke. The MI's are now able to defend the city, even though they're technically still aboard the transport. Somebody alert me if this is considered an exploit.
I switch Point Gratha and BasketGrad to building MI's, and micro their laborers a bit to speed production a little. These two cities can build an MI in 2 and 3 turns, respectively.
Four Persian MI's and three tanks move into Ottoman territory via that Flipopolis parade route that was made famous last war. This is going to be a problem--because all my artillery are moving towards Arbela! Oops.
Persia attacks Point Blanke again. This time the defenders are Ottoman MI's--unfortified, but 18 defense unfortified in a size 12 city is still tough to crack. During the battle, one defending MI is killed--and another promotes. TWICE. First going from vet to elite, and then spawning a leader!!!
NICE WORK, troops! That mighty MI unit is christened BasketCase's Mechanized Aces.
1615 AD: Center on Flipopolis. No artillery on hand, so I'm gonna have to take these guys on fair and square. It's tanks against MI's, 16 attack vs. 18 defense. Since I've got a leader, I exercise my veteran tanks only. Losses are even; four Ottoman tanks killed. Once the Persian MI's are down, the tanks make easy targets. Two of my tanks promote to elite.
My great big sixty-plus attack stack moves into position to attack Arbela. The city WILL be taken next turn. Promise.
The battleship Avenger, parolling near Point Blanke, sinks a Persian battleship and returns to port for repairs.
My transport loads up my new leader in Point Blanke and evacuates him to the mainland. Next turn he will be used to create an army. I won't be filling that army with tanks for 9 more turns (I'm going to wait till I can fill that army with MODERN tanks), but turning him into an army now will allow me to continue fishing for leaders.
Persia's turn: A single tank attacks my troops en route to Arbela. It dies. My defending MI isn't even scratched. Xerxes is a doofus.
Persia attacks Point Blanke once more, using both tanks and a couple of MI's on the offensive. All of my MI's are wounded; one promotes and then is killed. The last couple of fights leave standard Infantry defending, because all the MI's are injured. One Infantry dies.
A Persian transport, escorted by a battleship, sneaks across from Intombe and drops off two tanks right next to my capital city. Come ON, I've seen more offensive stuff on Hollywood Squares. Another Persian battleship and transport are seen three tiles to the south.
1620 AD: I'm now glad I moved a few tanks to Point Blanke; the Persians left two redlined units next to the city, and I get to kill both for free.
My naval force at Point Blanke goes into action. The battleship Avenger is still damaged, so it's out of the action for now. Another Ottoman battleship based there sinks the Persian battleship up north; two destroyers sink the southern one. Then a third destroyer attacks the Persian transport that tried to sneak-attack my capital city....
Getting tank-vs-spearman'ed by a transport is bad enough. The transport PROMOTES after sinking my destroyer!!! Guys? Have you ever seen an ELITE TRANSPORT?? Trust me. Such a thing is a total embarrassment.
Another destroyer erases the embarrassment (still, that incident is really gonna STING for a while!), and a fifth destroyer sinks the other transport to the south.
All right, folks, time for the MAIN EVENT!
I lied about taking Arbela this turn.

The city is defended by two tank armies and at least four MI's, and it's size 24, AND it's on a hill. Sorry folks, it is simply not gonna happen. Shelling by Ottoman artillery units kills 3 Persian citizens, destroying most of the buildings (including the barracks--destroying that is a necessity) and modestly denting the defending troops.
After the shelling, air recon reveals a radar tower just behind the city.
In 1625 AD, I move my entire offensive force up a tile, so I can shell the square with the radar tower and then take it down next turn with a couple of tanks. Taking Arbela itself will require a LOT more work. Expect a few more turns of pounding by artillery before I even think about sending in the tanks.
Oh yeah, and this happened:
YIKES. Things are about to get a lot more interesting.
Meantime, Babylon is shrinking fast:
Carthage has made peace with Babylon, but that's not going to help much.