Discussion in 'C2C mod mods' started by Toffer90, May 17, 2015.
Love this modmod, it makes the first era a lot more interesting. Good job.
Cool, I hope I get time to overhaul (do my personal take on) the later eras as well eventually.
No doubt it would be it would just as incredible.
Updated PPIO patch.
Updated for latest SVN
PPIO v0.5.9.4.3 Patch
Using this modmod, there's no date on the screen (upper right corner, with the clock). Is intended? How can I enable it again?
It is intended, and cannot be enabled unless you are willing do rewrite some python in the CvMainInterface.py file.
I compared with main mod file and I think I did it, it shows now, time will tell if I have broken any other thing XD.
I have another question about this modmod, I researched the tech for building the National Wonder "Captured Fire", but I can't build it despite not having any requeriments. I haven't build any other wonders (palace?). My city is still 1 pop, does it need to grow more to build a National Wonder or may it be bugged?
The only thing I can think of is that you may have reached you maximum national wonder limit for your culture level.
Otherwise, you should be able to build it...
Do you play with "No wonder limit" ?
What's your current culture level?
Have you invented "fire making"? (would obsolete the captured fire NW)
btw. The "Palace" doesn't count towards the national wonder limit.
I don't play with "No wonder limit"
My city is just pop 1 with 9 workable tiles (just the first expansion on culture)
I haven't build any other wonder or national wonder, though Palace is in wonders tab
The national wonder limit information in the city screen should say something like " NW: 0/1 ", is this the case?
Nope. Right now I have:
So it is counting the Palace as a N.W.?
In unmodded C2C, I have at start of a new game:
In modded C2C, starting a new game (same map and settings):
Could you upload the save, I'll have to investigate this further. The palace should not count towards the NW limit.
btw. I decided to set the NW and WW limit to zero for the starting culture when "city start with only one culture tile" game option is selected.
Without the option you skip the culture level "None" and go straight to the culture level "Poor" which has a limit of 1 NW and WW.
This is the save
I have seen something strange on special buildings that may be related (or not):
Thanks, its getting late here so I'll look at it tomorrow.
Heh, first I only saw the text key error and was going to reply that it was unrelated, but when I took another look at the image I noticed the line about National Wonders, so yeah that could actually be related.
I haven't played the modmod since i added that "civic superstition" autobuild. Maybe I've accidentally set it to be a national wonder.
Good bug reporting. Thanks, saves me a lot of time.
I'm sure I'll have it fixed in no time tomorrow.
Two autobuilds ("Superstition" and "Oral Tradition") were accidentally defined as national wonders, fixed that.
@Fermongu : This won't retroactively get your city to understand that it has built one national wonder less. I don't think there's any way to fix that. I'd advice you to start a new game; sorry.
You could cheat your way through it by increasing the max NW limit by 1 for Poor culture level, it is found in CIV4CultureLevelInfo.xml.
add this line to the CULTURELEVEL_ALT_POOR entry:
Thanks, I will start a new one.
Updated for SVN rev. 9954
I like a lot the concept of gatherers constructing "gather-related" buildings, BUT i really dislike that gatherers auto-complete tile improvements. Again, is the later intended? Can this "auto-complete" be reverted to base C2C?
Separate names with a comma.