Heh, first I only saw the text key error and was going to reply that it was unrelated, but when I took another look at the image I noticed the line about National Wonders, so yeah that could actually be related.I have seen something strange on special buildings that may be related (or not):
View attachment 489589
It's intended. It helps the AI to get improvements up faster in the early game without having to repeatedly retreat with their gatherer (before finishing the improvement) because of roaming barbarians/Neanderthals close to the border.I like a lot the concept of gatherers constructing "gather-related" buildings, BUT i really dislike that gatherers auto-complete tile improvements. Again, is the later intended? Can this "auto-complete" be reverted to base C2C?
Perhaps, probably not, it is terribly outdated atm.
I'll polish it up for latest SVN soonish. Perhaps develop it some more too.
This modmod has been low priority for me lately.
I've also been playing the game Hearts of Iron IV a lot lately, takes much of my modding time away. ^^
Both are good games imo.Not a fan of HOI IV sorry, much prefer HOI III
This sounds like it would be welcome in the core.Forest aging and burn down mechanism moved from events to a dedicated python script that is independent on the event system.
- No more popups about forest that burn down or age outside (or inside) the area you have explored.
wish we could figure out how to get the "burnt" forest to be processed so that it does work when u start a game. Meaning we have burnt forest already , but unable to get it to be built when the game starts . . .DH was working on this like 4 years ago, but nothing ever was done about it . .??Forest aging and burn down mechanism moved from events to a dedicated python script that is independent on the event system.