I decided to settle in place – two seafood and cow makes for a good whipping site…that becomes even better with corn too! Can’t wait for sacrificial altars to start whipping! I decide to build warrior first – go against my normal worker build, as I tech fishing. Figure I’ll try warrior then a couple workboats to get the city bigger and then start getting workers and settlers out. My scout starts exploring north, and comes across Gilgy in turn 10 (he’s been in every single game recently it seems – I’m tired of him at this point). Then, I send my warrior south to find that we’re on a peninsula, and as the scout explores a bit further, I realize that all Gilgy has to do is get a settler out and settle a city 5 spots south of his capital, and he’ll claim ivory and box me in with his stupid creative trait. That’s not good - I’m going to be boxed in by a creative & protective civ if I don’t act quickly. At a minimum, I have to try to claim all those juicy resources to the north (ivory, gems, more corn, more seafood, etc…
So, my warrior is frantically racing north while my scout explores Gilgy’s land. It’s clear from the scout’s exploration that Gilgy can’t go north, so no doubt his second city would be down by me and the ivory and probably block me in. So clearly, I need to stall him:
And a worker steal – bonus! I have a warrior coming to meet him so he gets home safely. I finish BW and he has copper close to his BFC, so my thought is I need to stall him as long as I possibly can - I ultimately didn't do as well with this as I would have liked. Meanwhile, starting to get my first settler out and have to decide where to settle. I’m thinking the ivory is most important, followed by the seafood/gems site. There are a number of solid sites here, and I think I’m really going to try to focus on overlap this game, to see how I do with more smaller cities – would seem to benefit the whip, I think.
Gilgy’s capital will be great post-monarchy with all that wine, but for now it’s only ok, so if I can slow him down, I can get that site pre-monarchy. Since I have no copper, and he does, I decided I need his capital too. Once I tech AH, I see there are horses right outside my second city, so chariots and horses are going to be my avenue for success against him - hope he builds more vultures than spears. No one had founded Hinduism by about turn 40, so I figured at most one other civ was going down the Oracle path. Since I had mysticism as a starting tech, decided to race to Oracle to try to slingshot HBR. I know it’s not the most expensive tech, but I have a creative civ with copper who can block me in if I don’t act fast, so that was the approach. Gilgy beats up my 2 warriors blocking his capital and starts to develop his capital, which means he’ll have vultures and/or spears up soon. Success on the Oracle in 1375 BC:
Tempting to get COL and all the sacrificial altars, but I go HBR and decide to tech COL manually instead. I wanted HA spam as fast as possible. I had 4 cities all trying to spam them as fast as possible, but still took awhile. Was crashing my economy as well. Finally, a force ready to take Uruk - forgot a screenshot, but it was 12 HAs and 3 chariots. He has 1 spear, 2 vultures and an archer - like those chances, since all HAs have 1-2 flanking promos. And, success:
He did manage to settle two other cities, but I’ll take peace, regroup a bit, and then go get his other cities (he shouldn’t have any copper it appears). Hit COL in 365 BC
Amazingly I still discovered Confucianism, which is nice since I need a bit of happiness. Time to whip the altars out, and then whip whip for the next 1000 years or so is my plan. Time to fill out more cities and right the economy, but I don’t want to wait too long to finish off Gilgy either. 5 cities in 365 BC is ok, but I think I can easily fill in 3-4 more cities as well as take Gilgy’s other 2, so want to do all of that fast and then work on growing and meeting other civs.
Just teched monarchy so I can get Gilgy’s capital up and running to its full extent, and get the copper mine going so I can finish him off. I then will need to tech sailing because my first stupid barb galley showed up (and to get Moai built, because I have two possibilities for a great Moai site). Also need to tech iron working to get those gems up and running. State of the world at 10 AD:
Gilgy has 3 cities, I have 7, and he kind of has me blocked in now, so I think I need to finish him and take those other cities in the near future, but will be difficult until I hook up copper or iron (he appears to have iron somewhere, because it looks like he's still building spears). I still feel much better about him blocking me in with 7 cities instead of 2-3, which could have happened if I didn't take the offensive quickly. Unfortunately, I may not be able to finish him easily until construction and elephants.
What is for sure is that there are some phenomenal production sites out here with all the hills, so I suspect Monty will be a production/whipping power later in the game. I don't know that I handled Gilgy as well as I could have. In hindsight, I probably could have gotten chariots up there quicker to block him and force him into having only archers, but all in all, I appear to have claimed the land I wanted (although there is some great land west of the desert too), and have Gilgy handicapped enough that I should be able to finish him off without too much trouble.
Edit: Seeing what others did, some got Gilgy really quick - I need to learn to do a better job at speeding up the early rush when using units other than axes. I find when it's axes, I mass a force super quick, but for some reason, building chariots and HAs I do it much slower. I think because I build the stable too, so it takes even more time. Building the oracle probably cost me a few hammers too, but not many given that I had marble.