Native America Mod

Sword_Of_Geddon said:
I've still got to finish Far Horizons:Heart of Destiny, after that I'm going to work on this I think

BTW, if you have all the patches installed correctly, than most of the unit problems are gone.

I have them all installed, but perhaps many of the problems I remember are from the previous versions...

But there are still some things which could be done in order to get this mod to be as awesome as it can get (since it's a great idea, and much of the stuff needed to make it great is already in place)

BTW... it there a close finishing date for you Far Horizons mod?
 
when I try to upgrade to a Seasoned Brave, it crashes. It says it can't find the Anime Proto Seasoned Brave
 
Mmmm...SEASONED brave...tastee... :p
 
also, I can't seem to negotiate or declare war on the Tikal. Every time I try It says AVI and crashes.
 
Thanks everyone for the feedback. When I get the time, I'll have to take a look at some of these problems that were brought up. Also, I'd love to have a map for this mod as well. I may look into it. I'll see if I can scrape together another patch.

Regards,

CK
 
Tombuazit--are you sure you don't mean Maya or a Maya UU? I've never had that problem though... :confused:
 
CastingShad said:
When I try to start I get this Error : /Pediaicons. TECH_Assasin is missing
WTH!? I did everything right, whats wrong!?

I did some checking in the editor. There is no TECH Assasin: neither as the name of the tech nor the name of the Civilopedia entry. I'm not sure where this one would come from.
 
Balam said:
Mmmm...SEASONED brave...tastee... :p
Hee, hee. Funny. :)

tombuazit said:
when I try to upgrade to a Seasoned Brave, it crashes. It says it can't find the Anime Proto Seasoned Brave

Open up PediaIcons.txt (in the Text folder) and scroll down until you find similar entries and add the following:
Code:
#ANIMNAME_PRTO_Seasoned_Brave
Seasoned Brave


Nileppez Del said:
Bug --

Eagle Warriors .. the Maya equivalent of mounted warriors is listed to upgrade to Boomstickmen ..

Eagle Warriors are (from memory so not exact) .. 5 / 4 / 2 .. Boomstickmen 1 / 4 / 1 ..

Basicly once you get boomstick guys you cannot make eagle warriors anymore.. leaving the Maya with a 300 year period that they cannot make ANY units with a movement of 2 or an attack over 3 ..


Everyone: please keep letting Sword and me know about these types of errors. I'm going to be making some more fixes, including upgrade paths . . . but I need to know what the concerns are. So keep the messages coming. :)

Thanks,

CK
 
At the time, I think the reason for this was the fact that the Kingdom Era defensive units, for the most part are completely non-combative(having only 1 attack point)....since the Mayan Eagle Warrior is also a Mounted Warrior replacement.......Some re-asigning and re-accessment is needed.

For example, new developments unit and leaderhead-wise have appeared since the last version of this mod, like Civarmy's fine works.

I've also figured out a way to get the optional music to play (in-game) without a game crash!....mhahahaha!

I first have Far Horizons to think about, but after that, I'm free to work on this as well as the ACM(American-Continent Mod) and eventually the Colony War Conquest Scenerio.....
 
Definately need reworking on the Maya--we got hozed! :cry:
 
I think i know the reason of the problem with the Assassination Tech. I noticed that at the main file there ia a NativeAmerica.biq that is a scenario - very cool btw - and at the Patch 5 and 6 a NativeAmerica.biq that is a random map. So if you choose to not replace the map of the main file to use the scenario you may get this error, because the nativeAmerica.biq scenario is not updated. Also you may get a problem with saves of the scenario.

So solve this make 2 files, one biq Random Map and other Scenario, both uptaded :P

The mod is very very good, congratulations.
 
I think RedAlert's Native American cities would be an excellent update to this mod. His Inuit cities are in a different class to the ones I made for this back in March, and the other cities look really good too.
 
having problems with tech assassination game not opening..saw this:


So solve this make 2 files, one biq Random Map and other Scenario, both uptaded :P

can somebody tell me exactly how to do this step by step for noobie

thanks
king stuart

i noticed too with col kraken zip the ini files are not the same as what is in the unit folder so he's files do not overwrite the existing..should it or not?
 
I'm not exactly sure about that, but if an update was made to fix errors in an ini file, then yes, they should overwrite the orginals.

R8XFT-lots of new NA developments lately. For now the Mod is in Kraken's hands though, I'm alittle busy at the moment..
 
Got It To Work By Re Installing In Conquest\conquest...the First Page Of This Thread Said To Unzip In Conquest\scenarios..guess That Lead To Problems.

So My Next Question Is ...any Way To Sub In Another Map Say Noeth South America Instead Of The Random Map That Is Generated?

King Stuart
 
It's simple. You open the mod in the editor then click on File then Import and then select the map in the menu then the biq,bix,bic you wish to use and then the map will be in the mod and you can save as a different name so you don't mess up the original mod as you go.
 
I just wanted everyone to know that I have been working on getting another patch out for this mod. What I'm trying to do is get all the fixes from Patch 5 and 6 with my fixes and add a few more fixes as well as fixing the units and upgrade paths into one patch.

I think there's been some confusion on how to implement the patches. I started from a fresh install of the mod and added the patches one by one. I see why there is some confusion. Patch 5 names itself differently than patch 6 and does not overwrite info. You have to manually transfer data and manually move the biq to the scenarios folder so that it overwrites the "old" one. This is not an obvious thing for some people.

I'm trying to get the patch to combine all elements into one and extract correctly without the user having to do anything else. Hopefully it works properly.

Until then . . .

--CK
 
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