Native America Mod

Originally posted by Unexisted
I didn't mean that word. Only somebody sick and disturbed would. I meant son of an english woman. :)

;)
Can somebody say where the latest patch is posted? I'd like to front-page it. :)

Check my posts on this page of the thread Unexisted. The Patch is there, along with an updated Pediaicons file,and detailed instructions on how to fix the final problem with the mod(The Silent Hunter Error)

Make sure you front page everything(Including the instructions)
........................................................................................................


THE BOZZ: The 5.0 patch(Along with the Pediaicons file and instructions on how to fix the Silent Hunter Error), fixes ALL remaining problems with the mod.

This will be the last "Fix It Patch" hopefully. Oh, and the patch also adds the Delaware Tribe and their UU', the Council Guardian to the game as well. Its sort of a "Bonus".

Keep watching this thread for new maps, such as the Americas, with correct tribal starting locations.
 
Help!!! I got the same error with the Native Archer and the 5.0 patch. What am I doing wrong?

--Dazed and Confused
 
I apologise if any of the text in the Civilopedia has not been updated and suggests that a unit can go two spaces instead of one. However, when looking at units in the Civilopedia the "stats" section will always be correct (except that it never reflects the extra movement point for naval units given to Seafaring civilizations).
 
You need to install the updated Pediaicons file, availible on the last page of this thread, or the first page. That fixes the problem. If it doesn't, make sure the foldier name in the units foldier is "Native Archer" and the ini file also is "Native Archer".
 
Oh and THE MUSIC PATCH HAS BEEN SUCCESSFULLY UPLOADED!

Just waiting for Thunderfall to link it on the first page of the thread. :goodjob:

Remember: Buy all of Cusco's CD's and listen to them 100 times! They make some of the best music in the world! They are even better than the Beatles, the Rolling Stones, and Aerosmith combined! There will never be a group that surpasses them threwout all of human history! :lol: :love:
 
That's good to hear. And, you might want to edit that part out about being better than the Holy Legends of Music......:o
 
Thank you, I think that worked. Going to go try it out :crazyeye:
 
Regarding editing out my comments about the Legends of music: Nope! :p

:lol:

Balam: Your welcome my fellow native of Massachusetts ;)

I was wondering though, there still seems to be alot of little errors people keep getting, even with the patches.

I thought about it, and came up with these instructions for a complete, bug-free installation:

1. Uninstall the Native America Mod(delete it)
2. Install the "Legend", then delete your "Native Archer foldier in the units foldier(Conquests/Conquests/Art/Units/Native Archer)
3. Install the 5.0 patch(If it askes you if you'd like to replace something, choose YES)
6. Download the updated Pediaicons file, and follow the instructions regarding the Silent Hunter Unit.

If you follow these directions, there should be NO further bugs.

Feel free to front page these instructions if you wish Unexisted.
 
OK. The game was up and running in the initial installation(99 meg d/l). Then I d/l the 5.0 patch. Followed instructions given for installation of patch(install patch, copy Impi folder, rename Silent Hunter, rename INI) which amounts to adding additional files to folders one at a time. Downloaded new PediaIcons file and replaced old one with new. Tried to load up game. Here is the error I got:

Load Error
Error Reading File
Missing entry in "conquests\Native America\text\PediaIcons.txt": TECH_Assasination
Exit Game

This is the same error, although not the same missing entry, that one would get if one followed the installation instructions on the First page. This error would suggest to me that I have installed the mod pack in the wrong folder. But this is not the case, because the mod loaded up BEFORE I tried to install the update.

I have now done the complete install 3 seperate times including deleting all Native American folders and starting from scratch. Everything is fine untill the 5.0 patch. Then no load. I also noticed that the patch has a new Native American BIQ file that is about 1/6th the size of the old BIQ file. Why is this?
 
? I'm not sure why your getting that error?

Hmm. Here: This sould fix that problem:

I'm not sure about the Biq file's smaller size. Its the same one I'm using on my computer for the mod, and I haven't had any problems. It was updated to take the Delaware Civ and their unique unit into acount, and to add the "Blood Cult" government. Why that would make it smaller, I have no idea. Thanks for your patience by the way Bozz. :crazyeye:
 

Attachments

Here is an update: The Native America.biq file that was included with the original download was 128k. The Native America.biq in your 5.0 patch is 20k. What is the difference in size mean (do not insert joke here)?

The Crash: The game crashes (that strange Missing entry: TECH_Assasination in the PediaIcons.txt) when you choose the America Map or the World Map. The game loads up fine when you choose the regular Native Americ.biq. The custom maps have something wrong with them I guess?
 
Size doesn't matter (sorry, I couldn't help it!) :lol:
 
The Player Interface graphics... You guys are going to change those right? I can barely even read the font over those totem pole graphics. No one should have to squint at the screen up close every time you contact another player. Micromanagers who check other players every turn will quickly become annoyed at those graphics.
 
Is your real name Simon Cowell, Bozz? :lol:

If you delete the Diplomacy folder (found in the Art folder) in the mod, then it defaults to the game's normal graphics.
 
Jeez this mod is addictive, in many ways worse (in a good way) than the original game. I have a number of questions--I've finally been able to play after the Native Archer thing, and got Writing, but I can't create embassies. Is this intentional (and delayed to Diplomacy)?

Second, for some reason I can only create fisheries after my population has reached 6 (I'm assuming this is right too). Another thing--is there no tech boost/ability to Blood Cult? The people are darn happy :) with my bloodthirsty government, but I'm still having to research at 1 tech/30 turns (and I've been mining like crazy).

The last two things concern the Maya and Aztec UU at the beginning and at the end of the game (Intimidation and Rifles), respectively. Why does the awesome Maya defense unit 1/4/1 upgrade to the atlatl 3/2/1?
For the Aztec, is the (Rifles) gunner supposed to be that weak? 5/2/1, even with enslave and GA, is still kind of weak compared to the 6/6/1 contemporaries. Doesn't matter in my game, I wiped out the Aztecs early with my Maya slingers (which I initially thought kinda sucked but now love).
It was kind of sad, they got a bum location in the middle of a swamp (actually, kind of like real life, except they didn't have time to recruit allies and form an empire) and I walked over a HUGE stack of slingers.

Anyway, I'm sorry, I don't mean to sound whiny. I only ask because I think this mod is awesome, and imagine that most people probably haven't played the Maya or Aztec in this mod yet.

Barely got into work today because of this mod,

--Balam

:)
 
Embassys are linked with Diplomacy, as are most diplomatic topics, like Allainces etc.

I fixed all those complaints you had with the Mayan and Aztek units Bozz, heres the updated Biq file(it should be bigger than the one in the patch):



PS: The Music Patch is now availible for download on the first page of this thread!
 

Attachments

Originally posted by R8XFT
Is your real name Simon Cowell, Bozz? :lol:

If you delete the Diplomacy folder (found in the Art folder) in the mod, then it defaults to the game's normal graphics.

Simon Cowell!? How dare you!!! (lol)
Just an honest Game tester here. Dont get me wrong, I like this mod. If it had been done before C3C came out, some form of it might have been included in the final product.

Keep up the good work guys.
 
Ok instructions for the music patch:

Just unzipp the "Sounds foldier in each download into your Native America foldier. Do the same for each download. If it asks you if you'd like to replace the existing sounds foldier, say yes! This won't overwrite anything.

The best part is, you don't have to start a new game to enjoy the new music!
 
Hello,

I found a couple of bugs. One I remember clearly, the other was easily fixable but I can't remember the exact specifics. The game crashed when it tried to look up the Savage Unit. In the Savage.ini file, under sounds, it has MountedWarrior as one word; I changed it to two words and the game worked normally.

The other I can't quite remember, but I think it was in the PediaIcons and an animname file missing; I just typed it in and it was fine. May have been the brave or seasoned brave unit, but it was late and when I woke up this morning I could only remember the mounted warrior one (sorry). All I remember is that I got to the end of the Kingdom age, the rest is a blur.

Anyway, I don't know if anyone else is having these, but I figured I'd let y'all know. :eek:
 
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