Now then... Answers!
LaCiencia said:
I'm trying to finish with one version to test the next one. Further to the above remarks, I have following:
1) There is not much to do about diplomacy, everybody is cautios, annoyed or furiuos against France for clear reasons, can't change that? would be nice to have at least one friend (I don't mean a vassal) to deal with, and as far as I remember Denmark was a partner of France through that period, never mind, but is just an idea to form some coallitions at the beginning.
2) To be totally honest France is too much powerful for the rest of the guys, but I read that you will do something about it.
3) Spies. Why only Britts have spy capabilities? I think that everybody should have that commodity, as it is war times. Maybe you can add some new missions to the spies beside from the vanilla version. The vanilla missions in my opinion really sucks. More missions: Decrease population, sabotage city improvements, kill garrisons, destroy roads, and terrain improvement, kill a rival spy... well, I think that would be handy
4) Now that I played a lit bit more, I got the feeling that the cost of the techs is still too low. I have finished the tech tree by 1802, I don't know how many turns to run yet but I think that a lot, as my guess is that scenario will finish around 1815. Maybe the cost for universities and public schools should be increased as well.
For the rest I'm quite happy with the battle balance, only miss a little bit the Dale Combat Mode, that simplify life a lot, but it is a personal choice I understand that.
I will change the leaderheads by myself because is really annoying all those napoleon heads around.
1) I'll check wikipedia for the various alliances & try to make the relations as realistic as possible. Which isn't saying much...
2) France is powerful against 1 nation at a time, but not against several. Too bad the AI doesn't know this...
3) Oopsy. I'll generize the National Wonder names so that they're more acceptable to be built by all (Scotland Yard = Intelligence Center, Oxford University = Great University), civ3 style.
4) Well, they're low for the big countries, but high for the smaller ones... The simple solution would be to search for the min research time for a tech, so no matter how much money you pour into it it simply won't be invented.
What is this Dale Combat Mod(e)?
I think I'll be able to make all of the flags. Also, I'll make the unitflags work for old & new cards.
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Ambreville said:
Hey, cool scenario! It downloaded and ran flawlessly. That was nice since this tends to be my pet peeve when running new applications. So kudos for that bit! I liked the treatment of the period. Look & feel seem good. I did not run into game bugs other than small items that have to do with the fact this is a work in progress.
I had fun with my second try out. I ran the German States. First I took over Hannover with little trouble. Then I conquered the Danish peninsula and forced the rest of Norwegian Denmark become my vassal. This provoked the Swedes to invade Norway and attack me. I sent the Swedes packing from Straslund, sunk a good number of their corvettes (target practice!). Sweden eventually accepted peace. Then I turned on Saxony and I started getting corner looks from everyone except the French. That was a good move as Leipzig generates a ton of cash as the "Holy City" of Protestantism. I finally launched an invasion of Bavaria, which prompted Prussia (and a bunch of Italian allies) to declare war upon my Greater German States. Oh well. I guess I deserved that for not being exactly neighbourly. (Really, I just wanted to unite all these German-speaking nations under one flag... mine. Honest.)
There is a small glitch in the screen showing government choices. On the far right, IIRC under the choice of religion administration (Org Religion & Theocracy), one of the labels is messed up. It gives a bonus in the millions for the state religion.
I didn't think the cost of techs is too low, especially if you run one of minor states. In my first try out I ran Sardinia and it takes forever to learn a new tech. I really could not do much at all with Sardinia other than hitting the end-turn button, and eventually gave up. For the German States it was slow, but achievable. It looks like the major CIVs can get through the tech tree way faster. Don't know what the answer is here.
Keep up the good work!
Fortunately the graphics & texts missing are only a nuisance, but as the scenario works pretty nicely I'll attack them next
Isn't Bavaria an ally of Austria? Ah, you're playing v1.11 I guess?
It seems easy to just nab all of Germany, but it makes the big powers
very angry. In a game of Spain I've done differently, I've stayed out of conquests (rather made my nation stronger & richer) but I've been in war with Austria, Bavaria, Britain, Ottomans & Naples as a diplomatic act. I haven't actually fought (except get my navy destroyed by the brits) anyone. Austria (& it's vassal Bavaria) were done to get diplo-points with France, which doesn't like Spain that much. So was the British war. The Ottoman war came after Austria declared war on them, so I decided to get extra point with Austria by declaring war. I didn't actually bother to
do anything, but our relations got fixed.
The latest war with Naples was done by request of Portugal (a vassal of Russia = I definately won't threaten Portugal), and I might actaully do something this time, as I have Open Borders with France, Austria & the Papal States.
Yeah, that's supposed to show -2

for every non-state religion or +2

for every non-state religion (2 for state religion, 4 for theocracy), but for some reason civ can't do that

Hopefully someone who knows how civ works could help me with that.
As I said earlier, the min research time for techs could be the answer, if it works at all.
I will
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onedreamer said:
If you load the mod with a language that is not english you won't see any written option.
That's because I don't know any of the other languages, so I haven't bothered with the other languages then. Learn to play in english, that's how it's supposed to be!

If someone wants to translate, please say so.
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griff09 said:
I love the scenario! It's one of the few that I had no problem downloading, installing or playing, and that's so small feat! I also like that all of the minor nations are playable so we can try to really change history. That being said, I thought it was funny that "history" in my game really didn't follow history...In my game I started out as Bavaria and took over Saxony, then I moved on to Germany who ended up becoming my vassal state. Then France and Russia finally declared war on one another, but Russia won...Then France killed Prussia and Spain started demolishing the Ottomans. I took over Hannover and one of the Danish cities when Spain declared war. I was able to hold my own until Russia came in against me when all was lost. Although by that time Russia had already won a domination victory.
This game is freaking awesome! Great job!
What version was this on? Note that as with all civ scenarios, as soon as you start you throw history out of the window. Without events & AI manipulation the game can't be historical. Which means more fun gameplay as you don't know what's coming up

The game shouldn't be that easy for Russia, how long did you play for? If you start a game with Russia, you'll notice how appaling the economy & infastructure are in the beginning

In my Spain game Russia vassalized Portugal, Hanover & German States, while Prussia vassalized Saxony, Naples & Papal States (btw, I'm thinking of renaming vassals into allies, as they
sort-of are allies and it would sound better). Anyway, When Russia then declared war on Prussia, I had a lot of war declarations as 8 nations went into war

It ended with Saxony going for the German States & Warsaw for the Russians.
Again, I will, and thanks
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As for Turin: It isn't
completely accurate historically for gameplay reasons. In the start, France is fighting a losing battle in Germany & Italy, but it rises & wins. In Germany the battle is for Strasbourg & Bavaria, while in Italy France has it's last stronghold in Turin while the Austrians surround them. Will they get reinforcements fast enough, or will it fall? It creates some hectic fighting in the beginning

Ofcourse I could give all of Italy to Austria & make them fight for Marseilles, but that would be too close to France, don't you think?
Also, what do you think of me naming the cities by their local names? Nice touch or confusing?
Finally, sokar: There are 3 reasons for that. 1) you were a human player, and AI's don't like doing deals with humans as they do with other AI's. I'll see if I can crack down on that. 2) They have a different religion. This I can't do much about, except give everyone a +5 relation with Britain in the beginning. 3) The AI doesn't like to declare wars for money, especially as their red. This can only be changed by using the SDK, which I have no idea how to do.
So, I can search for different xml files for some forgotten setting which could make the AI easier to approach. The easiest way would make everyone love the Brits from the beginning though...
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Whew...
As for the next patch, any other suggestions than leaders, unitflags, formations, diplo relations, national wonders, tech min time & renaming vassal to ally?