Ghpstage
Deity
This bit is the cause of that;I have another query though, and figured it was better to post it here than in the General Forum, as the city gifting thread didn't get a lot of love.
What are the requirements for getting an AI to convert religion? Sometimes I see "Too few of our people follow that faith", so I assume one city having it isn't enough. What are the thresholds?
Code:
if (getStateReligion() != NO_RELIGION)
{
if (getHasReligionCount(eReligion) < std::min((getHasReligionCount(getStateReligion()) - 1), (getNumCities() / 2)))
{
return DENIAL_MINORITY_RELIGION;
}
}
(Cities with current state religion) - 1
or,
Half the number of cities they own
They will give that excuse to not sell.
The only other refusal type it seems, is the typical "we dont like you enough" which has its own diplo threshold in the xml.
Other than that, remember that being able to trade something to an AI to get them to change religion is one thing, getting them to stay in that religion afterwards is another matter entirely!