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My take on stuff

Discussion in 'C2C mod mods' started by Toffer90, May 17, 2015.

  1. Toffer90

    Toffer90 C2C Modder

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    MToS v0.1.10
    SVN rev. 10551
    • Lots of balance tweaking.
    • Hunter units will no longer defend first against an animal unit if there's an escort present that has a better chance of winning the battle.
     
    Last edited: Apr 25, 2019
  2. Thunderbrd

    Thunderbrd C2C War Dog

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    I did do this with the core already didn't I?
     
  3. Thunderbrd

    Thunderbrd C2C War Dog

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    I thought I'd turned it off. It's good for them to attack animals first in a stack, but not defend from animals first always. From what you know of those tags, is it possible to set them in this manner?
     
  4. Thunderbrd

    Thunderbrd C2C War Dog

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    Yeah, that's the trick. I mean, I knew that but it's been a while since I dealt with it and you just made your tweak so I figured it was fresh on the mind for you.
     
  5. raxo2222

    raxo2222 Warlord

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    Only hunter combat class units had this red tag except for 4 units.
    That is regular, cultural (neanderthal and other ones requiring culture) and master (ones from Great Hunter GP) flavors of hunters.

    Four units, that doesn't have combat class of Hunter with <UnitCombatDefenderType>UNITCOMBAT_ANIMAL</UnitCombatDefenderType> are: Scout (recon), guide (recon), explorer (recon), adventurer (recon).
     
    Last edited: Apr 23, 2019
  6. raxo2222

    raxo2222 Warlord

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    Okay.

    Now no units have this entry: <UnitCombatDefenderType>UNITCOMBAT_ANIMAL</UnitCombatDefenderType>

    Only other entry type is <UnitCombatDefenderType>UNITCOMBAT_CRIMINAL</UnitCombatDefenderType> and law enforcement units have this.
     
    Last edited: Apr 23, 2019
  7. Thunderbrd

    Thunderbrd C2C War Dog

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    As I do want them to keep.
     
    raxo2222 likes this.
  8. Toffer90

    Toffer90 C2C Modder

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    MToS v0.1.11
    SVN rev. 10551
    • Fixed possibility for gatherers to become un-trainable before sedentary lifestyle.
    • Possible fix to unreliable mechanic for spreading cultures from the city that trained the settler unit to the city founded by said settler.
    The PPIO patch is new with this version.
    I should perhaps attach a v1 or v2 at the end of the patch name from now on.
     
    Last edited: Apr 24, 2019
  9. Toffer90

    Toffer90 C2C Modder

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    Next version will get an important city distance maintenance rebalance.
    I hadn't noticed how much city distance maintenance there was on small maps as I've only tested the modmod on Gigantic and Giant.
    City distance maintenance seemed well balanced on gigiantic maps, but turns out it was completely off for even the Standard map size.

    I've decided to make city distance maintenance almost the same for all map sizes.
    There will be a small difference so that there is a bit more freedom on large map sizes to put your two first cities further apart (on Deity diff), while on the smallest maps (still talking about deity) you pretty much have to put your two first cities as close together as possible (meaning three plots between cities) or play with one city longer than you are used to.
     
    Last edited: Apr 24, 2019
    KaTiON_PT likes this.
  10. Toffer90

    Toffer90 C2C Modder

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    MToS v0.2.0
    SVN rev. 10561
    • Rebalance of city distance maintenance, now it's playable on all map sizes.
    • Misc stat tweaks. e.g. Chaser has one less camouflage invisibility point, and tracker has now one more camouflage invisibility point. Makes the tracker more of an upgrade of the Chaser.
    • Hurricane/Cyclone events can no longer destroy buildings that are immune to nukes. They also won't happen far north/south in the map, only within 30 degrees latitude from equator.
     
  11. Toffer90

    Toffer90 C2C Modder

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    MToS v0.2.1
    SVN rev. 10561
    • A proper fix to the culture mechanic, the last attempt didn't hold water, this time I tested it in-game.
     

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