So many questions!
I will try to answer as best I can:
Quick question on subduing Spain. If I manager to subdue Spain (no easy feat) will the Spanish cities revert back to an Allied Spain as Austria & Prussia did?
Just a follow up to this question: Only in the wars of the Third, Fourth and Fifth Coalition are the Austrian and Prussian ‘core’ cities subject to being returned to their original owners after France has managed to force a peace treaty on them.
In the case of England, Spain, Russia or the Ottomans, if you are able to subdue these nations you will maintain control of any of their cities you have captured.
Starting with the War of the Sixth Coalition, you will no longer be able to force a peace treaty on either Austria or Prussia but if you are able to capture all of their respective cities on the European map you will defacto have defeated them and will keep control of their cities.
Query/Possible correction: The Readme Appendix file says 4/6 objectives cities are required to subdue Russia but in my notes, the popup in August 1809 stated 5/6 are required. I wonder which of these is correct. I'm currently up to spring 1811 & preparing for the invasion of Russia next year and want to be clear whether a southern offensive against Kyiv is necessary or not?
This is an oversight on my part. Originally, I required France to capture 5 of the 6 cities to be able to subdue Russia but as my last two play tests seemed to demonstrate that was much too arduous a task so I reduced it to 4 of 6.
As I indicated in a previous post, on my first try I was able to make it all the way to Moska and hold on to the city for the remainder of the game whereas in my last play test I had an absolutely disastrous campaign with a very high casualty rate.
If you or any other players are able to do better you are far better generals than I. I will definitely be interested to learn how your campaign went!
As such the ReadMe is correct and not the in game popup. I will make the correction.
Another query, this time about the Train Militaire. Does their bonus work for units stacked on them out in the open or only in cities? I've assumed they work anywhere & help counteract the effects of winter, but if I'm to march into Russia, where even the summer will grind my troops down, I need to be sure I'm employing them correctly. Thanks
It works for units stacked in any tiles, including cities. Note that due to the relatively rudimentary supply systems of the age, the TM bonus is randomly generated for each unit that is stacked with it, that is to say it can vary between 0 to 20% healing per unit per turn.
I've noticed units in Spain have suffered from winter attrition when on Temperate Hills, causing a few damaged ones to disband. I'm unsure if this is the same for Temperate Forests but I know Temperate Plains are working correctly. Strangely, some of my units in northern Italy who were based on Temperate Hills seemed unaffected, while others in the south seemed to suffer attrition (at least I think they did). It's not a huge issue by any means, but one I thought I ought to query.
The winter effects should NOT apply to units located on any kind of temperate terrain tiles (only to non-temperate type tiles).
The temperate terrain is designed to represent the more moderate Mediterranean climate zone. If you’ve found particular temperate tiles that don't behave accordingly, I will have to review the lua code.
The Readme also states that Russian winter attrition is 20-30% of hitpoints (or 20-40% in cities). Is this intended to represent hostile citizens bumping off French troops billeted in their cities? It seems logical to be the other way around, with troops exposed to the elements suffering the higher attrition.
I made the penalty harsher in cities for two reasons: The first because historically whenever the Russians abandoned a city to the French they first ensured that they left nothing of value that could help sustain the enemy. Whereas in most of his other European campaigns Napoleon's troops were able to live off the land, any provisioning that was required to maintain French troops during the Russian campaign had to be brought up by their own supply system. One of the reasons Napoléon had to abandon Moscow was precisely because he couldn’t supply his troops there anymore.
The second is due to the game mechanics themselves which give troops an added healing bonus when stationed in cities. I found as such that the French player could simply garrison his troops there during the winter turns without any real negative effect and then resume his campaign next summer fully recuperated. This felt totally contrary to the historical reality that the French went through where the winter was a real battle for survival no matter whether they were billeted in the open or cities. Hence the harsher city winter penalty.
Some clarification on this would greatly aid my planning. I guess that the Train Militaire may play a role & its purpose may be aimed more at providing logistical support in cities, but I'd like to know in advance if I'm misguided in my assumptions. After the bloodbath that was Iberia, I'm apprehensive about the invasion of the Rodina!
As I may have mentioned in a previous post, the effect of the TM is subtle whereby they only provide a 0 to 20% healing bonus to units stacked with them. In that regard, I don’t see them as a war winning instrument. On the other hand they can make the difference in key situations in sustaining a difficult siege or saving some troops on the brink of annihilation.
I will be interested to hear your feedback on their current implementation.