NC XX: Montezuma

Spoiler :
Short & sweet

Settled 1W to grab marble in BFC. Started scouting and popped a total of 320:gold:, warrior, Mining, AH. 2 good techs. Found Giggles up N so queued up 2 more warriors and an archer, took a worker from Giggles then captured, Giggles dead and have the whole continent to myself.

I basically tried to do a WE, building Mids in Urik with a lot of chops, this will be my HE city all GG will be settled here. founded Confucianism and pop a GP to build the shrine, which actually did go into my gold city, where I settled on the gems. Basically this has turned into an LHC! Just built a couple of Caravel's to go scouting. Hopefully I can prove the world round,:goodjob:
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Loss for me

I let Giggles get too far ahead and by the time I declared he had Slavery, Vultures and was able to spam archers and settlers!

Even with my pillaging all his food + copper and iron he was able to keep rexing and send out settlers.

I re-started - which I think is a bit of a cheat if you already know where he is and where copper/iron/horses are: I killed him but destroyed the city and couldn't be bothered to carry on.


PS it would have been nice if someone/anyone could have answered the question I asked in my first proper post in this thread, or at least left some feedback.
 
Monarch Epic - 1325 to end (I think around 1950) - domination win - pretty late. Lots of screens, so be forewarned.

Spoiler :


When I left off, my economy was just coming out of the gutter, and I’m trying to rex the whole island. Barbs are helping me by founding cities – I just finished off a second one, which was slightly misplaced, so I razed it. But got some gold out of it. Now they’ve built a 3rd city way up in the northeast, but it’s a nice site with deer, whale, horse, sheep, so I’m waiting for it to grow to size 2 to take it – save me a settler.

I’m teching towards banking and have finally switched to caste for awhile to run merchants. I’ve got a merchant and scientist popped, but not sure what to do with either. The scientist could be used for an academy, but I’m not sure yet which city will be my best research city – once I figure that out – think that’s the plan. The merchant could be settled in my holy city, but I think I’m just going to save any merchants that come up – to me they’re the most useful late game great people, and I think I’m going to need to win this one late game. So saving the merchant for now.

Rex rex rex. I’m at 15 cities, the barb city will be mine once I hit size 2, and I have 7-10 more sites identified – settlers are being built. I’m going to go all out with rex and see how many cities I can get built, because I figure I have some catching up to do. Here’s the barb city I’m waiting on:

Civ4ScreenShot0000-2.jpg


That barb city just got longbows, so will probably wait until knights to take it. No real rush. A long stretch of just fixing the economy at this point. I’m teching down the bottom of the tech tree, which is atypical for my usual game, but banking is key for me to really right the economy, as I have a lot of cities with decent commerce at this point, so the multipliers will really start to pay off. Also in caste system and running merchants everywhere – hoping to continue to pop more merchants, as I’m sure I’ll need gold to catch up later on.

What’s now amazing to me is it’s 1550 AD and I haven’t met anyone else yet – usually a caravel shows up by now. Even more amazing is that I haven’t teched paper yet in 1550. This was the most poorly I think I’ve ever had my economy on monarch level, partially due to the overly long war, and partially due to me now deciding to put a ridiculous number of cities on this island. 18 cities and counting at this point – I’m starting a few more settlers as well, as I’ve got 3 more good sites, and several ok sites as well.

Finally, in 1560, lib goes? I could have easily made it there if I had thought it’d go that late! Something tells me this isn’t necessarily standard civs. Why do I feel like either there’s a lot of isolated civs, or some backwards ones like Toku. Should be interesting to see how this plays out. In hindsight, I should have probably gone optics a lot sooner, but at this point, I’m starting to get my economy straightened out, and when all these banks go in, should really be in pretty good shape.

And in 1580, first meeting:

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Great, he’s annoyed, and he already backstabbed me my last game. Guess I need to start spamming units. Tech situation looks great too:

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And another meeting too - also not good:

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This will be a come from behind win if I’ve ever seen it. The great news though – neither has astronomy, and neither has gunpowder. I’ve halfway teched printing press, and I’m moving toward rifles & should get there before an invasion. The bad news is also that Huayna is a vassal of Mehmed already. The other good news is that I now have my tech rate up to 60% and am in the black despite all these cities, so I should be able to start meaningfully catching up. And then a great random event – helpful:

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I opt for the merchant, since this is my holy city and future wall street city. I’ve now gotten my tech rate up to 70%, and am teching fast now. Mehmed is teching toward rifling, not surprising. But so am I…and we’re going to hit it almost the same time. He’ll still need astronomy and chemistry before he can really beat me up. What really sucks is Mehmed is obviously gifting techs to his vassal – I couldn’t even backfill with Huayna when I hit replaceable parts, because Mehmed gave it to him first. Finally though, I get an advantage – I need to backfill despearately:

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I can now quickly get lit and get my heroic epic up finally. Meanwhile, Mehmed finishes rifles 5 turns before me and starts on chemistry – no doubt he’s coming after me. He’s going to have to get astronomy too…so even if he goes for that right after chemistry, I’ll have about 5-10 turns of rifling to be able to produce rifles first. I’m still 7 techs behind him, but only 2-3 of them are of any use to me…so it’s not too bad. I finally decide to take the barb city with flanking knights:

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And, finally, thank goodness:

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Rifles being produced everywhere while I get optics and astronomy up. I also pop another great merchant, so I have 3 sleeping. This game is starting to take off. More backfill with Huayna:

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I hate trading rifling, but economics and engineering are pretty useful techs for me at this point. I also run my first trade mission, for 2850 gold. Now running deficit research and massing rifles to protect myself. Meet this dude:

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We’re actually not that far apart techwise, although he does have scientific method, and I don’t yet. But I’m not far behind. I decide while I’m deficit researching to tech up toward combustion, as I feel like naval superiority would be useful. In 1766, I meet this guy.

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Finally, I’m ahead of someone in tech – yay! Another trade mission means more deficit research, and I pop yet another merchant. He’s off to do a third trade mission. And, not in the least bit surprising to me, in 1802:

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I had already pulled all my boats back into my borders, so they’ll be upgraded to destroyers in 6 turns when I tech combustion. So just like in my last game, he DOWs me just before I get naval superiority. Fine. And seriously, how does Mehmed build this many ships? 31 ships are headed my way – 15 caravels, 9 galleons, and 7 frigates. I’m still 6 turns from combustion, so this will be an annoyance for sure. First stack lands – it has 3-4 rifles, and the rest knights, catapults?!?!, and crossbows. Mehmed’s losses: 25. My losses: 2. He has to be the most inept civ at war ever. He did the same thing to me in the last game. Fine. A nuisance for a few more turns until I get my destroyers up and running. I then just check my whole continent to make sure I have oil…and are you kidding me? The only oil on the entire continent is offshore? Seriously, this can’t possibly be the case. So I have to take peace from Mehmed. What a debacle – I can’t get destroyers because of no oil – ugh. Time to head to medicine for sushi.

While I do that, I observe that Huayna, Mehmed’s vassal, has settled a tiny size 2 city right by oil. So, that clinches that. I mount a force of galleons, cannons and rifles, and a few settlers, and send them all down to that little island. He has infantry at this point, but I need oil. I DOW Huayna (and therefore Mehmed, and land the troops. Then, they try to immediately stop the war with the AP one turn later. But I get one turn to take the city, and I brought a lot of troops against 2 defending infantry. 6 cannons and 5 rifles – too much power.

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And success!! I have oil. And the next turn:

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So I have oil, and am now starting to upgrade, and I get the inflation event. 372 gold for a 25% drop in inflation. Game over now - that is the most gamebreaking event there is. At 70% with sushi going in most cities, and I’m breaking even. Easy domination win coming now…even if it is late game. Teching down artillery and industrialism to get military supremacy. It’s 1874, I don’t even have artillery, but it’s not going to matter. Grant my oil colony independence to let them grow…while they give me oil, of course:

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Honest Abe made a great deal, and that colony saved my 85 gold per turn. It’s all over now - the rest of the world will soon perish. For the second straight game, my intention of moving towards space is thwarted by Mehmed pissing me off. Turn off tech for 3 turns to upgrade my fleet. Mehmed hits combustion too, so it looks like my advantage will come when I hit assembly line and artillery. Guess I’ll need to draft at assembly line. I send yet another merchant to Amsterdam for a trade mission. Who knew one merchant could turn 22 cannons into artillery. Awesome. With drafting, I should have about 50 infantry and 40 artillery ready for Mehmed. In 1892, assembly line at last. Spiritual – Nationhood – unhappiness in a few cities, and draft draft draft…since in HR, not enough unhappiness to matter. Theocracy for a bit too. Slider to 0 for gold to upgrade everything. And the first wave is ready. Second wave is mounting.

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I like attacking capitals first - so we head to Istanbul. Back to vassalage to finish the deal. Lots of XP for everyone. DOW and go time! Mehmed of course gets artillery the turn before I DOW, so I’m sure he’ll upgrade every unit for like 3 gold, but it shouldn’t matter. Mass production of units in every city plus sushi should be too much. Sitting bull is huge too, but he’s 2-3 military techs behind, which is bad news when I get to him. By the way, I got the sushi quest about settling unsettled crab – there was a barb city with crab, so I sent a few infantry down to take it, wait for borders to pop, and got the 20 gold in my corp HQ, then gifted the city to Lincoln to cut down on maintenance. I click end turn after landing my forces, waiting for some sort of devastation from mehmed…and I lost 0 units. Not good for him. I of course forgot my super healer in the first wave, so he’ll join in wave 2. Istanbul is mine:

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Sankore, guess that’s ok – I’ll get to tanks 1 turn sooner. 2 more cities, and midway through the golden age my merchant started, he gives in.

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Faster than I ever expected. I promptly give him his cities back, and load up the troops for sitting bull. I’ll come back to Huayna later, since he’s technologically pretty advanced. Need to get my tanks forces strong. He only has about 8-9 cities, and apparently only 2-3 of any value, which are all coastal, so he’ll be quickly destroyed. I assume his capital has pretty much every wonder on earth, so I may send a force to quickly take it once I DOW sitting bull. Amazes me HC can tech so well when he’s so weak on cities, but I guess he was Mehmed’s vassal for a long time, so they tech shared – not anymore. Here we come SB:

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Rifle defense. I like rifles against tanks, artillery and infantry. It’s going well – meanwhile, I send a stack toward HC to take his capital. Either he’s going to capitulate quick, or I assume I get lots of wonders. Suffice to say, this is war booty:

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Then, out of nowhere comes the cavalry stack of doom from Sitting Bull. It takes back a city, and it’s a pretty huge stack, so I’m going to have to wait for reinforcements. Thankfully, I’m producing a ridiculous number of units, so they’re coming. I take 2 of HC’s cities, and he’s ready to capitulate. I’m not giving them back though. They’re too nice, so they build culture and 10 units stay in each.

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Meanwhile, sitting bull manages to take back his cities – amazing since he’s using cavalry and rifles, and I had about 30 infantry in one city. Well, lucky for him reinforcements are coming - lots of reinforcements. I basically have a pipeline of units coming now – every 6 turns, more ships show up with 30+ units. Taking cities, slowly but surely. He has tons of infantry now, which are protective, and probably have loads of CG promotions. But nop match for the sheer quantity of tanks and artillery showing up. About his only hope will be if he ever techs industrialism and gets tanks online. But it’s not happening. Meanwhile, I’m in police state, have rushmore built, and jails in most cities, so war war war. Every new city builds nothing but culture to keep beating back borders as I move toward domination. Once SB capitulates, I should get there, so it’s simply time now. One think that has always driven me nuts about SB is that he takes forever to capitulate. So I have to keep mowing down cities, one after another. And finally, after what seems like an eternity:

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I have about 15 of his cities too. And off to Willem and Horn head. Oh gee, I built this in wonderspammers capital – why not!

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Speed speed speed – Willem says night night:

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Churchill (I think Willem colonized him, but it took me about 3 minutes just to even find him on the map:

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And finally:

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Amazingly, Horn head wouldn’t capitulate – 7 on 1 and he wanted to fight. Power of sushi:

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Note the lack of wonders. I built 2 wonders all game, Oracle and Hollywood, and Hollywood was just for fun. Mind you, I also had about 15 other cities size 20 or more.Think I built a lot of units:

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9 great merchants sure helped the cause, especially since I saved them for more gold later. The game really didn’t take 17 hours – I left it on all day yesterday while home…but still was probably a good 10 when all said and done, because of all the overseas warring. Score was 35k, mainly because of land, not finish date. At the end I had a total of 66 cities. Crazy game overall – nearly sunk myself due to the long war with Giggles, and then crashed while rexing the whole island, and then used the ridiculous production of that island to steamroll the world.


 
michmbk:

Spoiler :
Good game, I'm pretty much in your situation around 1600-1700. Long war vs Giggles and settled the continent. Now hopelessly behind, but enough land to catch up. Lost a couple tundra sites to Willem, but I have all the green land.
Problem is, I can't stomach all that oversea modern warfare and space is boring.

Anyway, from your last games, I think you should definitely step up to Emperor.
Just a note about Mehmed. Interestingly enough, he doesn't declare war at pleased, despite being one of the most warmonger-ish AIs.

 
Ai Shizuka:

Spoiler :


My next game I think I am going to give a shot at emperor. A bit under the weather today, so probably won't be for a day or two, but I'm going to try to post it as well so others can shadow.

I never can seem to get Mehmed at pleased - think the religion thing always craps us out. I was even in vassalage for awhile to help out relations - still couldn't get him past cautious. I need to be able to meet him in free religion,because I'm sure the religion thing right off the bat put him in WHEOOHRN mode with me.
 
3550 BC - 230 BC

Hmm, a rapid change of direction...

Spoiler :


Thanks to a hut tech-pop my first worker didn't end up going into hibernation for a dozen or so turns - so much for forward planning, after improving the cows Mining had only just come in, so I was facing the best part of 20 turns with nothing for him to do - but soon after Agri was gifted to me.

The horses revealed by AH looked a nice backup if BW didn't produce copper - so after my warrior, with little for any workers to do, I went with a settler to grab the nags. Once the settler was in, with no-one else but Gggles met yet, I made a start on the Henge - at least unitl the capital grows to size 2! If I don't finish it then at least I get a little cash bonus.

BW pops and aaargh, nothing except on Giggles' borders. Tech to archery, thinking HBR for horse archers. Settler grabs plains hill (coastal) south of horses for second city and quick hook-up. By now it's pretty clear that it's just me and Giggles on this island

Whip the Henge in Tenoch at pop 4, throw out a second orker then archers whilst hooking up the horses. Sign OB with Gigles whilst spamming Chariots and researching HBR

Declare with 2 Archers and 3 Chariots on site (by which time Giggles has popped a second city) - frankly get very lucky and take Uruk in two turns (agaisnt 2 archers and a vulture) but have Eridu to cope with (Hill mounted archer), and a suddenly spawned stack of 4 or 5 barb archers marauding.

With little or no chance of taking out Eridu (too busy trying to whip defenders against the barbs) I sue Giggles for peace leaving him with Size 1 Eridu defended by a lone archer - should be able to pick him off soon...

Barbs go after Techon, but thanks to me taking the hill spot my archers see them off without serious losses.

HBR, Writing (Hut) and Pottery put me in place to get things up and running properly - and once Uruk pops it's borders (Monument produced by Henge) I'll have copper and a huge advantage over Giggles... if he outlasts my Horse Archers

Finally, after possibly the messiest war effort I've ever run, Giggles is ejected. It's taken far too long (damn you hill archers!) and I've wasted at least a dozen units, but he's gone.... of course now I'm alone. Expansion is the priority, land=research as Im often told, but I also need to get overseas asap and open up the trade routes.

No screenies as yet, but a save if anyone wants to look and laugh. Opinions/ideas always welcome, but I'm reasonably happy with where to go from here - it's just whether I can catch up!


/edit Aaargh, wrong! How did I miss that? Giggles sneaked out a Settler somehow, and has nother city - back to the drawing board, and another update later...

 

Attachments

Prince/Epic, 85 AD

Spoiler :

Just a brief writeup since I pretty much consider this game won by now unless something drastic happens. Didn't write notes as I went along so this will purely go by memory.
I think my initial techs were something along the lines of AH -> Agriculture -> Mining -> BW -> Fishing.
Went Worker first because he could be out at around the time AH was done to improve the Cows. I did this instead of going Agriculture and improving the Corn because the Cows would yield 3F/3H and be slightly better for Worker/Settler spam than the Corn's 5F.
I quickly got five cities up and running by cramming them in a little tightly. Then I was boxed in by Giggles, so of course I had to bum rush him.

At 575 BC I declared :

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However, I built and lost too many Jaguars as you can see:

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When playing civs with an early UU, I'm used to massing them and using other units as support, but I think that the Jaguar is actually better at filling a supportive role. That is, stack defender in forests/jungle and early medic since they can get Woodsman III with only 5 XP - that means a Barracks and one or two battles won, pretty damn good.

So I shifted focus more to Axemen which really helped a lot. Giggle's Vultures stood up well and I lost quite a lot of units compared to when I normally Axe rush. This of course had to do with Giggles being both Creative and Protective.

During the war I researched CoL to unlcock the UB and possibly snag a religion, which I luckily did. I figured aiming for a religion wouldn't be a bad idea, being isolated and all.

At 55 AD Giggles was down to one city. Since we were isolated I figured I might as well sue for peace and grab some techs before finishing him off. I was able to get Metal Casting (yippie) and Meditation by doing so.

I got one GG and attached him to a level 4 Jaguar which got me a Woodsman III / Medic III super healer :king:

Slightly afterwards, I ended the round, controlling nine cities :

North -

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South -

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So far, in terms of city specialization, the capitol is definitely going to become the GP farm. It has a Library and is running two scientists for now.
The city marked with a P sign is going to become an early standard production city and will later on probably shift focus to naval units. Moai will most likely go here.
The remaining of Monty's current cities will focus purely on commerce, with the exception of a second production city, whose location I haven't decided upon yet. However, this map type offers them in plenty amounts, so that shouldn't be a problem.

I also think I am going to beeline Literature and make an attempt to build the Great Library. Shouldn't be hard with the capitol cranking out 20 :hammers:
Monarchy is obviously another priority with all that Wine floating around.

Going to rex the rest of the continent and try to make contact with the remaining civs in the upcoming round. Stay tuned :)



Spoiler :

After peeking at Ai Shizuka's post I recalled that UU's actually count as the normal unit they replace when considering bonuses, so Chariot's bonus vs. Axemen does take effect against them. I feel pretty blonde for not thinking of this and utilizing Chariots better, could have greatly minimized my losses by using them :blush:
 
Prince/Epic Late 1600's

Spoiler :
Funny thing is, I'm playing this game like I'm Ghandi, with the exception that in my world, Ghandi is going have a series of small strokes and use his nation's wealth, technology, and production to land massive amounts of troops on foreign soil at some point.

I'm pretty much just plugging along and settling cities and building infrastructure. When I recently picked up Steel, I turned Uruk into a cannon machine. I'll probably end up needing quite a few, but it is distinctly possible that I might turn them all into Artillery before I get around to invading anybody.

Since I had a pretty substantial Astronomy jump on everybody (thanks to Liberalism) I decided to settle that big island just to the west of my continent, and I am now sailing a settler/musket/worker combo off to a big icy island half way around the world. It's got a bunch of fur on it, as well as some crabs. I could use some beaver and crabs.

I'm generating a LOT of gold from my three shrines, so the economy can handle the miscellaneous island settlements until I've made up my mind what to do with them.

I set up a couple cottage cities over on the eastern half of my continent, but for the most part, it's not really a cottage economy type of game. I do, however, think that Sids would be an outstanding addition to my empire. I'm not sure how I will be able to generate an engineer, but if I did, Mining Inc. would also be a real nail in the coffin for the rest of the world.

So, basically I'm trying to figure out if I would rather run state property or corporations to keep everything running as I switch over the world domination strategy.

Actually, I hadn't thought about it until just now, but I should see who built Versailles. If it was HC, a distinct possibility, then I could probably go ahead and keep a big chunk of that continent down there for myself without state property. Turning a lot of that area down there Green would speed up the eventual domination when I get the other dopes to capitulate.

Well, I can't do any of that right now, as my power rating is still pretty crappy compared to Meh. I'm going to complete research on replaceable parts, and then plan out the next moves. I am holding off on Scientific method for now, as I own the two wonders and at least a dozen monasteries that will all be negated by it. When I do research it, however, I will probably make a direct line for biology. My farms could use the boost, which will probably allow me to bring another dozen mines on line.




 
Spoiler :

After peeking at Ai Shizuka's post I recalled that UU's actually count as the normal unit they replace when considering bonuses, so Chariot's bonus vs. Axemen does take effect against them. I feel pretty blonde for not thinking of this and utilizing Chariots better, could have greatly minimized my losses by using them :blush:

Spoiler :

My stacks for the war(s) against Giggles were a mix of axemen, chariots and jaguars. The main force for city attacks were the axes, because chariots don't do well against those protective archers. The chariots were quite good at mopping up and picking off any wandering vultures.
 
230 BC - 1778 AD

Hmmmm...

Spoiler :


Not a great report, as struggled to keep notes/updating whilst playing...

OK, so after missing my failure to wipe out Giggles I finally did do the deed, and started work on getting the techs to kick-start a faltering economy. Unfortunately it took time, especially with no trade partners, and a fairly tight happy cap (no religion!)

Finally got things up and running, around the same time that Hyena and Bully turned up to say howdy. Whilst Hyena had something of a tech lea - he'd obviosuly gone down a single branch of the tree and I backfilled big-time off the back of Education.

Once Optics and Astro were in I moved overseas - a second island for me (lots of gold) once I oust a small Barb city.

Economy is starting to recover, and I even grabbed Liberalism for Rep Parts ("beeline" to rifling now). Overseas trade routes will only help (as soon as I find theother continent(s) that is) - just concerned that it's already quite late in the day, and I'm likely to have to do some catching up still

 

Attachments

K finished my game, I'll try to be informative without having to spend hours on writing and posting screenshots.


Deity/normal 4000BC-1931AD

Spoiler :

3960BC - Popped AH (on turn 1, I'm not kidding). First build worker. Later I switch the worker to fishing boat and finish the worker using clam tile.

3720BC - Since this is my third attempt, it's no surprise .. meet Gilgamesh.

2320BC - Settle Teotihuacan grabbing fish, horses, marble & ivory.

1800BC - Writing & open borders.

1720BC - Settle Tlateloleo (god these names...) grabbing clam & ivory. Start spamming chariots.

Between 1160BC and 850BC - Dowed Gilgamesh and capture Ur. Clam & 2x gems.

850BC - Gilg sends a stack of 5 vultures & 2 spears with the idea of recapturing Ur. I have quite a lot of units so I take it out.

750BC - Capture Eridu. Ivory corn & bronze.

650BC - Capture Uruk the capital, I waited till I had 23 chariots before making the attempt. Failing to take it would be losing the game at this stage.




500BC - Capture Kish. Fish and a load of hills.

325BC- Capture Lagash. Sheep and a load of hills. I sign peace with Gilg since he still has quite some cities on the eastern lands and I'm running -17 gold at 0% science.

I have 738 gold from capturing cities. I run 100% science to tech Aest->poly->lit->priest->partial col (I ran out of gold).

50AD - Finish Parthenon in Uruk. 6 turns till col, 124 gold left, -10gold per turn at 0% science.

125AD - Finish GL in capital.

175AD - Finally finish col.

225AD - After some sacri whipping I have a positive 2 gold at 0% science.

275AD - I start teching monarchy, since Gilg's fav civics is HR I want to adopt it asap to avoid a future dow.

300AD - Finish NE in capital.

325AD - Food stores event, 10 gold and -100% food for +3 relations with Gilg.

350AD - Gilg willing to open borders, which helps trade routes.

425AD - Monarchy is in and I switch to HR & caste.

620AD - Finished Alphabet but Gilg doesn't want to trade anything. I have col, aest & alph on him. He has IW, maths, MC.

740AD - Bulb phil.

820AD - Gilg finally pleased.

980AD - Finish CS, bulb paper and partially bulb edu.

1170AD - Meet Mehmed & HC. I do some trades to get them to pleased.

1210AD - 1 turn till lib for more info see my post earlier in this thread. It has some overview & capital screenshots.

I picked nationalism from lib and start building TM and teching constitution.


1350AD - TM GA starts. I still don't have a religion omg.

1370AD - Finish constitution, switch to rep+merc and double bulb chemistry.

1390AD - Tech overview. Researching MT as I plan to take out Gilg with cavs.




1430AD - Finally get conf, which I addopt. Mehmed and Gilg are conf as well.

1480AD - There is 16 galleons on my border from Mehmed. He has been wheoohrn for a while, there is no doubt he's after me. I have been running his fav civic (vasselage) and conf.

But there's a little trick for this kind of backstabbing that will save me here. Or at least postpone me getting owned.



Which means 10 turns peace.


1505AD - I really hate to do this but I sign a defensive pact with Gilg and hope Mehmed will leave me alone. After the DP Mehmed stopped showing wheoohrn.

1545AD - The inevitable happens ..



I have been whipping cavalry like crazy so I should be able to retake any cities that fall. Also since I had DP with Gilgamesh Mehmed will have more then one enemy to fight here.

Also since we're at war with Mehmed and we don't need diplo, I switch back to FR & Bur.

1570AD - Mehmed didn't send any units my way yet, so what I do is ...




1575AD - Meet Sitting Bull. Worst enemy of Mehmed... why is he fighting me then. :rolleyes: Also meet Ragnar.
On another not I revolt, capture and raze Nibru.

1585AD - Meet Willem. Gilg sends a sod of +- 35 units to my lands. Most of them are outdated and provide my cav stack some xp.

1600AD - Revolt and capture Bad-Tibiran.

1610AD - Finally researched biology and I settle the western island. With biology farms I will be able to work 3x gold.

1615AD - Revolt and capture Larsa.

1625AD - Revolt and capture Shuruppak.

1630AD - Sign peace with Mehmed, giving him biology and puts him back to pleased. :rolleyes:

1640AD - Revolt and capture Zimbir. I give Mehmed steam power and gold to make peace with Gilgamesh, to avoid vassaling.

1665AD - Revolt, capture and raze Zabalam.

1695AD - Gilg had riffles now and I take quite some losses but capture Girsu. And my uber chariot defeats the last defending riffle. :lol: I sign peace with Gilg since the other cities are marginal and are not worth warring for.







Tech screen looking quite hopeless. But once the economy is back up I got a decent chance on getting to computers/internet first. I just hope Willem or HC don't beat me to it.

1750AD - Capture the a barb city with cavs.

1790AD - Capture, raze and replace another barb city.

1806AD - Still behind in techs but I'm getting 1.5k science/turn which is alright considering how crap most of the land is.

On another note I have no coal, which is lame. I trade aluminum+gems+corn for SB's coal. Kind of steep price but imho worth it. (Some coal popped later on so I could cancel this trade).

1840AD - Finally get to computers and start building internet.




1854AD - Complete internet and get a bunch of techs. As you can see I have to run 20% culture to fight emancipation unhappiness.




1872AD - UN proposition for Environmentalism which I defy. Say hello to another 5 unhappiness.

1874AD - Finish Apollo Program

1896AD - Finish Space elevator.

1921AD - Launched.

1931AD - Victory.









 
@ BurN:
Spoiler :

In my first attempt at this, somehow sitting bull COMPLETELY WRECKED ragnar. I was on immortal but not deity, but this was too large a lead as a result :(. SB had all the land that he has in your game, plus all of ragnar's except ONE city when rag finally capped :rolleyes:. Congrats on your win...I've been polishing my play in some other games and may take another swing at this map on immortal ;)
 
@ BurN:
Spoiler :

In my first attempt at this, somehow sitting bull COMPLETELY WRECKED ragnar. I was on immortal but not deity, but this was too large a lead as a result :(. SB had all the land that he has in your game, plus all of ragnar's except ONE city when rag finally capped :rolleyes:. Congrats on your win...I've been polishing my play in some other games and may take another swing at this map on immortal ;)

Spoiler :

Thanks.

As for superpowers, like SB in your game, you can always try and win with late domination. (Stop research at Robotics+artillery and draft/rushbuy) Though that usually takes ages in real time.

Anyways I think this is a pretty hard set up in general. The hardest part for me was that I had to compete with pretty marginal land (just way too many hills). I think for immortal you should try and destroy Gilg completely so you can make cottage cities on the eastern part asap. Replace the capital to the east side, build FP on the west, get NE in Teno. (IW/HE in Uruk)

It's enough land to win peacefully imho. (Play diplo right so you can tech trade a lot, I don't think I have to explain since I see you win a lot of diplo ;)) The land of Mehmed/HC isn't worth invading if you don't want domination anyways.

Good luck with your next attempt~ Just to let you know this was one of the most frustrating games I played. :lol: I was cursing so often at my science rate and the amount of hills.

 
January 1979AD Space Win! Score: 17283

Spoiler :
A little late, but it's a win.

I wound up almost getting sacked by Meh who was real high in power, Dike Hater was teching like a mad man, Horn Hat was gaining power too

I took out Giggles very early, Wonder Spammer mid game who had wonderwhore his capitol + the Buddhist holy city. Tiwanaku had Jewish & Taoism both holy shrined! That 3 shrined religions

Used MadScientist's EE in the late game to steal about 6 late game techs from Dike Hater to get me ahead in tech.

Once my cities start getting towns in, with civics US/FS/Em/FM/FR my tech rate went through the roof. Founded Sids,Mining,Creative,Jewelers
Used Sids,Mining in my cities and spread the other 2 to the other civs.

Some screenies, all from '1 Turn To Victory
Capital
Spoiler :
Civ4ScreenShot0003.jpg

Fort Brag - Military 3 GG
Spoiler :
Civ4ScreenShot0001.jpg

Cuzco - Wonder Spammer capital
Spoiler :
Civ4ScreenShot0000.jpg

Holy Corporation - Confusianism, Sids Sushi, Mining Inc
Spoiler :
Civ4ScreenShot0004.jpg

Creative Jewel - Creative Constructions, Civilized Jewelers
Spoiler :
Civ4ScreenShot0005.jpg

National Park - Pop 16, 21 free specs
Spoiler :
Civ4ScreenShot0006.jpg

Corporations
Spoiler :
Civ4ScreenShot0002.jpg

Info Screen
Spoiler :
Civ4ScreenShot0007.jpg

Top 5 Cities - ALL Aztec! Only missed 10 wonders
Spoiler :
Civ4ScreenShot0008.jpg

World View
Spoiler :
Civ4ScreenShot0009.jpg



Things I've learned:

-City specialization still needs work, I'm still working more with hammers/farms rather than cottages which I did do more of this time.
-City placement, having overlap is ok. I tend to put my cities to far apart.
-DIPLOMACY! An area I really need to work on. Was a lot better, only got declared on once, asked to join a few fake ones but kept the big 3 happy
-Monty can be a tech whore too:lol::lol:
 
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