Okay I've played my 15 turnset and detailed it as I could
:
Turn 1 - Realize our Warrior near Aztec's Capital so I decide send him out from their borders. Scout keep exploring SE side . NY was producing a Worker in "1 turn" but I changed it to Warrior since our next growth will be in 5 turns so its impossible to finish the worker in 1 turn. I sent the Warrior of NY toward Aztec's borders.
Turn 2 - Aztec asks to send home our troops and it's done as she wanted.
NY: Warrior --> rax the warrior sent to the borders too .
The barracks building in Washington changed to Granary since we already have a low grow and barrack won't do better.
Science drop 10% and it's still 1 turn for WC in +1gpt . I can see river with FloodPlain and gold on hills . I think it's a good spot to settle .
the Scout discover new borders ( I think it's the Iroquies ) .
Turn 3 - worker finishes the road to silks
( more happiness ) .
WC researched --> The Wheel in 7turns on 90% science +0gpt
I prefer The Wheel because we are too far from aztecs to send Swordmen , I prefer Horses
I can realize that the southern Coast seperates between us and the "Undiscovered" civ
Turn 4 - Worker mines the Irrigated tile . Granary in 2 turns
the Scout finally can see that the mystirial borders belong to Iroquois.
I've a deal with them :
I prefer to pay 8 gold instead of giving the 2 techs for Alphabet and 25gold
Who knows maybe they'll have more gold soon and techs that we'll can trade for.
I think we need more workers ASAP so I prefer to leave the rax working in NY later , and build a worker in 3 turns .
Turn 5 - nothing special , Washington Granary in 1turns and grow to 3 in 1turn.
Turn 6 - Worker finishes to mine. Granary completed and Washington is now on size 3 and we already have 6shields. I move him to the BG .
and Washington builds an Archer in 2 turns.
Turn 7 -
NY: Worker --> rax . since NY has no BG's I move worker to work tile @ river .
The warrior that sent home from Aztecs discovers a Goodyhut ( Curious ).
worker roads the BG .
I deal with Aztecs , I give them Mysticism for The Wheel + 10gold ( it does'nt cost much for us since Mysticism is'nt expensive tech ) . And we're researching horseback riding since I see horses near NY ( horseback riding in 9 turns )
Turn 8 - Washington: Archer --> Settler in 3 turns , and city grow in 3turns .
the Goodyhut gave us execllent view ( expansion ) . Archer sent to Aztec's borders.
Turn 9 - Worker finishes the BG road and mine it . our scout meets Iroqious scout , that means the Coast does'nt seperate us from them . I've free Warrior near Aztecs I send him to explore more northen.
Turn 10 - The northen Warrior discovers a Goodyhut . NY's worker finishes road a mining it. nothing intresting .
Turn 11 - Washington: Settler --> rax . Sent settler SE to settle on gold because it's far enough from our capitol, and it'll capture BG tile after expanding .
we've IW from northen Goodyhut by northen warrior
.
another warrior discovers more horses and goodyhut
and we've Iron in our borders and southern more iron
Turn 12 - worker finished to mine the BG and goes to road and chop the forest with the Game. northen warrior see Incense on desert but it's too far from us .
Congratulations! I see the Aztec Jaguar and Settler with him , it'll be their 2nd city .
Turn 13 - NY's worker finishes his job and going to road the horses .
I've a wildguess ^_^ they'll settle near the Wheat , and if we capture it , it'll be a gift ( the defender is a poor Jaguar Warrior ). Oh! another warrior moves approach their borders and see another Jaguar warrior with settler
.
I think it's Settlers day , our scout explored to Iroqious borders and see undefended Settler. Our Warrior steps to the Goodyhut and gets Mathematics !!!
Turn 14 - you won't believe it, northen warrior see another Goodyhut.
Aztec's 2nd city settled along the Coast near Incense .
Science drop to 40% and it's still 1turn with +4gpt
both workers start roading .
Turn 15 - Horseback riding , we're now researching Writing on 70% with +1gpt in 12turns
Washington: rax --> Settler in 3 turns , and city grows in 2 turns.
Our settler is on his positions and he settles our 3rd city "American Gold Factory" .
City already produces 5commerce . and builds a worker in 5 turns ( city grows in 5 too)
northen warrior steps to the Goodyhut and we've Polytheism
Well is now turn 16, but choxorn is next to play it .
summarize screenie :
Notes * I think we should settle some city along the Coast ( we want Curragh to meet more civs ) . I think we can settle our next city northen or SW , northen is'nt the best because there's too much jungle.
Try to check the Iroqious every turn , they might have something for us .
Another thing , start to preparing to war with the Aztecs , we want their Territory, and they're not that usefull and strong .
***** keep our "northen warrior" to explore more , he would find more goodyhuts with technologies