N1 - PTW Regent Succession Game: Persia

Ok, here is the summary:
I only played 10 turns this time, I haven't had a lot of time due to RL conflicts
Took out some Ottoman cities. between turn 2 and 3 the ottomans got both Bach AND Newton ON THE SAME TURN :aargh:
This means that Persepolis just built the most expensive cavalry in the history of civ3, Tarsus changed to palace.

I've captured every Ottoman mainland city to the south of(including) Edrine, and I have a stack of about 9 cavalry outside of Istanbul should the next player want to risk an all out attack. I would however, recommend nabbing the Ottoman island cities in a peace deal and waiting for replaceable parts. This war has been expensive, and the Ottomans are probably in their golden age (they won many battles with their cavalry unit, I forget the name). This would be much better suited to the artilery/infantry stack of doom than a quick cavalry strike.

But it's up to you Nad, pick whichever one you want to do. The rail line from our main production cities to the front lines is complete, so the cavalry arive at the border the same turn they are produced.

Ottomans:
Ottomans.gif

N1-1450AD
 
another got it when I get home.

Don't fancy the cavalry vs rifles odds.

Rifle defence = 6 + 3(size 7+ city) +1.5(fortified) + (terrain bonus, min 0.6).

Then again, waiting for replaceable parts is even worse! Unless we plan on loads of artillery, attack units get no better but infantry defence rises to 10! Next attack bonus is tamks at the very end of the industrial age!

Also, if we don't carry on attacking now, the larger Ottoman cities need to be abandoned; considering their size and the amount of culture the Ottomans had they're a flip waiting to happen (especially as they're so close to Istanbul)...

This could be a difficult round for me as we have some tough decisions to make. If anyone has any suggestions, do speak up!
 
sorry I'm being abit slow on this one, just been very busy; will have the save tonight or tomorrow at the latest
 
sorry this has taken so long, but here is the report

given the dilemma I highlighted above, I decided to have one big attack vs the Otto's and take peace if that failed.

Early: the cavalry attack on Istanbul proved to be fruitless, the Otto's must have at least 5 rifles in there; we killed one rifle and lost 1 elite cavalry (thankfully all our other cav retreated). I decided then to take peace, and extorted Bingol (their island city), WM and 179g. The Otto's also have democracy but they wouldn't part with that. The plan now is to get factories and rails built, outproduce everyone else and use infantry and artillery in a much slower but more reliable attack on the Otto's once the peace deal expires.

We have some automated workers wandering about; that's a no-no. We researched replaceable parts and have 2 sources of rubber connected. Set research to industrialization, and upgraded many units. The French shortly discovered steam power too, but have no coal:lol: I did not sell steam to Otto's as they don't have enough lump sum, and I don't want per-turn incase we want to attack them.

Middle: the very next turn the Otto's had not only steam power but also navigation :sad: They have no coal, however :scan: I decided to sell our surplus coal to the Frenchies for WM, 554g and 8gpt. I founded Banpur on tundra isle in the south (you never know, oil might appear there). Arbela completed Magellan's, which may be useful if we have to attack the French or Celts. Generally quiet

Late: our scouting caravel discovered another island in the far north west, this one is quite large and is home to a number of strategic resources. The French also discovered democracy; we could trade with them, but if we plan to go to war again soon, we might as well stay in monarchy rather than have 5 or 6 turns of anarchy; I therefore neither trade it nor buy it. On my last turn we researched industrialization; set research to medicine (to go next to Sci Method) but with no beakers invested this is vetoable by the next player.

Switched Tarsus prebuild to Suffrage, due in just 5 turns :dance: when this is built we might want to go for democracy, as suffrage has a considerable effect on reducing war weariness, although I would personally prefer to stay in monarchy. The Otto's researched Communism on my last round too, but again, this is optional so I did not trade for it - the Frenchies will probably get it before long, so we could then use a monopoly tech (like electricity) to acquire both democracy and communism at the same time. Also founded Tweng Tepe on tundra isle (I've never seen these Persian city names before - shows how large our empire is actually getting).

There is another settler waiting for the next player to grab some more isles. I switched builds in our core to factories, and have fortified a number of troops near Istanbul. Once factories are complete, don't bother with coal plants - we can use ToE to get us to electronics and then build Hoover. Instead, start cranking out artillery and infantry, for a less mobile but very formidable offense.

The save http://www.civfanatics.net/uploads3/N1-1500AD.sav
 
OK, got it and will play later this evening.
 
OK, I was only able to get the time to play 15 turns this round. I concentrated on infrastructure, and starting to build our invasion force. However, before the peace deal with the Ottomans expired, they signed an MPP with the Celts. They have also signed one with France, so we will need to be prepared for an us against them conflict.

N1-Diplo.jpg


I have been stacking our invasion force NE of Umtata, so that they are in place. I have leftmoved some down near the two Celt & French cities on our Western peninsula as well.

N1-1575AD.jpg


Here is the save: N1 1575AD
 
there is a way round it, we could sign MPPs with Celts and French, declare war but let the Ottomans attack us in our territory...everyone will then be at war with the Ottomans
 
okay, Nick, hope you can re-join pretty soon, we're close to victory and you, as the leader, should definitely be part of that! I'll take this one and probably play on Thursday night
 
Nad, have you played yet? It's been a few days since you said that you would play.
 
I am very sorry about this Tiamat, I intended to play last Thursday but couldn't get round to it. The weekend was out of bounds due to b'day celecbrations, and I've been so busy at work I've hardly had a chance to post a skip. I fully expected you to skip me and play another round. I will try to play if I can but if you see this and have the time, go ahead and play, and I'll slot in when I can. I certainly do NOT intend this game to die, and come what may, we WILL finish this, as losing interest is worse than losing the game. Once again, sincere apologies for my crapness
 
That's OK Nad, I just didn't want to have to play 2 turns in a row. If you're not too busy now, maybe you should play the turn you were going to skip now Nick. If not, I will play to get it going again.
 
Guys, I've finally got a quiet weekend and I'm playing this now...the save will be posted tomorrow morning (UK time)
 
Pre-turn: build instructions are very good, only make a couple of changes according to preference. About half of our empire (former Zulu and Otto holdings) is pretty hopelessly corrupt, but is having a significant effect in helping us chase domination.

I went ahead and signed MPPs with France and the Celts, so that when we do go to war, we can let Osman attack us and have France and the Celts declare on him!

The turns were very quiet, mainly worker instructions and occasional micromanagement (which is pretty tedious with this amount of cities). We researched corporation and started on sanitation, and I switched many cities to stock exchanges so we can build wall street soon. After we researched sanitation I set research at 0% on Atomic Theory as TofE was imminent. At the end of my 10, TofE is due next turn, so we should acquire atomic theory and electronics and start work on Hoover. Many cities have been changed to hospitals. I do not believe we are yet ready for the killer war. We are getting there but we need lots more units so we can go for a killer blow. The unit production is being delayed by building of hospitals and exchanges but these buildings are essential for long-term use.

Also, we have 10 on the MPP. I think we need another 15 turns or so to be ready for war, so these deals may need to be renewed. Also, we are still a monarchy, so we should consider whether we want to switch to democracy at some stage or stick it out with monarchy to the end.

Since the order has been totally messed up, I think we may as well scrap the roster and whoever has time should go ahead and post a got it and play. Good luck!

http://www.civfanatics.net/uploads3/N1-1625AD.sav
 
OK, I've got it. Will play and post by tomorrow.
 
OK, I only had time to play 10 turns this time. After I hit enter the Celts landed 2 Gallic Swordsmen on our island to the Northwest. Because we only had a regular Warrior guarding the city they landed next to, and because I knew they were going to declare war anyway, I demanded they leave or declare so we could pre-emptively strike. Since then I was waiting for them to land more troops somewhere to activate our MPP with France against them, however, they never did. Since on my last turn their MPP with the Ottomans expired, I have moved some forces in so the next player can take their 1 city on our continent, and then maybe try to get a peace deal, or take the attack to them.

The ToE completed at the beginning of my first turn, and we got Atomic Theory & Electronics for free. I set the research to Refining and it is due next turn. The Hoover Dam is being built in one of the cities near Mecca, and should be done soon.

A few cities have completed their Hospitals & Stock Exchanges, and I was able to get Wall Street built in Tarsus.

The next player should probably get the attack on the Ottomans going as they don't have many cities on the mainland.

Anyway, here is the Save: N1 1675AD
 
Hey everyone. I'm not going to have ime tonight, tomorrow, or Thursday, but I will play it and post on Friday
 
Gah, I am really starting to believe that bad luck is out to get me when it comes to this game. I have a fever of 104 degrees, so until I get over that I cannot play. :aargh: I am REALLY sorry about all these delays and such, but I swear I am NOT making them up. This has to be the worst luck I've ever had, I ask that you either wait until I recover or skip me.
 
Well, I guess I lied: I decided to play, I've been out of this too long to let a petty illness get in the way of Civ3 :) . Here is the report of my 10 turns: Basically I provoked war with the ottomans and took out 2 of their cities including istanbul. They put up a good fight at first but after Istanbul fell, it is obvious that they were begining to weaken. I have our SOD stationed outside of the ruins of the second city (I razed it, the next player is free to either capture or raze). We are only a few turns away from hoover, and we also have a leader waiting in Istanbul. I have set us down the path for tanks, combustion is coming up soon, I recommend that it be followed by motorized transportation.

The Save: N1-1730AD
 
Back
Top Bottom