It's not necessarily unique to make tactical retreats (you have to do this in Red Front and Fortress Europe for example), but it is pretty unique, IMO, to be at turn 48, to have won a series of victories against other nations, and still be seriously in peril. By turn 48 on most scenarios you are well on your way to total victory as you just start to snow ball. Even in Red Front, which is kind of the gold standard, if you survive past 1942 and don't lose Stalingrad you're not being stopped. Napoleon keeps it interesting and you on the edge of your seat throughout the whole game -- a direct result of the unique mini-victory conditions for the different wars, forced peace, return of core cities, and (much less glamorously, but perhaps most importantly) the judicious use of the new onProduction event which prevents the building of certain units to certain cities. I only have a handful of cities that can produce units. I need all of my cities to. This is causing big problems and the army is a finite resource that must be carefully managed. This is a truly unique experience. Tootall and Knighttime's heads might start to explode from all the praise but it's Christmas Eve and you two deserve it! You as well! I too think 2019 has great promise but let's take a quick second to celebrate 2018. We had four full-length scenarios released and a fifth one posted about in the wiki . We saw the advent of lua-based scenarios with Caesar's Gallic Wars, the epitome of the macro-based work with Techuseh's outstanding Sealion, a new kind of masterpiece in Napoleon, a scenario that's jam-packed with new features in Over the Reich, and what appears to be a pretty good (but likely untested) work in African Colonies. When was the last time that five scenarios were released in one year? It's great to see things pick up steam again and wonderful to reconnect with all of you. Now... Back to fighting off Wellington!