NCSG2-Team 1-Lincoln!

I just tossed some "c"s in there to give us ideas (thats how I mark my dot-maps, I rarely draw the cross), but I also like the grassland, with an eye on a strong workshops or watermills on those FPs.

I also think we may be too late for Henge, it was a thought, thats all. We do need a settler ASAP, I was planning to overflow-whip one in front of the LH.

I also think that while the Mids is our primary goal, the GLH is a strong secondary goal, looking at our land. It wont be hard to make 9 or 10 strong coastal cities, and those TRs will help fund our REXing, because without some income, even 0% slider is going to be a ROUGH go. I made that mistake on a few of my early SE attempts, and it hurts. But the GLH really equalizes the REX deficit and allows a lot of income via the slider while teching with Specialists. I wouldnt mind a bit if those were the only 2 Wonders we got til the GLibrary, and then Taj. Achievable goals, I think.
 
I agree about the wonder order. Mids and GLH could potentially be hard to get. Which usually falls first?

Regarding grassland c vs black dot vs red dot. I would like to keep costal too however black and red do get copper without a border pop. Its not much but its something to consider. Will we need it before the border can pop?

Also I've re-thought my tech list. Before = AH> wheel/IW. Now Archery> Pot> Writing. It means cows won't be up for a while but we have clams for food and hills for hammers. Archery as we have to wait till border pop for bronze (if grassland c) so I'd like better troops ASAP. Pot for grannarys and to open up writing for libaries and scientists. Other suggestions?

Oh yer sorry I'm being so slow but its a pretty hectic time for me ATM. Just started a new tree surgary course and having to work as well. It'll settle down soon so bear with me please!
 
I personally wouldn't use BUG mod while playing an SG, purely as a courtesy, as anyone NOT using BUG mod might crash when attempting to access logs and such.

However, it sounds pretty useful for SP games. I might try it out, as the reason I've had reduced success in a non-SG environment is that I don't pay enough attention to my game (short turnsets help that).
 
I see. Thanks for the information. I also get distracted when i am playing in single player, especially during long wars.
 
I played my set. Report will follow soon!

Heres a taister if you want it now.

Contains a NEW AI
Spoiler :

Civ4ScreenShot0004.jpg


 
Ok. A quick warning. I'm sure I forgot to record a turn but I'm equally sure it was a nothing happening kind of turn. I checked the log and nothing important showed.

Appart from that I think this set went ok.... I do suspect some :smoke: :lol:


Pre flight checks

I change Washingtons lighthouse to a settler.

I hit enter.


Turn 1

Our Heroic Warrior shadows Mehmed's settler pod - 2 archers and a settler I think.

I carry on sending the workboat S.


Turn 2

Mehmed founds Edrine
Civ4ScreenShot0000.jpg


Thats right. Smack in the middle of potential couple of cities for us. The cheek!

Chop finished.


Turn 3

Masonary> Archery (I felt waiting till bronze was hooked up and the hit and miss of AH's horses was a bad idea).


Turn 4

Start a mine on the river hill N of Washington. Same hammers as the plains/forest hill but food and commerce? Please! Could be a nice windmill site for commerse later.


Turn 5

Our Mighty Army kills a panther.


Turn 6

I micromange Washington to get the max hammers form whipping the warrior - 103 into the settler before whipping (is this the max? I think it is.)


Turn 7

Whip settler.


Turn 8

Settler done. He heads off to the W.

A bear appears near our warrior (and the grassland city site near bronze).


Turn 9

The warrior kills the bear in a defense! I give him a new name to honour his victory!
Civ4ScreenShot0002.jpg


Can we upgrade him and keep him please?


Turn 10

Washingtons mine is done and I work it.


Turn 11

Archery> AH (we can get to Writing from AH and we need the scientists ASAP).

I start a chop in Washington


Turn 12

This is where I got lost I think :mischief:


Turn 13

New York, New York! So good they named it twice (or once in this case).
Civ4ScreenShot0003.jpg


I start a monuntent in NY. I drop the SCI slider to 80%. No cash man.


Turn 14

We meet a new AI!

Civ4ScreenShot0004.jpg

Civ4ScreenShot0005.jpg


I religious nut but if we get Buddism then probalby a good friend (if thats what we want).


Turn15

Washington, lighthouse> GLH. Ummm probably some bad :smoke: but in my experience Mids fall some time after GLH. Hope thats ok.


[Turn 16

Chop into GLH.

A barb archer appears to the S of NY.


Turn 17

I put an archer in front of GLH.


Turn 18

Ummm. Nothing happens.


Turn 19

Start a new chop for the GLH


Turn 20

Nothing of importance happens.


So info screens.

Power screen. This is not good.
Civ4ScreenShot0009.jpg


Demo. They'll get better.
Civ4ScreenShot0010.jpg


Our nascent empire.
Civ4ScreenShot0008.jpg


The islands to our S.
Civ4ScreenShot0006.jpg



Ok the final screen is to explain what I think is need in Washington.
Civ4ScreenShot0011.jpg


Ok it might need tweaking but stop/slow the growth then whip the archer in the last possible turn. Next turn the happy cap should go back to +1. Overflow and also work hammers into GLH until the chop is finished and its hammers are added (5 turns form now I think). This will put us nearly one third of the way to GLH.

Then whatever is best next. Simple.

Hope thats ok guys I'm pretty tired ATM!!


Heres the roster
1. Krick19 - on deck with a silly hat
2. S.ilver
3. Bleys
4. grandad1982 - just played and going to bed
5. gigi_muschi - up now (welcome on board!)


The saveView attachment 176915
 
I would comment, but you posted the wrong save grandad :p Booted it up and saw Washington with a Lighthouse in 19 turns >.<
 
I will be able to play later today and post the report. What are our next plans? We expand south or go to war with mehmed? He settled his city in a bad place for our civilization. Wait until we see if we have some horses and then decide?
 
OK, i got it. I will play and post report later today. Seems like we will be going for Writing after we finish Animal Husbandry.

Any opinions would be nice before i begin my turns?
 
OK, played 17 turns until writing came in.

Turn 1: Mehmed II got a random event

Spoiler :

champbt8.gif



Turn 2: Finished Animal Husbandry. We have Horses in Washington.
I put the research next to Writing.

Spoiler :

civ4screenshot0000ge2.jpg



Turn 3: I swap the building queue in Washington until the whip unhappiness wears off, so i can whip the archer and put the overflow in The Great Lighthouse.

Turn 4: 30 :hammers: from chop goes into The Great Lighthouse. I send the worker to hook up the horses next. Whip the archer,overflow goes in The Great Lighthouse.

Turn 5: Washington archer finishes. New York grows to size 2. I whip the monument in New York so we can get the culture flowing and hook up the copper soon.

Turn 6: New York finishes the monument, start an archer. We are a bit behind in the power graph.

Turn 7: I start building a pastureon the horses

Turn 8: Justinian I adopts Slavery. I spot a barbarian warrior while exploring with the work boat.

Spoiler :

civ4screenshot0002wc3.jpg



Turns 9-12: :sleep:

Turn 13: Slave revolt took place in the Otomman Empire. Washington grows to happiness cap, i micromanage it to be stagnant. Worker finishes building the pasture on the horses. I made a mistake here by not checking if we have the wheel. Seems we can't hook up the horses yet. Should have build a pasture on the cows first. Anyway, heading with the worker over there now. I pushed the science slider to 100% since we have some gold now. Losing 2/turn

Turn 14: :sleep:

Turn 15: New York grows to size 2. Worker starts the pasture on the cows.

Turn 16: I spot some of Justinian I's land while exploring with the work boat.

Spoiler :

civ4screenshot0003bk3.jpg



Turn17:

Spoiler :

civ4screenshot0004ll0.gif



I start the wheel next to hook up the horses.

Spoiler :

civ4screenshot0006ng1.jpg



The Great Lighthouse is due to in 10 turns. It's still pretty early i don't think we will loose it. Sorry for building first the horses' pasture.
 

Attachments

NIce one gigi

That event give mobility to Mehmeds archer doesn't it?

Lets not spend all our cash. Its good to have some for random events.

Ummm will check the save in a bit.

I'm still stumped by the lack of :) resourses on our continent. Where are they all. I see a whale and fur but thats it!!! Thank **** for CHA!
 
Great job, but next time, just play out the full round. It's nice to play tech-based sections in the game, but we should try to keep the play kinda even. You can play 3 extra turns next time. Also, I got it. Am waiting for more discussion.
 
Next time i will stick to 20 turns but this time i felt like i should stop now. :crazyeye:

Now, do we want to get involved in an early war with Mehmed? If so we can start producing some chariots after the wheel comes in and we hook the horses. I don't think he has access to copper since we got it on the southern part of the island. But we may never know, just sign open borders with him and scout him.

If he doesn't we can try to take him with some chariots and maybe axeman if we hook up the copper fast. I always try to take out an opponent early in the game if i have horses or copper, and we got both. Don't know if it's a bit too late for a rush.
 
I'm not sure rushing is compatibale with REXing or wonder building. We have effectivaly blocked him in (barring anything in the mist).

Medium term I see us REXing all that land we have behind our lines. This means no rushing (esspecially if we qwant to get GLH and Mids). On that note I think that rather than hooking up the horses or even the cows ATM our worker time should be chopping orientated.

These wonders are the key to our no cottage economy. GLH for the commerce and mids for rep and the extra beakers.

Nest tech should be IW maybe? We'll be able to get the rice cities online. Also lets hope for iron!!!
 
I also think we can delay taking on Mehmed until at least Construction (and maybe even Maces). He is effectively locked in, but I do expect him to send a settler on a Galley somewhere.

We need to focus on the Mids now, but that doesnt mean its ALL we can do. We can expand a couple more cities while doing it, and the GLH will help us pay for expanding south, we have some decent land there.

Once the Copper is hooked up, we should also consider Galleys. Getting cities on other landmasses is a big key to leveraging the power of the GLH. They will usually pay for themselves out of the gate with the TRs and the slider at a middle number (50-70ish).

I like the idea of opening borders with Justinian and allowing him to spread his religion to us. Not only will sharing his religion help our diplomacy, but he will often focus on missionaries when he has the opportunity to do so, and thats sure better than making Swordsman to kill us with. His cities will provide good TRs as well. I am really glad we have that little Work Boat over there exploring. We need to find as many AI cities as we can.

And no worries about the pasture. We need it anyway, so building a road will get them online the minute the road is done. Very little lost time, and its a critical resource. One thing we need to watch is Mehmed settling a city that tries to steal them from us.

I am going to look at the save, we should get at least 2 cities out while building the Mids (as well as a couple workers and a couple other units). It works very well to start them early, even right now, and constantly put units (archers, chariots, as needed, workers and settlers when we want to stop growth for whip anger to go away). Slavery overflow is extremely efficient, and careful use of it while watching our whip-anger as well as timing chops so they go where we want them should allow us to expand, garrison, and build the Mids at the same time.
 
Guys I'd like some advice on playing.
 
Looks like micromanaging turnsets in the early game Krick. GLH is about to fall to us. I'd use a chop to finish it off, but we might want to save the trees for the Mids.

We'll want to use chops and whip overflow while building setters and stuff to get the Mids out afterward.

From the save, it looks like New York has crap health, while having good food, so use it to whip out military or something. I dunno.
 
Yer health in NY will be a problem with all the floods. Luckily its coastal so a harbour will help a lot. ATM we have 5 :health: resourses on our coninent, 4 of which are doubled by granaries and harbours, so in effect we have 9 :health to play with so thats 16/17 pop cities. bofore you take in to acount floods and forges etc..... still NY will become unhealthy at 13? Or 12 with a forge (I think).
Thats all the floods worked and the hills and the copper! For a military city thats ok ATM. Long term we should watermill and workshop those floods - watermills = :commerce:

Lets get a spy into Mehmed's land and see if he gets iron and also to see if he has any islands to his N as an escape route. Obviously after we get alphabet.

Another settler soon would also be nice. Somewhere on the river by the rice would be my best guess for the next city - needs IW and more workers!!!
 
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