As the barracks: Horse Militia & Militia can be trained anywhere. Recruits & Line Inf require Barracks. Grenadiers & Lights require Elite Barracks. Guards & Guard Cavs require Military Academy. Lancers require Stables. Hussars & Dragoons require Elite Stables.
Every Elite Barracks requires 3 normal Barracks + Barracks in that city. Same thing with Stables. Military Academy requires 3 Elite Barracks, but no Elite Barracks in the city itself.
Thanks for the above explanation. As is, this makes sense -- however -- when running a fairly large empire, I get lost as to which city is best at producing or upgrading what. Maybe it's just me.
I've been running France as my first venture into the this scenario's big CIVs. So far, they're kicking but and taking names. There were some close calls, especially early on with Austria, and around late 1802 when I declared war on Russia (2nd-runner-up scorewise) to prevent them from overrunning the Austrian-Ottoman coalition (who were buds with me by then). Sweden jumped in as their attempt to grab pieces of Austria, but eventually I bought the Swedes off and they returned home with sacks of gold. I'm pushing the Russians back east now...
So far, French borders run from the Rhine to Warsaw, Rome, Sardinia, and western Yugoslavia, plus Ireland and Portugal. Spain, Naples, Denmark, Sweden, and of course Austria remain on good terms with France thanks to "generous resource donations and trades" from France. I didn't run into glitches per se. Just some confusion about builds and so forth, as mentioned earlier. Pretty cool.
I'd love to be able to create states such as Poland and Ireland at the condition these remain permanently allied to their "liberator" and that the so-called liberator not only retained the initial points scored for conquering these lands, but scored additional points for setting up these states. Not sure if anything like this can be done at all with CIV4. Perhaps some states start at the beginning of the scenario as "defunct, zero-point CIV's". Then you'd have to specify which cities over which the liberator relinquishes control, and select the actual "defunct" CIV to resurrect. The larger city would automatically become its capital. As a matter of fact, this would make it possible for anyone to liberate/revive any previously defeated CIV. What initially "defeated" CIVs could be included at the beginning of this scenario? (Ireland, Poland, Hungary, Romania, Bulgaria, Baltic States...) Anyone can think of others that would be historical in this scenario? This may be just wishful-thinking of course.
I'm reaching the limits of my computer re. virtual memory minimum requirements. The game actually halted for a moment due to lack of available virtual memory (I'm amazed it didn't crash). I deleted the auto saves and superfluous manual saves, and the game resumed... very slowly. I takes about 5mn for the AI to complete its moves. Selecting units remains very slow now at times, with occasional periods of about 10-15 seconds each during which the game freezes. That maybe it for me, at least for the moment.
Thank you, Paaski! So far so good!
