Natal - Real-life relationships with Xbox

Yea, it's unbelievable... The motion detection, voice-recognition, the interactivity, etc is probably functional, but I don't believe the AI is anywhere close to what's being implied upon here. At least they've succeeded in making the boy seemingly life-like.
 
There will eb glitches, in every single robot AI I've seen it does say compeltely random things sometimes.


Or considering myself and some people I've met, it mgiht be perfectly ostriches jumping over the spoon normal.

EDIT: having watched it, that's pretty freaking cool. EXCEPT, the only friend I have who even owns an X-Box 360 can't exactly afford new games. So this kind of blows.

Now if they made it for PC... or the PS3...
 
Ide be willing to bet one hundred percent that video was pre rendered save a few parts, and it was all staged. Thats some really heavy technology if that was real.
 
Ide be willing to bet one hundred percent that video was pre rendered save a few parts, and it was all staged. Thats some really heavy technology if that was real.

I don't think it was pre-rendered, but it was probably staged. Its probably a limited program that can't do much beyond what we saw. (at this moment at least)
 
Im going to point out the oblivion pre-release footage and how insanely awesome that A.I looked then.
 
It's Peter Molyneux, at best this program will end up being an advanced version of one of those little tamagotchi pet things.
 
Trailers and gameplay clips are always planned out in advance.

Oh, absolutely. When I was working with Civ4's development, we had a separate "E3 demo build" that looked nothing like the rest of the game at that point in time. It was all smoke and mirrors; the only completed art assets at the time were the ones that had gone into the demo build. The moral of the story: don't believe what you see. Always remember that the whole point of these shows is to get you to buy their product! :)

On topic, Microsoft's Natal project has a lot of promise, but until we see some real software (and not just a heavily scripted trailer sequence) that's all it is, "promise". It's much, much harder to create good software than good hardware, so they have quite a task ahead of them. I hope the reality matches the early hype - this is often a problem with Microsoft.
 
Does that make God a bad programmer? All of his creations die:(
 
Does that make God a bad programmer? All of his creations die:(

Well, no, because there is no god, but if there was, yes.

I meant dieing before they should, I doubt there are many 1st gen 360s that are still even working.
 
Molyneux should transfer some of his preview-making skills to actual game-making abilities.
He's good at hyping things up. I'm not sure what the purpose is of hyping this. There's a few "new" technologies that's been brought together, which have created a deeper interaction for the user, but that's really it, it's just a tech-demo.

The thing is, Molyneux is mostly speaking of the new features that allows for more interaction, like voice- and facial-recognition, scanning of objects, etc, which are interesting to a degree. However, everything in that demo is constructed to make the viewer jump to the conclusion that the interaction with "Milo" is personal and real. Milo can portrait emotions and interact to a degree, but as long as the AI isn't addressed, there's not that much to get excited over. I don't think Molyneux says one thing about the AI and the other new innovations won't be better than the games use of them.
They're interesting, but I'll wait and see what comes of it. I thought new "sticks" for the PS3 looked to have more potential for the nearest future, to be honest.
 
Does that make God a bad programmer? All of his creations die:(

Besides not all of them did. Many, like us evolved and finally, his most tiniest creation, Bacteria never died.
 
As far as the whole motion control thing goes it really works I was at E3 and demoed it my self
and its pretty cool but when I demoed Milo I could see some one behind a screen typing something into a computer. (Prompts perhaps?)
 
Even if the sensors work as previewed, you still need to acually program, animate and voice-record the avatar to all possible and impossible situations to be even remotely "lifelike". That would be like programming a robot!! :eek:

So please don´t believe the hype!! :mad:
 
Even if the sensors work as previewed, you still need to acually program, animate and voice-record the avatar to all possible and impossible situations to be even remotely "lifelike". That would be like programming a robot!! :eek:

So please don´t believe the hype!! :mad:

i don't believe the hype, but it is the next big step in gaming, and this looks fairly pioneering.
 
100% staged. For instance, when she's making a drawing, there is a movement planned; the camera starts to pan on the kid as she gives him the drawing. Only, it starts panning on the boy before she even starts handing him the paper. In anyway, there is no way this camera picked up the drawing. It's staged. It'll be at least the level of Spore-like disappointment if it comes out within the next 5 years.
 
Back
Top Bottom