Naval Changes

I think his question was if you wanted to use twincast with skeletons(or other perm summons), I assume how it worked before was to give you two skeletons(don't have ff avail right now, can't check this). However, since skeletons have a limit of 1, and with ff thats a caster limit, if you have it as two casts, the 2nd cast(is either darkened out, or does it replace the old skeleton with the new one), either one still leaves you with a single skeleton max. Aka, the question is should twin cast raise the summon limit on perm summons(or does it already?)?
 
I think that once it is possible to raise the summon limit, Twincast should do so. I was also thinking that it might be good to have the Summoner trait give Arcane units another promotion that raises their permanent summon unit; allowing Summoner leaders to have, for example, two skeletons per adept would give them a boost to permanent summons to match their current boost with temporary summons.
 
The summoner trait is already very very potent... Boosting permanents would be too much I think.

One should rather boost arcane so that the two can compare.
 
Base FfH Twincast just creates 2 of the unit, it does not cast the spell twice. So there is no check to see if you already have a summon which might prevent creation of the second summoned skeleton.

Base FFH doesn't track skeletons on a per unit basis either though iirc, it still has where for each caster of death 1 you can have 1 skeleton?(or has this changed recently, I never can remember). Does it count those two skeletons as 1(so if you only had a twin caster casting, you could get 2 skeletons per adept with death 1) or does it increase the count by 2, only allowing you to get 1 over the "limit" by using a twincaster to cast when one is 1 below the limit?
 
It works the last way you listed. Just gets you to your limit faster, but if you use it when you are just before the limit, can allow you to temporarily exceed the limit (and yes, the limit is Civ wide, not unit specific)
 
I would argue that caravels should not be obsoleted by galleons? They arrive at the same tech(optics), and privateers have a bonus against galleon, so if your opponents have privateers, the galleon is a weaker, more expensive scout. (i'm assuming that they are obsoleted by them, since they upgrade to them).
 
I would argue that caravels should not be obsoleted by galleons? They arrive at the same tech(optics), and privateers have a bonus against galleon, so if your opponents have privateers, the galleon is a weaker, more expensive scout. (i'm assuming that they are obsoleted by them, since they upgrade to them).

Thanks - missed that one. Originally Galleons were an Astronomy level ship but as they're now a transport for the Optics era, Caravels will upgrade into Frigates instead (which aren't "scouts", but are fast patrol ships).

Will be included in the next patch.
 
They aren't scouts, but they are also the best privateer killer at that age, this seems the best fit. It just seemed a little silly if you had iron, you could never build caravels :).

Since there really is no scout ship of the astronomy level, would it make sense to make caravels non-obsoleting(or to introduce one)? I could see the use for a faster, non-combat transport, defensive scout ship(diplomatic ship?) at astronomy or to perhaps give arcane barges explore rival territory, could justify it as they are using their magic to keep themselves hidden, perhaps make it a toggle, and when its on, reduce their number of spells per turn to 1?
 
Question: Did Arcane Barges pick up the ability to Repair? It was talked about, but I don't see anything about it in the pedia...
 
Question: Did Arcane Barges pick up the ability to Repair? It was talked about, but I don't see anything about it in the pedia...

It's a unit specific spell in their case (hidden away, just a clone of the old one that doesn't require Dwarven/Repair) - they should have it though. The Pedia doesn't list the Unit-Spells yet.
 
Ah, awesome. I haven't had time to field one yet, I just glanced at their pedia entry.
 
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