Native America Mod

Originally posted by jzsf
Is this only works with conquests? Or it is playable with [ptw] too?

This only works as a conquest.

Have you noticed the new Delaware leaderhead you requested yet jzsf? It's in the Cunhambebe thread and is going to be used in the patch to this mod.
 
Sorry for the LONG wait guys. I, like R8XFT, possess a slow 56k dialup connection. The 5.0 patch itself sould be uploaded within an hour or so after I post this message. The Music Patch on the other hand, will be taking longer. Maybe 6 hours if were lucky.

Yes, the Delaware are in 5.0, and yes, they possess a UU, the Council Guardian(Replaces Boomstickman).

Once again, I apologize for the long wait. But the music is DIFFENITELY WORTH THE WAIT!! Trust me on this one....
 
This mod never ceases to get worse. It's like inclining on the chart of quality. (How's that sentence!:p)

The Legend
Play The New World
Musical Expansion.

SOG, are you sure there are no copyrights you may be violating?
 
Moblize.

On your list of tribes you didn't mention a historicaly significant tribe. The Tainos they were an agricultural tribe that controlled the island of Hispanola (I think they had presence in Cuba and PR as well) they are the first tribe that had contact with Columbus (well the Carib greeted him with a cloud of arrows and then he met the Taino but the Carib's were at the time trying to conquer the island) and the first group conquered by Spain. (First to be completely eliminated too) They had a complex political system and developed Tobacco, Pine apple and Casava. They had an impressive leader too Enriquillo. I don't think a Native American mod would be complete with out them.
 
The best way to get them added is post a city list, leader list and a civilopedia entry.
And I'm sure somebody will add it. :)
 
Bad news guys. The Music patch was around 95% uploaded. And then it logged me off :cry: . And unfortunately, aparently the servor CANNOT resume broken downloads. I have restarted the upload, but I am considering canceling the whole music patch thing, or at least decreasing its size, then resuming the upload.
 
I have decided to split the music patch download into three separate parts(Ancient, Medival and Indmodern to be exhact), furthermore, I will be compressing them in WinRaR format to further decrease the download size. I will post detailed instructions on how to install the music patch when its all up(Probably by the end of today), sorry for the confusion...

Unexisted: no copyright laws are being violated. Its called a sample ;) . I will of coarse tell everyone to BUY the CDs the music was originally from of coarse(And strongly so), because the few songs I've selected are but the tip of the iceburg when it comes to how good this band's music is.

The Band's name is Cusco, and the songs I've selected are from:

Apurimac 2-Return to Ancient America(One song from there)
Apurimac 3-Nature, Sprit, Pride(Four Songs from there)
Ancient Journeys: Return to the New World(One song from there)

Also, I've added the two Mesoamerican scenerio's songs to the mod's playlist(As ancient and Medival Era songs respectively). All in all, I think it will add to the Mod's enjoyability factor, but please, BUY the Cusco's work, you will not be disapointed....
 
Originally posted by Unexisted
NativeMed.jpg

I may have found a bug. Look in the above picture. There is no wheel. What I presume happened was that you renamed a tech from "The Wheel" to something else. Not the biggest deal, but interesting.
 
No wheel still okay right? Meso and South America didn't use wheels at contact, I don't think NA did either...?
 
Originally posted by Gogf

[Picture]
I may have found a bug. Look in the above picture. There is no wheel. What I presume happened was that you renamed a tech from "The Wheel" to something else. Not the biggest deal, but interesting.

R8XFT, you son of a....;)
I guess we'll add that texts for the Prediction Era. :) Or the new name..
BTW, shouldn't we rename Bronze Working to Stone Working. They weren't bronze users. Gold Warrior or Silver Warrior. :) But not Bronze Warrior.

P.S. Don't Workers deserve a break? I mean, after being enslaved, worked to death, then you sacrifice them. What a poor deal.
How about this concept?
 
You guys are playing the old version of the mod! Its missing like ten technologies, and close to 40 Units!(And alot of civs)

That age now has Diplomacy and, Chemistry as additional techs.

And it IS Bronze Working guys. The Incans possessed that technology when Pizzaro discovered them. They had Bronze(mixed with Gold) armor and weapons. They were around the same level of technology as Ancient Greece(Maybe alittle more advanced) when they were discovered. The Kingdom Era represents what all the Native American tribes would eventually evolve into(And some already had, like the Incans for instance), had they had a few hundred more years to develop.

I'm uploading now(the biggest file is around 40 MBs). It will be done soon. Then I shall upload the other two(Around 20 Mbs each). Thanks for your patience everyone! Oh, and By the way, the 5.0 patch has been successfully uploaded. There is one error left however(This is the last one).

In order to fix it, Copy the Impi foldier(Civilization3/Art/Units/Impi), into the Native America Art/Units foldier, and rename it "Silent Hunter". Then go into the renamed foldier, and rename the Ini file "Silent Hunter"(remember the space).

Here is the corrected Pediaicons file:
 
Just place it into your Text foldier in the Native America Mod foldier


and heres the 5.0 patch:

http://www.civfanatics.net/downloads/civ3/modpack/Native_America_v5patch.zip

REMEMBER, DOWNLOAD AND INSTALL THE 5.0 PATCH BEFORE THE NEW PEDIAICON TEXT FILE, OR THE SILENT HUNTER ERROR WILL STILL BE THERE.

ALSO REMEMBER TO FOLLOW THE INSTRUCTIONS I GAVE IN THE POST ABOVE REGARDING THE SILENT HUNTER UNIT....
 

Attachments

Originally posted by Unexisted


R8XFT, you son of a....;)
I guess we'll add that texts for the Prediction Era. :) Or the new name..

Gogf is playing the previous version of the game - apart from anything else, look at the advisors. They're the Civ3 default ones, not the NA ones I put in :cooool: .
 
Hey Unexisted, I reccommend putting the new Pediaicons file, the 5.0 patch and the intructions regarding the Silent Hunter I just posted in my two above posts(YOU DID SEE THEM EVERYONE DID YOU NOT??)

Hey R8XFT, why would anyone be playing the old version of the mod? Its basically just a skeleton of what we were planning for the real thing!

Oh, and READ MY TWO LAST POSTS ABOVE THIS ONE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:mad:
 
Originally posted by Sword_Of_Geddon
Oh, and READ MY TWO LAST POSTS ABOVE THIS ONE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:mad:

I had read them.

I couldn't let Unexisted get away with calling me a son of a ....
without comment :p

BTW, Unexisted, my mum never saw the irony in calling me a son of a ;) ...
 
Oh come now, we are all friends right? Come here Unexisted and R8XFT for a nice big group hug!

(Forcefully hugs both Unexisted and R8XFT at the same time)

Can't you feel the love? :love:

(Clears Throat)

Ok, so, R8XFT, did you download the patch(and follow my instructions with the Silent Hunter and Pediaicons Text File?)

Have you tried it yet? What do you think of the Delaware? Is their UU good? Bad?
 
Originally posted by Sword_Of_Geddon
Ok, so, R8XFT, did you download the patch(and follow my instructions with the Silent Hunter and Pediaicons Text File?)
Have you tried it yet? What do you think of the Delaware? Is their UU good? Bad?

I intend to download the patch, but haven't just yet - I've only the 56k modem, and also my PC's resources are taken up churning out leaderheads for the new mod. However, I'll download it soon and let you know :) .
 
I didn't mean that word. Only somebody sick and disturbed would. I meant son of an english woman. :)

;)
Can somebody say where the latest patch is posted? I'd like to front-page it. :)
 
Originally posted by R8XFT


If this was the case, then no-one will have been able to have played it. Please check that all the files you downloaded are in the right place. The biq file should be in the folder:
Infrogrames Interactive/Civilization III/Conquests/Conquests

Also in that folder, you should have placed the folder "Native America." You should not have taken the Art and/or Text folders out of the "Native America" folder.

Hopefully, this should resolve your problem.

I had this same error as well. Let's see why some of us got this error... We got this error because we followed the "installation instructions" on the first page. I dont understand this. You guys work hard on a mod and then something as simple as the correct folder path for installation is wrong. I figured it out on my own, but geez...

I load up the mod and its looks great. The first thing on the build order is a Tribesman. Good as a scout it says. Low and behold, I set off to reconouter the world and... 1 movement. A look at the civilopedia and we get contradiction. good as a scout with 2 movements in the entry and then down in the stats section 1 movement. Does the NEW patch fix this? I am afraid to play on.
 
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