Elhoim
Iron Tower Studio Dev
UIAtoScale
It's UIAutoScale, I was going crazy searching it jajajaja
Awesome find, thank you very much!

UIAtoScale
Same.. The city-state list has just ridiculously poor implementation at that, it's nothing but a name! No other info, not even what type, much less who has suzerain or influence, etc. Basically useless. Then, since there's no info there you have to click on each one individually, [edit:] it opens the interaction screen, but closes the window at the same time causing a whole other round of clicking..You have to click on your leader portrait, and I think it's the second tab.
"How the hell there is no..." is something I say every few minutes, unfortunately.
Agreed, I think saying "Town of [x]" or "City of [x]" would be so much more natural.we need a better way of saying what's a city and what's a town in the resource selection screen
Yeah this one is annoying. Like yes, I'm aware a specialization is available, but I don't wanna specialize yet.While I get why its there, I think there need to be a lot less prompts for actions, particularly the reminders to select a town focus.
It is rough, only you know your tolerance. That said there is still a lot I like about it. But the UI is really tampering my enthusiasm down to just something I am enjoying playing rather than something I feel I have to play like the last 4 entries did.This is difficult to unsee and I haven't even played the game yet lol... but I'm considering waiting to buy the game before a mod enhance the UI.. or the developers address the problem themselves.
I noticed this in one of the first previews, how obvious stuff like that isn’t in the game is beyond me.Something else that needs to be added is the ability to see what exactly are the yields that are gonna go away when you overbuild.
This whole time I just assumed non ageless buildings just stopped giving you their yields. I’m sure they specify somewhere that they don’t, but the fact that there’s no “Lose 4 Culture” text doesn’t help.I noticed this in one of the first previews, how obvious stuff like that isn’t in the game is beyond me.
Am I blind, or is there no info about possible trade routes and their limits with each civilization?