My first impressions: Not good

In my first game the other civs did a whole lot of chest beating and posturing their troops on my border and threatening me, but I must have built troops up fast enough to keep them off my back until I went in and wiped out siam in a very short amount of time.

Far less time that it's ever taken me in Civ 4 to do.

I hate to say it, but the game itself does not do justice to the screenshots that I've seen of it. On all high settings with DX10, it's not nearly as nice looking as screenshots make it look. Don't ask me how that is possible, I don't know, it just is for me.

The game does not give me the iformation that I require to make intelligent decissions based on facts, instead it expects me to guess or just go with my heart, and that's not the way that a Civ game should play.
 
In my first game the other civs did a whole lot of chest beating and posturing their troops on my border and threatening me, but I must have built troops up fast enough to keep them off my back until I went in and wiped out siam in a very short amount of time.

Far less time that it's ever taken me in Civ 4 to do.

I hate to say it, but the game itself does not do justice to the screenshots that I've seen of it. On all high settings with DX10, it's not nearly as nice looking as screenshots make it look. Don't ask me how that is possible, I don't know, it just is for me.

The game does not give me the iformation that I require to make intelligent decissions based on facts, instead it expects me to guess or just go with my heart, and that's not the way that a Civ game should play.

I'm beginning to think that this game is not for the micro-manager. :(
 
It's all about money. You don't build stuff -- it takes too long -- you buy it. You don't have culture grow your empire -- it takes too long -- you just buy the hexes. You don't help city states -- there too far away -- you just through money at them. Money, money, money. I'm not liking that at all.

This could not more perfectly summarize the game play in Civilization V.
 
EmpireOfCats said:
It's all about money. You don't build stuff -- it takes too long -- you buy it. You don't have culture grow your empire -- it takes too long -- you just buy the hexes. You don't help city states -- there too far away -- you just through money at them. Money, money, money. I'm not liking that at all.

This could not more perfectly summarize the game play in Civilization V.

Sadly, I agree so far.
 
If half of what has been said on this topic is true, I will end up beating up the bejesus of this game when I write my review. I would not forgive the transformation of Civilization from an empire managing game into yet another run of the mill wargame.
 
The further you play in the game, the more you'll wish you kept some of that gold around. Units will start to cost you, and if you want to leverage City States properly, you'll need a lot of gold for that. Invariably you'll start to need to juggle building maintenance, too, and unless you grow your population correctly, things could get dicey quickly.
 
This could not more perfectly summarize the game play in Civilization V.
...aaaaand? It was the same in... oh the last Civ, where it was all about commerce (and how you invested it into sliders).

Previously, you cranked up your culture slider to get more tiles, now you buy tiles directly. Rush-buying isn't exactly something new, too. And since science is now generated by citizen, not by slider... it means that you can't actually use money to buy techs - like before with the slider (and tech trading is out), so you have actually to keep track of science, commerce and production.

Previously, it was mostly about commerce and production (you could convert production into commerce too... and then rushbuy again). So instead of cottage spam and "all about commerce", it's now more discrete money + science, isn't that, like more variety?

Cheers, LT.
 
Well I must say I, for the most part, like what I see so far. I havent yet completed a game but I did enyoy what I have done so far. More so than I did when I first got C-IV.

The graphics are good enough for me and look more like a real map than the exagerated stuff in C-IV. However the map reminds me of, of all things, Panzer General II as does combat to a degree...

I am not sure how much I like the new 1 unit per hex. I mean I would like war to be a bit more realistic than this- Archers launching arrows from a few hundred miles away (given the scale) just takes away from the game, feels more arcady (if thats a word hehe). I wish they would have just figured out a way to zoom into a tactical map for battles (ala Master of mMagic, Master of Orion) for these type battles than this unrealistic combat we have now. Not that combat is not fun, just takes away from the realism aspect of the game. Very differant for Civ.

I love the civilpedia for the differant Civs in the game; a great resource!.

So far like the interface as well.

Right now I believe I will like this new edition. Just have to play more and see everything the game offers. Feels pretty good though.
 
I forgot to add that the rivers do look horrible!! That is one area that C-IV did better on the map.
 
I am not sure how much I like the new 1 unit per hex. I mean I would like war to be a bit more realistic than this- Archers launching arrows from a few hundred miles away (given the scale) just takes away from the game, feels more arcady (if thats a word hehe). I wish they would have just figured out a way to zoom into a tactical map for battles (ala Master of mMagic, Master of Orion) for these type battles than this unrealistic combat we have now. Not that combat is not fun, just takes away from the realism aspect of the game. Very differant for Civ.

I really don't think scale is an issue for combat or otherwise. The scale in all the civs has always been way off, from the size of the cities to their apparent proximity to cannons (in previous versions) hitting from hundreds of miles. The new hex based combat is wonderful in my opinion.
 
My biggest concern is with the value of production right now. It seems like buildings are less effective, cost more, and tiles provide less production points to build them with. And when converting production to other stuff, you get incredibly low rates that make it completely not worth doing. Combining all that together, makes production pretty weak compared to, say, gold. On the other hand, you don't have enough money to buy everything, so it's not like you can choose not to have production at all.

But make no mistake, there's a lot of strategic depth here that some people recognize and others completely miss. The game might seem simpler, but it isn't, at least strategically.
 
I really don't think scale is an issue for combat or otherwise. The scale in all the civs has always been way off, from the size of the cities to their apparent proximity to cannons (in previous versions) hitting from hundreds of miles. The new hex based combat is wonderful in my opinion.

I do actually prefere this combat system to what is in C-IV. And yes, scale has never been that accurate in these game....but here it is by far the worst. I guess it was easier for me to overlook this with Cannons and Artillery in C-III. This kind of combat works better (or is more realistic anyway) on a tactical map, not on a map of an entire continent (or planet). Its just hard for me personally to overlook, at least when it comes to archers.

Having said that I do like combat. Need a totally new stratagy when taking cities now. Its more challenging than just creating a SOD and then wining by attrition.
 
The game seems to crash a lot.

Especially when I go into the advanced setup before I attempt to start a game.
It crashes there about 50% of the time.

It has also crashed 2-3 times in game.

Definite lack of polish. There is a very good game in there somewhere.

Methinks greedy 2K Games wanted Firaxis to rush the game out of the door too quick.

Might also explain why the rivers look like absolute crap.
 
I'm not sure but is it possible to mod the game yet? If someone doubled the production powers you have, I think that would make the game a lot more fun, instead of just hitting end turn again and again.
 
Well, I played my first game at Chieftain to get the feel of it. I need to play more to really get a feel for it, but first impressions...

Things I liked:

- Spiffy unit graphics
- Overall, the interface is pretty easy to understand. Playing previous versions helps.
- The Social Policy aspect is interesting. There looks to be some good strategic possibilities there.
- Warfare is quite a bit more "thought requiring" sans SOD's. A nice touch.

Things I didn't like:

- A lot of the empire information that I'm used to having, I couldn't find.
- My Radeon 5970 cannot run the game for more than 30 seconds without completely locking up in DirectX 11 mode. I'm forced to run in a "dumbed down" DX9 mode when I own a $700 graphics card. A driver upgrade did not help. :(
- The interface might be too simplified. Some BUG/BULL like enhancements would benefit this game.
- Can you assign citizens to work specific tiles? I couldn't figure that out...

Overall, I think they did a good job, though it seems that it takes forever to build anything. Buying things seems to be the method for getting anywhere. I'm sure I'll find many more good things as I play, so I must say that I can't agree with those that feel it's a bad game.

Out of 10, I would give it a 7, and probably a 9 after EmperorFool and ruff_hi fix it up a little. :D
 
I just had something that scared the crap out of me. I went to click my shortcut to start the game in Steam and it told that it was busy, try again later. That is the most intolerable thing I can think of. Since this not an on-line game, there should be no outside conditions that would prevent me from playing a single-player game.
 
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