I guess I'll ask my questions about Civ4. What's the best way to conquer your enemies? Should you take over their cities and keep them or raze their cities? I know that having too many cities will suck up all of your money and research, so it seems to me like taking over all of those cities and conquering the world is impossible.
Another question about deserts. Are they completely worthless if they're not next to a river? I thought I could at least build cottages on my Sahara but it didn't work.
I'm also not sure about the usefulness of other terrain improvements. What's the point of a lumbermill and many people said to build watermills along rivers, but why are those so good as opposed to just covering ever inch of your land with cottages? Watermills only seem useful if you build on flatland around a river and want a balanced source of food and production if you have no hills for mines and workshops take up valuable cottage space, in my opinion.
My last question is about great people. At first I thought every town builds a great person and then I realized that all of the towns are linked to the same great person pool. So when you assign scientists and merchants, etc. to cities that need them, you're randomizing the chance of getting a great person you actually want. Are you supposed to ignore what your cities need and use only scientists if you want a great scientist or engineers if you want a great engineer or does everyone pretty much just leave it up to chance? In the beginning it's not that big of a deal since you don't have as many cities and it's easier to manage, but in the middle-end when you have lots of cities, it seems impossible to manage and it sucks when you spend all that time making a great person just to have it turn out being something completely worthless to you at the moment.
Another question about deserts. Are they completely worthless if they're not next to a river? I thought I could at least build cottages on my Sahara but it didn't work.
I'm also not sure about the usefulness of other terrain improvements. What's the point of a lumbermill and many people said to build watermills along rivers, but why are those so good as opposed to just covering ever inch of your land with cottages? Watermills only seem useful if you build on flatland around a river and want a balanced source of food and production if you have no hills for mines and workshops take up valuable cottage space, in my opinion.
My last question is about great people. At first I thought every town builds a great person and then I realized that all of the towns are linked to the same great person pool. So when you assign scientists and merchants, etc. to cities that need them, you're randomizing the chance of getting a great person you actually want. Are you supposed to ignore what your cities need and use only scientists if you want a great scientist or engineers if you want a great engineer or does everyone pretty much just leave it up to chance? In the beginning it's not that big of a deal since you don't have as many cities and it's easier to manage, but in the middle-end when you have lots of cities, it seems impossible to manage and it sucks when you spend all that time making a great person just to have it turn out being something completely worthless to you at the moment.