I think the conventional wisdom is that the Navy Seal is low value unique unit. But in a recent game, I saw their true value. It was a monarch archipelago game and I was shooting for a domination victory (I'd won on Monarch via Culture & Space Race on archipelago, but not domination until this game). The problem with military conquest on archipelago maps is that you can't steamroll early and even the mid-game is difficult because building up a sufficient navy takes time. Plus you need State Property since all of your conquered cities end up far flung and not very close to each other, let along your capital. In the mid-20th century, I found myself on par with Tokugawa and Caeser in tech, and previous warfare (initiated by both me and them) had ******** the tech rate so that spaceship was out of reach for either opponent by 2050. But I only controlled about 30% of the land area (I had taken some Aztec and Russian cities in the early and mid-game). This was a normal-sized map, so I needed 64% to meet the domination limit.
Lo and behold, with 3 Navy Seal task forces (2-3 transports full of Navy Seals, carriers + fighter complement, and destroyed/battleship escorts), I was able to take enough coastal cities to win the game with 7 turns to spare (I already had 70% of the world population by that point). The prolonged war meant I was running a culture rate of 40% by the end, which meant for quick border expansion of captured cities.
With the appropriate civics and barracks, a Navy Seal can be quickly promoted to have Pinch or Ambush to take on infantry or tanks respectively. Free march promotion means they heal when you have to go inland a few tiles to take a city. First strike means they are serviceable defenders if you take a city on a island with another city (and hence are open to counterattack).
Now I realize the Navy Seal did not win the game for me outright, but they certainly were the ideal unit for this situation. So let's give the Navy Seal more respect.
Lo and behold, with 3 Navy Seal task forces (2-3 transports full of Navy Seals, carriers + fighter complement, and destroyed/battleship escorts), I was able to take enough coastal cities to win the game with 7 turns to spare (I already had 70% of the world population by that point). The prolonged war meant I was running a culture rate of 40% by the end, which meant for quick border expansion of captured cities.
With the appropriate civics and barracks, a Navy Seal can be quickly promoted to have Pinch or Ambush to take on infantry or tanks respectively. Free march promotion means they heal when you have to go inland a few tiles to take a city. First strike means they are serviceable defenders if you take a city on a island with another city (and hence are open to counterattack).
Now I realize the Navy Seal did not win the game for me outright, but they certainly were the ideal unit for this situation. So let's give the Navy Seal more respect.