Afforess
The White Wizard
I've been playing on an archipelago map and been a bit frustrated with naval battles. Even with a large navy, I can not guard every coastal or ocean tile. Enemy ships can just glide through the gap, drop off some units, and leave again, despite passing multiple powerful ships I own.
I am familiar this is somewhat accurate, smugglers and stealth were used to bypass powerful armada's throughout history. But it's not the de-facto state of naval warfare. I'd guess most of the time, these tactics failed and a naval battle ensued.
One way to solve this would to give ships an oceanic zone of control. This is similar to how manned forts work - 1 tile around the ship would be impassible in war, unless you destroyed the ship. Of course, I think giving this zone of control power to all ships would be unbalancing. I'm thinking a set of promotions to grant it instead would be best. In addition, certain units should have the ability to ignore this zone of control (like privateers).
In addition, to prevent abuse of this promotion by giving it to a weak unit, and defending it with several strong naval units...any naval unit with Zone of Control is automatically at the top of a stack of units. If multiple units have ZoC, then the strongest, then next strongest, etc. So in a scenario where you have a fleet of 10 ships, 3 of which have ZoC, the 3 ships are at the top, and I only have to defeat those 3, and then can safely move past.
Promotions:
Naval Tactics
Naval Stealth
Thoughts? This is just a concept right now, I have not implemented it.
I am familiar this is somewhat accurate, smugglers and stealth were used to bypass powerful armada's throughout history. But it's not the de-facto state of naval warfare. I'd guess most of the time, these tactics failed and a naval battle ensued.
One way to solve this would to give ships an oceanic zone of control. This is similar to how manned forts work - 1 tile around the ship would be impassible in war, unless you destroyed the ship. Of course, I think giving this zone of control power to all ships would be unbalancing. I'm thinking a set of promotions to grant it instead would be best. In addition, certain units should have the ability to ignore this zone of control (like privateers).
In addition, to prevent abuse of this promotion by giving it to a weak unit, and defending it with several strong naval units...any naval unit with Zone of Control is automatically at the top of a stack of units. If multiple units have ZoC, then the strongest, then next strongest, etc. So in a scenario where you have a fleet of 10 ships, 3 of which have ZoC, the 3 ships are at the top, and I only have to defeat those 3, and then can safely move past.
Promotions:
Naval Tactics
- Grants 1 tile zone of control radius for sea tiles
- Unlocked at Naval Cannon
Naval Stealth
- Can ignore zone of control
- Unlocked at Navigation
Thoughts? This is just a concept right now, I have not implemented it.
