Tall German Joe
Prince
- Joined
- Dec 6, 2005
- Messages
- 514
to 2440 BC:
something I didn't point out in the last SS: my warrior has been exploring in a concentric ring around my capital. on higher levels, you want to find your prospective 2nd city spot ASAP and camp there so that a barb city doesn't spawn. in my case, since I'm WC rushing, I won't be building a 2nd city right away, but it's still good to explore this way since if I can't find another civ close enough, then I won't bother rushing.
what my capital has been doing in the meantime:
I went worker first, which completed in 12 turns due to the capital plains hill, and then grew up to size 2 working a barracks rather than a warrior so as to speed my rush. at size 2, i built another worker, as I have of roads to build. I unfortunately cannot build another city because a settler is too expensive - equivalent in price to about 3 WC! i do plan on building a city at that corn/wheat I just found eventually, though. my capital is a rather poor cottage spot, so at least for the time being I don't have to worry about settling satellites to help work cottages.
tech-wise, my path was AH first (egypt lol), then mining (I have 2 bare hills in BFC) and bronze working. if gandhi has bronze its not the end of the world, but I'll need to find it before I attack.
here's my road path: first square hooks up the horses, and then it's a straight beeline to Delhi:
incidentally, this will also setup a road to where I want to settle the wheat/corn for later.
barb is gonna cause some trouble. gotta dance around this ...
joao is also around, but he found me via workboat so he's probably far away (or even on an island)
first WC is ready. gonna send it over to india to scout
here's a trick:
I stop working the corn for a turn to prevent my city from growing:
next turn, i switch it back:
notice that both the WC and the city growth will both *almost* finish.
one turn later I can now whip:
this city immediately goes back to lvl 3 the next turn, I get a war charriot for free, and I stay under the happy cap without needing my warrior in the city.
I don't actually gain any net production this way, as it means missing out on a mined plains hill for 7 turns, but I do get that production earlier. combined with a chop, I actually pump out 3 WC in 4 turns, with more on the way!
corn/copper/cow is lookin much nicer than corn/wheat now:
I also am able to take out a barb archer with my WC, pumping him up to combat 2. he'll now have odds on a fortified archer in a 20% culture city!
holy smokes, gandhi rushed iron working because of the jungle gems:
I might need to advance my plans for war... can steal 3 workers right away here...
We'll find out... what I do... NEXT TIME!
Spoiler :
something I didn't point out in the last SS: my warrior has been exploring in a concentric ring around my capital. on higher levels, you want to find your prospective 2nd city spot ASAP and camp there so that a barb city doesn't spawn. in my case, since I'm WC rushing, I won't be building a 2nd city right away, but it's still good to explore this way since if I can't find another civ close enough, then I won't bother rushing.
what my capital has been doing in the meantime:

I went worker first, which completed in 12 turns due to the capital plains hill, and then grew up to size 2 working a barracks rather than a warrior so as to speed my rush. at size 2, i built another worker, as I have of roads to build. I unfortunately cannot build another city because a settler is too expensive - equivalent in price to about 3 WC! i do plan on building a city at that corn/wheat I just found eventually, though. my capital is a rather poor cottage spot, so at least for the time being I don't have to worry about settling satellites to help work cottages.
tech-wise, my path was AH first (egypt lol), then mining (I have 2 bare hills in BFC) and bronze working. if gandhi has bronze its not the end of the world, but I'll need to find it before I attack.
here's my road path: first square hooks up the horses, and then it's a straight beeline to Delhi:

incidentally, this will also setup a road to where I want to settle the wheat/corn for later.
barb is gonna cause some trouble. gotta dance around this ...
joao is also around, but he found me via workboat so he's probably far away (or even on an island)

first WC is ready. gonna send it over to india to scout

here's a trick:
I stop working the corn for a turn to prevent my city from growing:

next turn, i switch it back:

notice that both the WC and the city growth will both *almost* finish.
one turn later I can now whip:

this city immediately goes back to lvl 3 the next turn, I get a war charriot for free, and I stay under the happy cap without needing my warrior in the city.


corn/copper/cow is lookin much nicer than corn/wheat now:

I also am able to take out a barb archer with my WC, pumping him up to combat 2. he'll now have odds on a fortified archer in a 20% culture city!
holy smokes, gandhi rushed iron working because of the jungle gems:

I might need to advance my plans for war... can steal 3 workers right away here...
We'll find out... what I do... NEXT TIME!