learner gamer
King
- Joined
- Sep 4, 2009
- Messages
- 657
@dalamb:
Spoiler :
Given your post, I took this out for a quick spin to 1520 BC on monarch / normal (as opposed to your monarch / epic), to illustrate an opening that (a) addresses your point re: the economy and (b) might help you in future wars if using war chariots. Hope what follows helps. 
FWIW, my initial tech path went AH > mining > masonry > BW. The idea here was to (a) find and get online the UU ASAP and (b) use the commerce from the two quarries to get to BW. On higher levels, BW may well take precedence over masonry to accelerate builds via chops.
Initial builds went worker > 2 warriors > worker, since (a) we have loads of good tiles to improve and (b) I was unable to steal a very early worker from Gandhi after my starting warrior was seriously injured by barb animals, although he did manage to locate Gandhi's borders. Then builds went war chariot (and used barb animals nearby for XP) > barracks > * war chariot. Never used the whip – just grew to pop 5 and worked the corn and hammer heavy tiles.
Eventually stole a worker from Gandhi and auto razed a Holy City when he was DoW'd the second time around. Once five tiles were improved in Thebes meanwhile, one worker chopped whilst the other two (one captured) roaded to Gandhi.
With Gandhi dead the turn after the third DoW in 1960 BC, all healthy war chariots then went out searching for Izzy, whilst the capital continued to build more chariots (and ended up with 11, having never used the whip once). With Izzy located, she was DoW'd once, just as she was about to settle Barcelona. Peace was taken and she was then DoW'd again a couple of turns later when all war chariots (bar one kept in the capital to take out a nearby exploring Izzy archer) were in place to attack. The save has just seen Izzy taken down.
On the tech front, with BW in, I teched pottery > writing, to open up access to libraries (and granaries) to secure the economy. With writing in (aided by war booty), I could breathe a little easier and teched hunting (for the ivory in Delhi) and fishing. Fishing was initially taken to open up access to WBs – because attacking Izzy actually makes most sense IMHO if another AI can be found. Otherwise you find yourself in semi-isolation with Joao, which gimps a lot of tech trading – and having to pay non-trivial distance maintenance costs on Delhi and Madrid. As it happened though, Madrid's seafood (discovered on taking the city) means you want fishing anyway.
Once writing was discovered and I saw that Izzy had only settled Madrid, I decided to stop producing chariots from the capital and build a library and granary (to within a turn) in the city. As a result, I'll now look to run two scientists in Thebes once it's produced it's granary and a settler (into which a chop's just been sunk) - to help the economy stay afloat and pay the maintenance costs on the captured cities. They'll be removed eventually – perhaps when I pop a GS – but they help with the short term need for beakers.
From here, research could go in a number of directions, especially since not a single wonder has yet been built. And what's more of course, I'm certain that others on here could do a far better job of this opening than I've done.
However, I hope that an explanation of an alternative opening such as this helps you.
In particular, the point I'd stress is that, with units like war chariots and their extra base strength, you just want to pump out as many of them as you can ASAP. In other words, you actually don't necessarily need to spend another 100 hammers on a settler (plus perhaps more on workers) settling a second city (on monarch anyway) to do some damage. And when that damage is done by the way, make sure you run specialists in at least one city - possibly two here given all the food in Madrid - to help keep your economy afloat.
All the best for the rest of your game.

FWIW, my initial tech path went AH > mining > masonry > BW. The idea here was to (a) find and get online the UU ASAP and (b) use the commerce from the two quarries to get to BW. On higher levels, BW may well take precedence over masonry to accelerate builds via chops.
Initial builds went worker > 2 warriors > worker, since (a) we have loads of good tiles to improve and (b) I was unable to steal a very early worker from Gandhi after my starting warrior was seriously injured by barb animals, although he did manage to locate Gandhi's borders. Then builds went war chariot (and used barb animals nearby for XP) > barracks > * war chariot. Never used the whip – just grew to pop 5 and worked the corn and hammer heavy tiles.
Eventually stole a worker from Gandhi and auto razed a Holy City when he was DoW'd the second time around. Once five tiles were improved in Thebes meanwhile, one worker chopped whilst the other two (one captured) roaded to Gandhi.
With Gandhi dead the turn after the third DoW in 1960 BC, all healthy war chariots then went out searching for Izzy, whilst the capital continued to build more chariots (and ended up with 11, having never used the whip once). With Izzy located, she was DoW'd once, just as she was about to settle Barcelona. Peace was taken and she was then DoW'd again a couple of turns later when all war chariots (bar one kept in the capital to take out a nearby exploring Izzy archer) were in place to attack. The save has just seen Izzy taken down.
On the tech front, with BW in, I teched pottery > writing, to open up access to libraries (and granaries) to secure the economy. With writing in (aided by war booty), I could breathe a little easier and teched hunting (for the ivory in Delhi) and fishing. Fishing was initially taken to open up access to WBs – because attacking Izzy actually makes most sense IMHO if another AI can be found. Otherwise you find yourself in semi-isolation with Joao, which gimps a lot of tech trading – and having to pay non-trivial distance maintenance costs on Delhi and Madrid. As it happened though, Madrid's seafood (discovered on taking the city) means you want fishing anyway.
Once writing was discovered and I saw that Izzy had only settled Madrid, I decided to stop producing chariots from the capital and build a library and granary (to within a turn) in the city. As a result, I'll now look to run two scientists in Thebes once it's produced it's granary and a settler (into which a chop's just been sunk) - to help the economy stay afloat and pay the maintenance costs on the captured cities. They'll be removed eventually – perhaps when I pop a GS – but they help with the short term need for beakers.
From here, research could go in a number of directions, especially since not a single wonder has yet been built. And what's more of course, I'm certain that others on here could do a far better job of this opening than I've done.
However, I hope that an explanation of an alternative opening such as this helps you.
In particular, the point I'd stress is that, with units like war chariots and their extra base strength, you just want to pump out as many of them as you can ASAP. In other words, you actually don't necessarily need to spend another 100 hammers on a settler (plus perhaps more on workers) settling a second city (on monarch anyway) to do some damage. And when that damage is done by the way, make sure you run specialists in at least one city - possibly two here given all the food in Madrid - to help keep your economy afloat.All the best for the rest of your game.



limit, but did send a bunch to Joao and Darius' larger cities for some extra gold.



cities were building spaceship parts, I was grinding out fighters and tanks just in case.

at 100%
from building wealth in all but a few cities.


), you can still comfortably take down Gandhi and Izzy and then recover by (i) running specialists (ii) building research to get to currency and (iii) building wealth to get to CoL. The point I was trying to make is that attacking both Izzy and Gandhi risks leaving you in semi-isolation to the detriment of tech trading. However, as I'm sure you're aware from your own isolated starts, being in semi or full isolation doesn't mean you can't still win, especially with all the land you'll have to then develop and settle. Talking of isolation by the way, has the Nobles' Club actually ever run an isolated start?
After all, monarch's the first level at which maintenance costs start to bite and this being your first game on monarch, you've still to learn how to recover your economy. Do you have a save to look at? It might point to something that helps you in future games.
If it helps, I also saved at a few points along the way when I reached key decisions or thought there was something to illustrate and can post those too if you want.