Native America Mod

I am! But can it be installed when you're in the middle of a game? I still have to get through the last era. Don't worry, Cusco is still a great band :D
 
That bug you had with the Savage seems to have been an isolated case to your own game Balam. This is probably because the Sound files on your own computer were named Mounted Warrior, and not MountWarrior, as is the case on my own computer. But thanks for letting me know about the Seasoned Brave problem, that was my fault, as I forgot to update the Pediaicons with the Seasoned Brave when it was my turn last.

Whos turn is it now anyway? Whoever's it is, they need to have an updated Pediaicons file availible with the next update.

Oh, and YES you can be in the middle of a game when you install the Music Patch! When you install the music patch, the new music should take effect when you reload your game.
 
Ok, will do. Oh, I forgot...for some reason my leaderhead changed for the Mapuche when I got the Kingdom era as well. One minute it was that cool (should have been Inca) Mapuche guy, then it turned into the Tupi image. I'm going to switch them, but I haven't gotten around to it yet...Actually, I have a question. How do you change the leaderheads in the Foreign Advisor screen? I've been trying to figure it out with my meager skills but don't know where to look...
 
There are special Pcx files for each leaderhead. Theres a "How to add Leaderheads" tutorial on the tuturial board here that helped me alot when I first started modding(A few weeks ago LoL) Hope I've been helpful. :goodjob:

PS: I hope you enjoy the new music(It took me a week to upload it! :eek: )
 
Once again, thanks Sword_of_Geddon (and everyone else working on this mod). I'll check out the music (and the game again) next time I fire up NA.

:cool:
 
Your welcome Unexisted. I hope you don't mind, but I've decided that I've invested way to much time in this mod(At least 3 sleepless nights to be exhact), and I feel its time that I take a back-seat for awile. I also have my own projects I'd like to start working on. But don't worry, I'll be here still, to anwser questions, comment and stuff.

There are still a number of bugs(I had hoped there wouldn't be any more). Among them is the ones Balam mentioned, as well as a few Ini. files being named incorrectly, such as the Inti Champion's ini file(its IntiChampion, not Inti Champion, there should be a space). I feel once the bugs are taken care of, then this mod is complete.

Once again, its been fun, but I'm taking a break from working on this mod for awile(no offense)
 
I played a bit and here are some initial reactions. The mod clearly has promise, but it's IMO still too rough around the edges.

- Negotiations screen makes text really hard to read. This includes both the sidebars and the middle windows with the totem heads. I actually consider this to be so annoying that it alone could stop me from playing the mod. (or then I just mod them out)
- For some reason, the mod insisted on using maximum number of civs with all world sizes. Don't know why this happens as the .biq seems to have correct numbers.
- Civilopedia entries could use more work. Stuff like Impi's or Immortal's description still showing.
- Some leaderheads are a bit too low quality. They'll do as placeholders, but I suggest some additional work on them. At least the two leaderheads with faces carved with an axe and shadows moving all over them should be replaced.
- Where's a real map with civs in their historic locations?
- Then there's just a sense of things not being quite in their right places yet. It's hard to put your finger on it, but the mod feels somewhat rushed and unfinished. But like I said, it has a lot of promise and the current package is pretty good too. Just keep polishing it. :)
 
- Negotiations screen makes text really hard to read. This includes both the sidebars and the middle windows with the totem heads. I actually consider this to be so annoying that it alone could stop me from playing the mod. (or then I just mod them out)

My response: Yes, that problem has been addressed in the past, and I apologize on behalf of R8XFT.

- For some reason, the mod insisted on using maximum number of civs with all world sizes. Don't know why this happens as the .biq seems to have correct numbers.

My response: I have no idea why that happened to be honest. Theres no reason it should be doing that.

- Civilopedia entries could use more work. Stuff like Impi's or Immortal's description still showing.

My response: This has been fixed in the 5.0 patch.

- Some leaderheads are a bit too low quality. They'll do as placeholders, but I suggest some additional work on them. At least the two leaderheads with faces carved with an axe and shadows moving all over them should be replaced.

My response: An even bigger problem is leader responses(Like Pocahontas talking like King Xerxes for instance) Hey, at least we have 3-D animated leaderheads though.

- Where's a real map with civs in their historic locations?

My Response: That is being worked on by Unexisted and Mobilize last I heard.

- Then there's just a sense of things not being quite in their right places yet. It's hard to put your finger on it, but the mod feels somewhat rushed and unfinished. But like I said, it has a lot of promise and the current package is pretty good too. Just keep polishing it.

My response: Probably leader responses. I'm not sure how to fix that properly myself to be honest.

Thanks for commenting Drift! I means alot to us that one of the "Elite Guard" of Civfanatics graces our mod thread with his pressence.
 
Thanks for the quick replies.

So 5.0 patch isn't included in "All patches and main legend download"? Confusing. :crazyeye:

You guys (well, Unexisted to be exact) need to work on organising this thing so that newbies like myself definitely know what to download and where to install it. First post could be clearer than it is at the moment.

I'll play a bit more with the 5.0 patch and see what happens.

And stop with the Elite Guard nonsense. You're embarrassing me. :blush: :lol:
 
That "Download all patches and the main legend" idea was Unexisteds actually.

I had posted detailed instructions on how to install the mod correctly a few pages back on this thread (I believe 2 or three pages back)

I apologize for the confusion. Eventually we hope to have only one download for the game, and of coarse the optional music patch(Which adds alot to the expierence trust me).
 
My responses:

- Negotiations screen makes text really hard to read. This includes both the sidebars and the middle windows with the totem heads. I actually consider this to be so annoying that it alone could stop me from playing the mod. (or then I just mod them out)
I can understand this criticism; they're ones I was given to lighten up, but couldn't get any lighter. Perhaps they should be deleted? I didn't need anyone to apologise on my behalf though......

- For some reason, the mod insisted on using maximum number of civs with all world sizes. Don't know why this happens as the .biq seems to have correct numbers.
I don't know why this happens...I wish someone could explain it to me. I just accepted that it happened, and at game setup, I set some of the rivals to "NONE" to reduce the number of opponents in that game only.

- Civilopedia entries could use more work. Stuff like Impi's or Immortal's description still showing.
I agree, but we'd spent a long time getting the mod up and running, civilopedia entries were something that could be updated later.

- Some leaderheads are a bit too low quality. They'll do as placeholders, but I suggest some additional work on them. At least the two leaderheads with faces carved with an axe and shadows moving all over them should be replaced.
I'm disappointed with this cricitism, though I am new to leaderhead creation. Can you specify which ones are have "faces carved with an axe" please? There were a couple that we were given and IMHO the leaderheads were one of the good things about the mod - ie you got proper 3D leaderheads and not an old photo as per some other mods. Like you've said before, Drift, we can only improve with practice, so please can you let us know which leaderheads you don't like?

- Where's a real map with civs in their historic locations?
I accidently deleted it! I was personally not worried about it, wanting a random world to make the mod different each time you played, but Unexisted at least wanted the real map. I think that the real map would have been popular and it was something we intended to add at a later stage.

- Then there's just a sense of things not being quite in their right places yet. It's hard to put your finger on it, but the mod feels somewhat rushed and unfinished. But like I said, it has a lot of promise and the current package is pretty good too. Just keep polishing it. :)
Thanks for the feedback :D . I think part of the problem is that you've three people who've not worked together before, living in completely different parts of the world and two of us having 56k modems. The only way we could do it was to take it in turns, upload the current version and then the next person downloaded and added to it. We never all had the same version at the same time, and had allocated jobs for each other to do. It was fun working with Unexisted and Sword_Of_Geddon, but I'm going to future mods on my own. That way I know that I'm responsible for everything in the mod and do all the polishing rather than doing it in bits and passing it on :) .
 
Originally posted by R8XFT
I can understand this criticism; they're ones I was given to lighten up, but couldn't get any lighter. Perhaps they should be deleted?


My suggestion is to delete them. They are a nice idea, but clarity of the negotiations screen is IMO much more important.

I'm disappointed with this cricitism, though I am new to leaderhead creation. Can you specify which ones are have "faces carved with an axe" please? There were a couple that we were given and IMHO the leaderheads were one of the good things about the mod - ie you got proper 3D leaderheads and not an old photo as per some other mods. Like you've said before, Drift, we can only improve with practice, so please can you let us know which leaderheads you don't like?


Sorry about not making my criticism more precise. I'm completely blown away by your leaderhead creations and the ones I have most problems with are the two leaderheads that were given to you - Sioux and Navajo. Like I said, their faces seem to be carved with an axe and the flickering shadows look very bad.

Criticism about the leaderheads that are your making:
- Carib is IMO too clearly just regular Poser guy.
- Shawnee is high quality, but the axe moves so unnaturally that it's somewhat distracting. Also, the hair disappears at certain angles. Maybe increase the amount of hair?
- Inuit's body turns strangely, blinks seem a bit weirder than with others, hair disappears inside forehead at times and the static spear in the left part of the screen should go.

Rest are very good. You've done a great job with them.
 
Originally posted by Drift
Sorry about not making my criticism more precise. I'm completely blown away by your leaderhead creations and the ones I have most problems with are the two leaderheads that were given to you - Sioux and Navajo. Like I said, their faces seem to be carved with an axe and the flickering shadows look very bad.

Criticism about the leaderheads that are your making:
- Carib is IMO too clearly just regular Poser guy.
- Shawnee is high quality, but the axe moves so unnaturally that it's somewhat distracting. Also, the hair disappears at certain angles. Maybe increase the amount of hair?
- Inuit's body turns strangely, blinks seem a bit weirder than with others, hair disappears inside forehead at times and the static spear in the left part of the screen should go.

Rest are very good. You've done a great job with them.

Thanks for the feedback, and I agree with the comments that you've made. Hopefully in my new mod, I can build on my experience and improve the quality. I think that I became a "leaderhead factory" one weekend and popped out about 7 leaderheads in that couple of days. I'm spending more time on them now. I've browsed the internet and bought some new props and additions to the poser stuff I had (and got some freebies as well), so this will help.
 
Drift: The Navajo and Sioux leaderheads could use some work, but they are better than nothing.

Yes I can't wait to see what leaderheads your cooking up now R8XFT!

Actually I believe most of the blame for the bugs falls on my shoulders. This was due to this being my first mod ever(or expierence modifying ever). I've gotten alot more expierence since then, so any Mods I put out in the future should have less(if any) bugs in them, as I've decided to test any mods I make myself rather than realising and then testing them.

R8XFT, I've been asking around about pairing up with someone to make a new mod, and you might be pleased to know that Tjedge(of the Mystaria Mod) has decided to.(Were kind of friends now). After his mod is done, and I've decided what to do with "Far Horizons" work on our "Myth and Legends" mod will begin. I could still use your help making stuff though(Leaderheads for one).
 
Originally posted by Sword_Of_Geddon
R8XFT, I've been asking around about pairing up with someone to make a new mod, and you might be pleased to know that Tjedge(of the Mystaria Mod) has decided to.(Were kind of friends now). After his mod is done, and I've decided what to do with "Far Horizons" work on our "Myth and Legends" mod will begin. I could still use your help making stuff though(Leaderheads for one).

Working with Tjedge - good for you. I think Tjedge will be a great working partner. I'll be working on my own mod for a while....tips include the possibility of era-specific leaderheads for Israel and Ghana. Between you, me and this forum, I've already done an era-specific Helen of Troy and this will be part of the new mod and not released until that's sorted out (which won't take too long).

I'm not sure that I'm interested in doing fantasy leaderheads though....
 
Originally posted by R8XFT
I'm not sure that I'm interested in doing fantasy leaderheads though....
:sad: I'm still looking for a talented volounteer for that. I could use a few for my mod. They seem to be real tough to do, so nobody is willing. :sad:
 
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