platyping
Sleeping Dragon
As I mentioned, the easiest way to solve #2 is...
Just grant both benefits rather than either one
Then you don't have to store unnecessary data (waste of memory) and doesn't work anyway
#4 is easy to fix with extra loops, but I also lazy to fix in my own one
I am fussy when it comes to details
P.S
1 hour has passed
Just grant both benefits rather than either one
Then you don't have to store unnecessary data (waste of memory) and doesn't work anyway
#4 is easy to fix with extra loops, but I also lazy to fix in my own one

I am fussy when it comes to details

P.S
1 hour has passed
and I am nearly done. I just gotta test the new C++ methods (replacing script data). It took a bit longer that I thought as I had breakfast and making the C++ methods (compiling takes 10 mins
)
I think you have models from Collada . After conversion to NIF are large and dark and have too complex structure. There is no problem to simplify the model structure, if are all right texture / UV layer
is this code ready for release?
