Native America Mod

A new NA mod is on my to do list eventually...It might entail me downloading all the updates everyone has made for it such as COl Kraken and independent updates, and putting some new content in and a few surprises, but it would believe me, count as the NA 2.....
 
Poor me cause of some simple standard of enjoying a complete pedia , I downloaded this mod for nothing

You see the best mods are played with sword and steel WITH rolling scripts of knowledge that follows you as you go along.

Some are Fantastic. A mod with all new units and Leaders and improvements, techs + resources is awesome, draws a crowd, but WHAT the HECKS the point of not writing what each addition relates to in a historical context?. (Why not copy original format) awesome Mod really, but why can't I read about techs and bildings as I make them?

( I know how. Who is this Jerk to complain about these wonderful volunteers. who are smarter then him as programming and every other comp related skill. I’m Truly sorry to offend anyone.)


Its the age of Gold, if the Modders’ Guild’ got together and agreed no mod was released without historical entries(description button) We would have upped a code of excellence that could propel development to higher levels of excellence..

Why would a casual modder doing it for fun want to struggle with script he already knows. To support the gaming experience for the player and fit the standards of the Guild, to be a builder in code of the true artist way (sorry if its not making sence or arrogant remark).


THATS WHY IM SO GLAD SoG is in the driver’s seat of the mod. Its got Potential. You SoG makes pedia’s like the store bought kind. I thank you so much for this.. I'm still playing your latest release and noticed only three or four missing entries, Heart of Destiny is big. NOrth AMerican Mod has over 100 more missing entries and its way smaller :confused: . If your out for a educational experience hope for SoG to get his hands dirty on this one. In the end it will a monster for us lucky players to learn, amd enjoy from

I’m s0 grateful for the extra effort you bring(SoG) thats wqhy you famous. It’s like a stamp of quality you lay down on all your productions

Other perfect pedias are Rise rule and Rood and the Dragon. There are more out there. Yaw got look for them gems!! These deserve to be in a league of there own. Should be separated in other category "Store bought effort put forth"

RANT OVER
 
One thing you have to remember is that Unexisted, Sword_of_Geddon and myself did this mod about two or three years ago when new to modding. Looking at our more recent mods (i.e. SoG and myself), the civilopedia is much more padded out and match the "code of excellence" you mentioned. Our artwork and general modding ability is much better than it was then. We all worked really hard on this mod and working on it taught us all a lot. If it wasn't for this, SoG and I probably wouldn't have got into modding and our later mods probably wouldn't have happened - or if they did, they wouldn't have been as good.
 
I hope me posting in this thread is not considered reviving a dead topic. Is a scientist ever too late to poke at his creations? ;)

It's nice to see how far people have continued this modpack. It was a long time ago and I think we all learned a lot from this experience. I'm glad to see my fellows creators (R8XFT and Sword_of_Geddon) have earned high seats in the Civ-Creation community since our truly "ancient age" of creation. :) Well done mates.

Cheers,
Unexisted
 
HOLY CRAP!! Its Unexisted! FOR REAL!
 
UNEXISTED

Sorry if you read my dumb rant on pedias man. Rob talked some sense into me and I realized what your guys were all about during those days. It was much more important/groundbreaking then the say, defintion of a 'Land Treaty'

I was 'keen' at the time to widening my sense of the Native history. ;) Being Canadian in Northern Ontario, they have always been close and a somewhat fasinating part of our culture.

I was hoping I could talk Swogs into a finished the book to go along with the Mod. I guess he was buzy at the time. Dam he and Rob are still buzy. Thats a shame cuz this still has room to grow in my eyes.

NewsFlash said:
HOLY CRAP!! Its Unexisted! FOR REAL!
Hey? mybe its Its the sign we've been waiting for!. Like "The Return of the Renaissance !" Or, " The Golden Age has Begun ! "
Or i " hey!, its nice to see ya all!." I guess, for the non believers :D


Weve never talked, but Its good to see legends like you here in the pixels("FOR REAL!") ! ;) Thanks for your part in building up the legacy that is the 'a-la Mod' Im playing today.

Truly T.A
 
Please look 4-5 posts above yours where the creators say they aren't working on this anymore.
 
I hope me posting in this thread is not considered reviving a dead topic. Is a scientist ever too late to poke at his creations? ;)

It's nice to see how far people have continued this modpack. It was a long time ago and I think we all learned a lot from this experience. I'm glad to see my fellows creators (R8XFT and Sword_of_Geddon) have earned high seats in the Civ-Creation community since our truly "ancient age" of creation. :) Well done mates.

Cheers,
Unexisted

Nice to see you around :) .

I really enjoyed doing this mod. Who knows, in the future, I might do an "Anno Domini" style of mod for this. However, we're talking about a long way down the line, as I'm 100% working on the AD mod.
 
Had a slight error, about a unit not being found or present or something. I fixed it though. Currently playing as the Apaches. Great, one of my favorites, too bad it's not on a world map, but I can see the problems that would create, so well done.
 
I've d/l'd this and started a game as Chief Joseph, one of me favorites.
I am getting overrun by Aztecs though.

I will probably steal some of the things in here for my
own thing I am trying to about the origins of the Haudenosaunee
leading into the so called Beaver Wars so thank you in advance,
if I ever get smart enough to finish it.

If this is a Native mod why are the People of the Long House
still referred to by the Algonquin/French term Iroquois??????

Danke..
 
If this is a Native mod why are the People of the Long House
still referred to by the Algonquin/French term Iroquois??????

Danke..
I'm glad you're enjoying the mod. Please note that (as we've mentioned above) it's now about 3 years since this was in development; we'd have been more accurate were we doing this today.

I hope this doesn't spoil your enjoyment ;) .
 
I'm glad you're enjoying the mod. Please note that (as we've mentioned above) it's now about 3 years since this was in development; we'd have been more accurate were we doing this today.

I hope this doesn't spoil your enjoyment ;) .

Ya if you had more time The Last of the Mochicans theme song would have been added! That would sound great when hunting the last final city of a tribe, or any time, its a really cool song!


Just watched the movie on History Channel and wanted to play this. I liked how they portrayed the Natives as powerful and on level with the Colonial Civs of the day, Not the usual hollywood dipiction of sorry looking savages who get the beats like in Dances with Wolves.
 
I'm glad you're enjoying the mod. Please note that (as we've mentioned above) it's now about 3 years since this was in development; we'd have been more accurate were we doing this today.

I hope this doesn't spoil your enjoyment ;) .

No, not at all.

Besides it is something I only
recently learned myself, amoung other things,
through my talks and travels with elders of
various nations in the northeast.

It's fun to learn.:goodjob:
 
Ya if you had more time The Last of the Mochicans theme song would have been added! That would sound great when hunting the last final city of a tribe, or any time, its a really cool song!


Just watched the movie on History Channel and wanted to play this. I liked how they portrayed the Natives as powerful and on level with the Colonial Civs of the day, Not the usual hollywood dipiction of sorry looking savages who get the beats like in Dances with Wolves.

Yes especially the Haudenosaunee were as powerful as the Colonials
at least until the American population grew too big. They may have
not decisively beaten the French militarily but they never lost.
And economically they wupped the French and their native allies
and almost had a complete monopoly on the fur trade........
 
I would suggest renaming tribes to their original names :) Like Ni-Mii-Puu instead of Nez Perce and so on. Scenario focuses on native americans afterall, not on native americans from_europeans_point_of_view :) Ofcourse most of players would have no idea what the hell is Diné, Ni-Mii-Puu or Haudenosaunee but well, they will have a good oportunity to learn :)
 
I would suggest renaming tribes to their original names :) Like Ni-Mii-Puu instead of Nez Perce and so on. Scenario focuses on native americans afterall, not on native americans from_europeans_point_of_view :) Ofcourse most of players would have no idea what the hell is Diné, Ni-Mii-Puu or Haudenosaunee but well, they will have a good oportunity to learn :)

Thank you for that.
Since the recent confirmation that some of my ancestors
were indeed "Onondowahgah" (Seneca) I have been concentrating
on the histories of the Northeast. I failed to recognize the mistranslation
is continent-wide.

However I like to play this mod.
I wish only I had the brains/time to change the perspective.....
 
Huh, looks like a reaaly good mod, but my computer is icky on mods(won't let me play em)

EDIT: okay, found the problem. Didn't have version 1.22 but now, as the Apaches, the turn after my war with Pocohontas this message comes up

FILE NOT FOUND
"Art/Units/Native_Archer/Native_Archer.ini"

The game will now exit
If it helps I have not built a single Native Archer at all(Silent Hunters ROCK!)
 
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