My most humble Noble Walkthrough

Well that's a short guide: everything. The game is so situation dependant and there are so many variables that it's very very hard to have rules that always apply.

Damn right. I'd suggest starting ignoring from "you must rush", "you must have huge military || stay in top of power graph" and yes, 60 rule (never heard of it before.. made me smile :) ).
 
@ Ignorant Teacher

Wow, what a fantastic walk through! The explanations behind your decisions provide some great insight into making the most of every turn.

Alphabet has two advantages: it allows me to build Research in my cities, which is useful when you either don't have anything else to build or are not generating enough commerce to research and also because it is a pre-requisite of Currency
OMG! :eek: genius

It will work the cottages in the tiles it shares with Istanbul until the capital can take them over and get them multiplied when I switch to Bureaucracy.
It's apparent to succeed at the higher difficulty players have to plan many turns ahead and leverage whatever they can just to keep up. (It's interesting seeing this rigor applied to a Noble game.) I'd have just let the city work a cottage within it's own border :(

I had a Settler on his way to found the city of Konya so I used the free Missionary to be able to skip a Monument there.
Missionaries add culture? ...well you learn something new every day :)

If he has neighbors, he could be someone's worst enemy especially because he only has three cities so trading with him could give me the "You traded with our Worst Enemy" penalty
That's a neat trick, very observant.

If you post the next installment that would be hugely appreciated, but if you can't, no matter, what you've done here has been most educational.

LPR.
 
Quick question regarding the production of settlers. How do you generally decide which city and when you produce the next settler? Do you have you capital, already at the cap produce the settlers, or would you look at a growing city closer to the potential city spot that is not yet at the cap, to build a settler? Do you have specific milestones you reach before generating a settler?
At first, I build all my settlers in the capital. Later, when other cities grow, they start helping too.

I used to let the cities grow to their happy cap before building settlers, but now I just let them grow enough to work the specials around it. So sometimes it's at pop 3, sometimes 5, etc.

Someone should make a guide that tells you what beginners advice can safely be ignored once you get the hang of things :)
All the advice can be ignored after you get the hang of things. They are good only to let you get the hang of it. The only advice I can offer if you really want to improve is: gamespam. Play as much as you can and you'll improve. Just try to learn from your mistakes and pick a thing or two from the other players.

If you post the next installment that would be hugely appreciated, but if you can't, no matter, what you've done here has been most educational.

LPR.

Thanks a lot, that's why I wrote it. I do have plans of running one or two other walkthroughs, but I have to finish this one first. The playing part is actually quite fun - it's the detailed writing that puts me off. It just takes too much effort.
 
Too early to take many conclusions, but we're in a nice shape. On 100%:science: we make 97 beakers per turn so we have an economy.

This is one of the lines that got me. In my games, I always feel I am behind when I get closer to 1AD and I am teching at 48 beakers/turn at say, 50%. I've read numerous times on these boards that a nice beaker rate per turn at 1AD is 100/turn. This should always be interpreted with the slider at 100%, correct?

So basically, if my beaker rate was 39/turn @ 30%, @ 1AD, it's really what the rate would be at 1AD that matters, correct?

I apologize for the question. :blush: I have always been aiming for 100 beakers per turn, regardless where my slider was.

EDIT: Nevermind. Found what I was looking for.
 
Back
Top Bottom