- Joined
- Jan 24, 2011
- Messages
- 4,808
I've had quite a bit of fun playing Over the Reich with Prof. Garfield, and I'm starting to more seriously weight what other multiplayer scenarios I would like to build (after OTR is finished). I have three scenarios that I've been thinking about over the years and am wondering what one the community would find more fun. One is a classic empire builder where there is the chance of proxy wars and the other is an all-out fight for 2-3 players from the start, with slots for empire builders who eventually will join the fray. The third is a reskin of Over the Reich for the Battle of Britain.
I'm being careful to make these scenarios something that could be played by 2 players playing multiple civs because I'm not sure how many players will still be active when they are finished!
I do have a few questions though:
1. How long is too long for a turn? If you were actually fighting/plotting a war and not just dealing with economics would the length of the turn matter less? (I've found it is much more fun to launch attacks than drive trade ships around).
2. Would an "imbalanced" scenario work? Both of these are imbalanced. Both of these have certain civs that are going to have a tough time and would require a more-skilled player at the helm. My thought is that if each side has advantages they can exploit, it is more fun than if everyone is equal.
Anyway, here are the options:
1. The Cold War: 1947
-My take on the Cold War, but starting much earlier than most. It would begin just as the Truman Doctrine is announced and shortly before the Marshall Plan.
-I'm interested to see if one nation with a huge navy and access to nuclear weapons (US) is enough to thwart another nation with a massive army (USSR)
-Much of the world starts off in rubble from WW2 and needs to be rebuilt
-Much of the world hasn't chosen a side yet and there will be plenty of room for proxy wars
-For 2-5 players
*USA
*USSR
*The People's Republic of China
*Brazil
*India
*The Capitalists (likely played by US player)
*The Socialists (likely played by USSR player)
*The non-aligned (Barbarians)
2. The Hinge of Fate
-A massive multiplayer, WW2 European theatre scenario that takes advantage of Lua to allow true east/west movement over multiple maps. I'd utilize this to include the Northeast United States and Canada on one map, and would use a slightly modified version of McMonkey's Fortress Europe map for the other. I had toyed with having a third map that extends into Russia but I like the strategic bombing aspects from OTR enough that I think I'll have low and high alt for each of these maps (if the Germans do well, Go229 "Amerika" bombers might actually head towards America).
-The scenario would take place in May, 1940 so the USA and USSR players (or AI at the time) would have to build up their strength over time and potentially pursue different tech paths that would allow them to aid the UK.
-I have some mechanisms in mind that would encourage the Germans to invade the USSR and later declare war on the USA, but that wouldn't compel them to by a certain date, so there would always be some uncertainty as to when an attack might come
-This scenario would be for between 2-5 players.
*Germany
*Italy (I might just combine this with Germany and use lua to enforce certain units in certain cities).
*British Empire
*United States
*USSR
*France
*Minor Powers (with lua I could probably keep conflicts localized).
-This scenario would require the German player to be very skilled because eventually everyone will dog pile them.
3. The Battle of Britain
-A "reskin" of Over the Reich, this time a multiplayer match between the Royal Air Force and Luftwaffe.
-Definitely the quickest of the three to complete since much of the lua coding would directly translate with only the need to rewrite some tables.
Thoughts?
I'm being careful to make these scenarios something that could be played by 2 players playing multiple civs because I'm not sure how many players will still be active when they are finished!
I do have a few questions though:
1. How long is too long for a turn? If you were actually fighting/plotting a war and not just dealing with economics would the length of the turn matter less? (I've found it is much more fun to launch attacks than drive trade ships around).
2. Would an "imbalanced" scenario work? Both of these are imbalanced. Both of these have certain civs that are going to have a tough time and would require a more-skilled player at the helm. My thought is that if each side has advantages they can exploit, it is more fun than if everyone is equal.
Anyway, here are the options:
1. The Cold War: 1947
-My take on the Cold War, but starting much earlier than most. It would begin just as the Truman Doctrine is announced and shortly before the Marshall Plan.
-I'm interested to see if one nation with a huge navy and access to nuclear weapons (US) is enough to thwart another nation with a massive army (USSR)
-Much of the world starts off in rubble from WW2 and needs to be rebuilt
-Much of the world hasn't chosen a side yet and there will be plenty of room for proxy wars
-For 2-5 players
*USA
*USSR
*The People's Republic of China
*Brazil
*India
*The Capitalists (likely played by US player)
*The Socialists (likely played by USSR player)
*The non-aligned (Barbarians)
2. The Hinge of Fate
-A massive multiplayer, WW2 European theatre scenario that takes advantage of Lua to allow true east/west movement over multiple maps. I'd utilize this to include the Northeast United States and Canada on one map, and would use a slightly modified version of McMonkey's Fortress Europe map for the other. I had toyed with having a third map that extends into Russia but I like the strategic bombing aspects from OTR enough that I think I'll have low and high alt for each of these maps (if the Germans do well, Go229 "Amerika" bombers might actually head towards America).
-The scenario would take place in May, 1940 so the USA and USSR players (or AI at the time) would have to build up their strength over time and potentially pursue different tech paths that would allow them to aid the UK.
-I have some mechanisms in mind that would encourage the Germans to invade the USSR and later declare war on the USA, but that wouldn't compel them to by a certain date, so there would always be some uncertainty as to when an attack might come
-This scenario would be for between 2-5 players.
*Germany
*Italy (I might just combine this with Germany and use lua to enforce certain units in certain cities).
*British Empire
*United States
*USSR
*France
*Minor Powers (with lua I could probably keep conflicts localized).
-This scenario would require the German player to be very skilled because eventually everyone will dog pile them.
3. The Battle of Britain
-A "reskin" of Over the Reich, this time a multiplayer match between the Royal Air Force and Luftwaffe.
-Definitely the quickest of the three to complete since much of the lua coding would directly translate with only the need to rewrite some tables.
Thoughts?