nightcreature
Ready to Pounce!
The Rules for NCIOT1 Caveman To Cosmos
Note: all rules are subject to change, so please keep an eye out for them. Thanks.
House Rules:
1. Do not flame, troll, or personally insult any other player OOC or IC. At all. You may comment on certain things negatively, but don't take it further than that.
2. Stay on topic. Make sure all comments are relevant to the fictional world of the current IOT and have nothing to do with your personal religious/political beliefs.
3. Your posts should actually consist of something relevant to your nation and not just one-liner comments. Do not spam.
4. Long diplomatic discussions belong to the realms of Social Groups or visitor and private messaging, not the Game Thread.
5. No powergaming. By definition, powergaming is making your country surpass every other country by all terms including armed forces, technology, etc.
6. The GM is supreme. He reserves the right to change game rules, ignore or modify orders, impose restrictions on players, disband player nations, and so on.
7. Above all else, RESPECT THY FELLOW FORUMERS.
8. If you have an issue with the way I GM this game, PM me with your issue before making a big stink about it.
9. Posting in this thread or the claims thread, PMing a player of this game for any IOTE-related reason, or performing ANY sort of interaction with this game WHATSOEVER is declaring that you have read and understood the rules to the letter.
I'll usually warn players first if they break the rules. If they break the rules repeatedly, then I'll apply this:
1st Strike: Player is suspended from the game for one turn.
2nd Strike: Player is suspended from the game for three turns.
3rd Strike: Player nation dissolved, and the player banned from ever rejoining.
I reserve the right to ignore this policy for players who really piss me off, and kick them out of the game instantly.
Inactive players (AWOL for more than 3 turns) risk facing the Wrath of the GM (WoG) ie having their nation disbanded. These players can rejoin the game, but their old territories won't be restored to them; they'll start off with 1 claims like every new player.
Updates
This IOT is a turn-based game. Each turn ends and a new turn begins with an Update. Updates will be rather irregular, but I will never update within 48 hours of a previous update. So, it is best to get your claims and orders in the first 48 hours of the turn. The game begins in 12000 BC and an update is 100 years at first.
As standard, all claims/orders should be RED and BOLDED and preferably in a single post.
War Declarations must be declared publicly in thread. If any new war declarations are made in a turn, the update is delayed 24 hours to allow parties to send in war orders if any.
Other Rules:
Tech Tree:see here
Each tech costs 5x the number above the tech. ex: Gathering costs 10.
You must finish all techs from a column before moving to the next one. ex: you must research Music and Poetry before you can research Theology or Feudalism.
Intercontinental expansion prohibited before Optics.
You cannot expand for the first update.
EPs can be used to build buildings depending on what techs you have.
Random events may occur depending on what techs you have.
List of current random events that may occur.
Spoiler :
Resource Discovery (+1EP on that turn)
Scientific Breakthrough (+1SP on that turn)
Scientific Failure (-1SP on that turn)
Scientific Breakthrough (+1SP on that turn)
Scientific Failure (-1SP on that turn)
Expansion
Each territory you have gives you one expansion point, EP and one science point, SP
Peaceful
You can expand by using EP.
Aggressive
You can also attack countries, NPC or human. First, you must declare war on them.
Attacks are done by via random number generator comparing armies or navies, whichever are attacking.
You can attack from 1 to 5 territories.
Uses of LP's
Armies and Navies
Current best unit: Stone Thrower
Each army and each navy cost 1 EP to build. you must specify which territory it is to be trained in.
Armies allow you to attack territories contiguous with your land. A navy can attack any coastal territory provided it can move there. A navy can also transport an army, thereby allowing that army to attack non-contiguous but coastal territories.
The Map:
Spoiler The Map :

You may claim one territory.
Use this format:
Name
Flag
Type of Government - (Anarchism or Tribal Leadership)
Capital
History
Current nations:
Spoiler Current Nations :
Gulsu (General Olaf)
Tribal Leadership
Capital: Nessura
Wester Island (Double A)
Tribal Leadership
Capital: Wester Island
Dumnonii (Gem Hound)
Tribal Leadership
Capital: Isca Dumnoniorum(Exeter)
Epic Empire (METY)
Tribal Leadership
Capital: Epicopolis
Bering Tribes (Red Spy)
Tribal Leadership
Capital: That one island
Rhodes (Christos)
Tribal Leadership
Capital: Rhodes
Lithuania (Mosher)
Tribal Leadership
Capital: Vilna
Rome (Tyo)
Tribal Leadership
Capital: Roma
Neanderthals (Spaceman)
Anarchism
Capital: The Great Cave
Israelites
Tribal Leadership
Capital: Jerusalem
Tribal Leadership
Capital: Nessura
Wester Island (Double A)
Tribal Leadership
Capital: Wester Island
Dumnonii (Gem Hound)
Tribal Leadership
Capital: Isca Dumnoniorum(Exeter)
Epic Empire (METY)
Tribal Leadership
Capital: Epicopolis
Bering Tribes (Red Spy)
Tribal Leadership
Capital: That one island
Rhodes (Christos)
Tribal Leadership
Capital: Rhodes
Lithuania (Mosher)
Tribal Leadership
Capital: Vilna
Rome (Tyo)
Tribal Leadership
Capital: Roma
Neanderthals (Spaceman)
Anarchism
Capital: The Great Cave
Israelites
Tribal Leadership
Capital: Jerusalem
List of NPCs
Spoiler NPCs :
Greenland
Tribal Leadership
Capital: Nuuk
Jamaica
Anarchism
Capital: Kingston
Ceuta
Tribal Leadership
Capital: Ceuta
Cape Town
Anarchism
Capital: Cape Town
Galapagos
Tribal Leadership
Capital: Puerto Villamil
Cape York
Anarchism
Capital: Cooktown
Copenhagen
Tribal Leadership
Capital: Copenhagen
Crimea
Anarchism
Capital: Simferopol
Tribal Leadership
Capital: Nuuk
Jamaica
Anarchism
Capital: Kingston
Ceuta
Tribal Leadership
Capital: Ceuta
Cape Town
Anarchism
Capital: Cape Town
Galapagos
Tribal Leadership
Capital: Puerto Villamil
Cape York
Anarchism
Capital: Cooktown
Copenhagen
Tribal Leadership
Capital: Copenhagen
Crimea
Anarchism
Capital: Simferopol