N1 - PTW Regent Succession Game: Persia

Got it

will play tonight or 2moro (tuesday)

btw, either of you interested in my always war game? I posted it on Friday but after 50 views I have not had a single reply :cry: It'll be a great game and shouldn't take too much time. What do you say?
 
Nick, your link doesn't work, please rectify ASAP...cheers
 
Inherited turn: a few build changes, move troops to attack the Otto's. As for the leader, the only obvious thing to use him for is an army which, when victorious, will allow us to build the Epic and Academy (sounds like Hollywood Awards).

I make peace with the Celts so we can concentrate on one war and because we'd need a navy to take the attack abroad (we have just 1 ship at the moment). The time to attack them will come. I consider dragging the French into war vs the Otto's just to slow their research effort, but decide against it - the Otto's won't last long on our continent and I don't want any treaties preventing me from making peace when desired. Now that we're at peace with the Celts, I trade 1 luxury of theirs for 5 of ours (+1gpt)!!!

My aim in this round is to seize control of our entire continent and then we can make a final decision on our desired victory condition, whether that be a military victory or space race (diplomacy and culture are probably out of the reckoning). Even though our continent is truly massive, I don't think it will be enough for domination given the size of the French/Celt continent and the myriad islands, so a military victory will require naval combat - with this in mind, I will also begin to build a navy to leave some options open for the succeeding players.

I'll be damned for micromanagement here. Macro will be the order of the day.

Early - the Ottoman counter-attacks are pathetic. I build a 3-infantry defensive army with the leader, and begin to pillage Ottoman lands ruthlessly. When France discovered replacable parts I sold them rubber for Espionage, World Map, 456 gold and 7gpt - not a bad haul for a resource they have access to but don't have hooked up (silly Joan).

We completed Hoover and our palace expansions are also complete.

Middle - Iznik and Bursa were captured through heavy use of artillery to bombard below size 6, redline defenders and destroy nearly every city improvement. Our losses were minimal but leader fishing produced no luck. Combustion was researched, flight began.

Late - founded 2 new cities, Behistan and Kandahar. Aydin and Usku-thingmajig were also captured leaving the Otto's with just 2 cities on our continent. We have many ironclads and destroyers patrolling the waves.

For the next player, there is a decision to make about the direction we take. Capture the last 2 Otto cities for sure and then make peace with them. If we're going for space, the game is in the bag. Personally I would favour conquest or domination for three main reasons: 1) the glory of kicking butt 2) the fun of kicking butt and 3) cos many of our cities have nothing left to build except units to kick butt.

We also have 3 small wonders approaching completion which should broaden our options and strength (intelligence agency, heroic epic and military academy).

I think it's tiamat's turn - enjoy!

http://www.civfanatics.net/uploads3/N1-1760AD.sav
 
Got it and will play tomorrow.

I agree we should probably aim for Conquest/Domination as well. Just because I like kicking AI butt.
 
Well the war is over and the Ottomans are all but eliminated. I have switched governments as well, since we could use with a little less corruption to try to get the northern half of our continent in a semi-productive state. No, I didn't switch to Communism.

The 3 Small Wonders completed fairly early in the round & I was able to plant a spy with the Celts, but not the French.

Early - Finish capturing the Ottoman cities on our continent, get all the rest of their cities, all their gold & their WM for Peace. They would not include Communism in the deal, even if I only asked for Peace & Communism.:crazyeye:

Middle - Consolidate holdings, complete terrain improvements to our continent. Get units (off./def.) to cities aquired in Peace deal. Continue to build up Navy for possible invasion of France/Celtia.

Late - Switch governments to Democracy, this will allow us to research faster, and with slightly less corruption in some of our northern cities, maybe we can get them improved faster.

I have left most of our naval vessels fortified off of the West coast of Celtia. The Celts still do not have any Infantry so they should probably be our first target. Also, they have barely any railroads in place, which would mean an easier defense against counter attacks. I have a stack of Transports (7) with a few destroyers fortified near Ergili so that we can get our forces over to the other contintent. Most of the ground forces are fortified near the lone French city left on our western peninsula. There is 1 transport fortified up near Sinop in the NE corner to move troops to the island where the last Ottoman city is. The French just built a 2nd city there between my last 2 turns.

I also have a single battleship/carrier combo fortified down near Antioch so we can start projecting our air power over the AI's. Most of the developed coastal cities are building Commercial Docks right now, but after they are completed we should get them working on more Battleship/Carrier combos.

Persepolis & Mecca are building Bombers to stock the carriers with, and we'll need one city to start on building fighters for guard duty.

Anyway here is the save: N1 1800 AD

Nick, you're up.
 
Ok, due to hectic sceduling and other fatcors beyond my control I am only able to use the computer on weekends, so the earliest I can play this will be Friday night. I appreciate your patience, but if you don't have it you could skip me if you want to. :)
 
Sorry, I need to be skipped it would seem. I just got time to play this, and as I sat down at the computer, my dad told me to get off because it was sunday (how does this have anything to do with it???)

Oh well, sorry again for my lack of ability to play. :(
 
Here's the save: http://www.civfanatics.net/uploads3/N1-1820AD.sav

Though the industrial age is one of my favourite ages, the big downside is that the turns begin to take a long time to play. As an example, I played 10 turns of Warmonger's Delight, and they took me an hour, but 10 turns of this took about 3 hours!!!

Inherited turn, the state of the empire: I think the Celts will be our first target, so I sell gems to France for WM, 130g and 29gpt. As for the Celts: we have 11 turns left on a deal, so the next player will get to declare on them :)
We have only 4 turns left on the peace treaty with the Otto's, so I'm a bit disappointed that Tiamat has recently signed a RoP with them (18 turns left) - though reputation means little to us now and I could break the treaty if I wanted to, I hate doing this so Osman may be spared, which is not good as we want to eliminate them to reduce any remaining flip risk in our former Otto holdings.

It looks like we have a number of automated workers on the home continent, which is fine at this stage of the game as all they have to do is clean pollution.

A few minor build changes. I love the way we have destroyers spread out across the Celt sea borders :D Our Words Are Backed With Lethal Destroyers (OWABWLD)tm*

Onto the turns. We completed motorized transport and I started radio. We are really seeing the benefit of democracy now as we can research radio in 4 turns at 70% science. The turns were quiet. As well as the congregation of the ground forces, I'm stacking bombers in Mecca and Persepolis to await completion of carriers. I made the military situation easier to manipulate by making sure we had 1 (and only 1) infantry in every city - surplus troops were moved outside cities. I also fortified surplus workers on our island colonies in the respective cities (they will come in handy later). I did not move ships a great deal, as they are fine where they are. Global warming is becoming a minor problem, and we lost some forests due to it.

After Radio was completed we entered the modern ages and got rocketry as the free tech. I set science to computers so we can build research labs (cheap for us as we're scientific) to quicken our research for the rest of the game. Computers was researched in 4 turns, and on my penultimate turn we started ecology, as pollution became a major problem in my latter turns. Seti has also been started in Persepolis.

The game is set for a finale. We're about 9 techs ahead of the pack and I'm very tempted to cruise to a space ship victory, as it will take far less effort than conquest. We certainly can go for military but the French could prove stubborn obstacles, and we may need a large stack of tanks and transports to enable this. I estimate that we can research techs at 5 turns apiece w/o going bankrupt, so if we don't fancy the military route, we should be launching in about 40 turns. If we go for military we should invade the Celts in 2 turns after the deal we have expires. In that case, load the units stacked nera the French city on our continent onto transports and establish a beachhead on the Celt continent. Take a settler along and rush an airport as soon as we found. I built lots of airports in my turn so we should be able to airlift troops as fast as we can produce them. Ther enjoy the carnage :D

Over to you again, Tiamat
 
Ok, sorry for the delay, but I lost my internet connection for a week. It is now back up so I have the game and will play tonight or tomorrow.

Nad, can you use the 1.21 patch? If not, then I will not apply it until our SG is over.
 
I'd prefer to keep my civ 1.14, so if nad hasn't alread patched, I vote for not patching until the end of the game
 
No, the euro patch isn't available yet so I'm still 1.14
 
Okay, this was an interesting 20 turns. After checking Diplomacy on my pre-turn, I saw that there was only 7 turns left on the ROP with the Ottomans, and 4 turns left on the lux. trade with the Celts. I decided that when the Celtic deal expires, not to renew it in preparation for war. Also, I was going to attack the Ottomans when the ROP expired :satan:, so there was one less worry during the Persian-Celtic War. However 2 turns in, the Ottomans & Celts signed an MPP.

Early: Buildup of military forces to prosecute invasion of Celtic mainland. Moved transports and Destroyers in place to receive troops that were stationed outside lone French city on our continent.

Middle: Attack begun on Celts, Ottomans declare war on us as a result of their MPP. Capture last Ottoman city. Capture Burdigala (the nothernmost Celtic city), rush Airport, continue conquest of northern Celt.

Late: Took the northern half of the Celtic continent, moving troops in place to take two more cities, and the French break 3 trade agreements and attack us. They send 50 :eek: Infantry, Guerillas, Medievel Infantry & Swordsman to stand next to Richborough (our southernmost Celtic city). They then send 45 Cavalry against our 3 Mech. Inf. and eventually take Richborough. They also capture and kill a few workers on our shared islands.

Richborough as it stands at the end of the turn:
N1-Richborough.jpg


Okay, for Nick, you get the fun task of probably completing our victory. I would think after we re-take Richborough and the rest of the Celtic lands, we should be at or close to a Domination victory (if this is enabled). There are still about 20-30 French units stationed in and around Richborough. I have bombed the road connections in the south where the Franco-Celtic border is, so it takes Cavalry 2 turns minimum to re-inforce the Richborough area. There are a bunch of transports and destroyers fortified off of our West coast that could be used to ferry troops over to the northern tip of France.

Also, next turn Synthetic Fibres will be researched, so you could upgrade the tanks to Mod. Armour. The Manhatten Project will be completed in the next turn or 2, & the Apollo & UN are ready in 3.

You will probably want to get a few troops over to the island where the last Ottomans city was located, as all we have left offensively up there is a lone Cavalry unit.

Our forces near Richborough are fairly depleted, so you will have to get re-inforcements there pretty quickly. I was having a lot of bad RNG rolls and losing a lot of units in the counter-attack on the French.

Here is the save: N1 1860 AD
 
[party] We have achieved a domination victory! [party]

Victory.JPG


Well tiamat, I didn't even have to conquer the celts to do it, just retaking Richborough from France, and one more celtic city was enough to put us over for a rather anticlimactic finish.

Congrats everyone, it's been a great game! Xerxes the Magnificent ends his career with a score of 3652.
 
Wow!

That was quick...I had anticipated that we would need to knock out the Celts at least to get a dom victory, but apparently not. Good game, lots of fun, thoroughly enjoyed playing with you guys!
 
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