NC1 Caveman to Cosmos

You are..
 
it's just that Rhodes is very small and the map is huge. my suggestion is do not expand into the tiny islands. also, you aren't an orthodox crusader anymore. change that.
 
I am going to add 8 NCPs to have 15 nations. If anybody else is going to join, either take a NPC or create your own.

Post your orders like this:
Country
Use of EP
Use of SP
 
Dumnonii:
Use of EP: Build Stone Thrower in Isca Dumnoriorum

Use of SP: Language

Tech Path After Language:
Spoiler :
Nomadic Lifestyle -> Gathering -> Scavenging -> Weaving -> Cooperation -> Cave Dwelling -> Oral Tradition -> Herbalism -> Persistence Hunting -> Shelter Building -> Tool Making -> Basketry -> Tracking -> Stone Tools -> Prehistoric Music -> Prehistoric Dance -> Fine Edged Tools


I want to be ready when those Neanderthals cover the countryside!
 
Name: Rome
Flag:
Spoiler :
Vexilloid_of_the_Roman_Empire.svg

Government: Tribal Leadership
Capital: Roma
History: later-er
 

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for SP, just say which tech you want to research when you get enough.
 
That means it will take us 30 turns to actually expand....
 
changed again. now you can expand after the first update.
 
Lithuania
Clubmen
Gathering
 
You must finish all techs from a column before moving to the next one. ex: you must research Music and Poetry before you can research Theology or Feudalism.

do you want to automate research until you get Gathering
 
Joining as:
Name: The Neanderthals!
Flag: We do not now what a flag is! Nor do we care!
Type of Government: Anarchism
Capital: The Great Cave
History: We were here before you. This is our land. Our caves, our hunting grounds. Be gone invaders. The blizzards will force you out. We will force you out.
 

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Hy-Brasil
320px-Flag_of_Leinster.svg.png

Type of Government - Tribal Leadership
Capital: Úr Teamhrach/New Tara (Saint John's)
History: According to legend, the forefathers of the Hy-Brasillians angered the sea god Lir, who forced them away from their mythical home of Erin and transported them across the sea. But what they found was not the paradise of Tir na Nog, but an alien island of pine forests and barren rock that the residents called Hy-Brasil. Subsisting on the abundant fish shoald, the Brasillians have already managed to build a permanent settlement, which they named New Tara.

Claims:
 

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Dumnonii:
Use of EP: Build Native Culture(European) in Isca Dumnoriorum
Use of SP: Language -> Nomadic Lifestyle -> Gathering -> Scavenging -> Weaving -> Cooperation -> Cave Dwelling -> Oral Tradition -> Herbalism -> Persistence Hunting -> Shelter Building -> Tool Making -> Basketry -> Tracking -> Stone Tools -> Prehistoric Music -> Prehistoric Dance -> Fine Edged Tools

I want to be ready when those Neanderthals cover the countryside!

Change civics at Language and Oral Tradition.

Edited
 
Civics have been added. see here for the civics. only one change, anarchism provides, while tribal leadership gives the bonuses listed for anarchism on the civic sheet. Happiness and maintenance do not exist here, but revolutions do happen.
 
Civics have been added. see here for the civics. only one change, anarchism provides, while tribal leadership gives the bonuses listed for anarchism on the civic sheet. Happiness and maintenance do not exist here, but revolutions do happen.

One thing: Shouldn't we all start at Anarchism?
Also, is there also a unit list and a building list for that mod? :D

At the start of C2C, you have these civics:
Spoiler :
Anarchism
Junta
Primitive
Communalism
Banditry
Irreligion
Survival
Garbage Everywhere
No Borders
Ignorance
No Language
No Agriculture


At the start, you start with a band of Homo Sapiens and a stone thrower

At the start you can build:
Spoiler :

Units:
Spoiler :
Gatherer((primitive worker that gets swallowed by land improvements made by it))
Stone Thrower((First unit type))


Buildings:
Spoiler :
Native Culture(Subcontinent/Continent)((+1 culture))
Berry Bushes((+1 food))
Root Tubers((+1 food))
Wild Mushrooms((+1 food, +1 unhealthiness, +1 health with Herbalism))
Storage Pit((+10% of food saved after growth))


Meager Wealth
 
I added Tribal Leadership to add choice, but I can change that.
I will add building and unit list as people develop technology.
Unit changed from clubman to stone thrower

Thanks!
 
This is getting way too elaborate for an IOT. May I suggest streamlining the rules a bit?
 
Name: Isrealites
Flag: A tricolor white, blue, and gold
Type of Government - Tribal Leadership
Capital: Jerusalem
History:A small confederacy of tribes that emerged recently along the shores of the Dead Sea.

isrealites.png
 
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