OK, I tried twice the last version (1.2) and everything went smooth, no strange errors, except that sometimes the combat odds doesn't reflect the reality, but I understand why, could be confused for others guys not very involved, but I think you ain't be able to change that (do you?)
I agree with gripes from Ambreville, and again I think that this is core programming, not very easy to change, so the best is to focus in what could be changed.
I have been playing in the month version game in order to go faster with the tests. I tried first Ottomans. Well, to be a power in those times, they were really backward in techs, but they could recover just because the techs are rather cheap. Surprisingly I couldn't train line infantry, only Janisary at the capitol
, I don't understand why, at the end of the story I found out that apart of the Janysary they can only train militia, only in the islam cities, and that is it regarding gunpowder units
. By the way just for testing purpose I declare the war against Austria (already in war with France and Russia) and Austria kicked my butt easily
. Janysary couldn't resist cannon attack, and they are a lot more weaker than any of their counterpart soldiers. Sorry but I don't buy that, with more reason that they can't produce any other gunpowder unit but militia and very few Janyssary.
The same happens regarding mounting units. Only the capitol can produce Sipahi, and only a few units, apart the Ottoman Cavalry that really sucks, you need 12 units against one militia to be defeated, then Ottomans can only counts with Sipahi. It's worthless to produce Ottoman Cavalry as they can defeat ONLY cannons.
I don't know exactly the role of Ottomans during that period, but for sure they were a serious menace in the area. For the moment they are only a second class major civ (just not to say a clown in a branch). Could you reanalyze this? I think that giving these guys a little more punch could make either the other major players to be more careful launching attacks, and in my opinion can change the balance of the game for better.
I was boring at the end, as with these Ottomans the best is to bulk massively and to pray not to be noted by the major players
I will come back with more remarks about my game as Britain.
I agree with gripes from Ambreville, and again I think that this is core programming, not very easy to change, so the best is to focus in what could be changed.
I have been playing in the month version game in order to go faster with the tests. I tried first Ottomans. Well, to be a power in those times, they were really backward in techs, but they could recover just because the techs are rather cheap. Surprisingly I couldn't train line infantry, only Janisary at the capitol



The same happens regarding mounting units. Only the capitol can produce Sipahi, and only a few units, apart the Ottoman Cavalry that really sucks, you need 12 units against one militia to be defeated, then Ottomans can only counts with Sipahi. It's worthless to produce Ottoman Cavalry as they can defeat ONLY cannons.
I don't know exactly the role of Ottomans during that period, but for sure they were a serious menace in the area. For the moment they are only a second class major civ (just not to say a clown in a branch). Could you reanalyze this? I think that giving these guys a little more punch could make either the other major players to be more careful launching attacks, and in my opinion can change the balance of the game for better.
I was boring at the end, as with these Ottomans the best is to bulk massively and to pray not to be noted by the major players

I will come back with more remarks about my game as Britain.