Need math/econ help changing ame speed!

byrdie

Chieftain
Joined
Oct 22, 2005
Messages
26
Ok, this sounds right to me, but I'm an English major and suck at math/econ. I want to change the XML value of my research to 300% (twice as long as the default 150%). The following is how the XML looks in default:


Quote:
<GameSpeedInfo>
<Type>GAMESPEED_EPIC</Type>
<Description>TXT_KEY_GAMESPEED_EPIC</Description>
<Help>TXT_KEY_GAMESPEED_EPIC_HELP</Help>
<iGrowthPercent>150</iGrowthPercent>
<iTrainPercent>150</iTrainPercent>
<iConstructPercent>150</iConstructPercent>
<iCreatePercent>150</iCreatePercent>
<iResearchPercent>150</iResearchPercent>
<iBuildPercent>150</iBuildPercent>
<iImprovementPercent>150</iImprovementPercent>
<iGreatPeoplePercent>150</iGreatPeoplePercent>
<iCulturePercent>150</iCulturePercent>
<iAnarchyPercent>150</iAnarchyPercent>
<iBarbPercent>150</iBarbPercent>
<iFeatureProductionPercent>150</iFeatureProductionPercent>
<iUnitDiscoverPercent>150</iUnitDiscoverPercent>
<iUnitHurryPercent>150</iUnitHurryPercent>
<iUnitTradePercent>150</iUnitTradePercent>
<iUnitGreatWorkPercent>150</iUnitGreatWorkPercent>
<iGoldenAgePercent>125</iGoldenAgePercent>
<iHurryPercent>67</iHurryPercent>
<iHurryConscriptAngerPercent>150</iHurryConscriptAngerPercent>
<iInflationPercent>18</iInflationPercent>
<iInflationOffset>-150</iInflationOffset>
<GameTurnInfos>
<GameTurnInfo>
<iYearIncrement>40</iYearIncrement>
<iTurnsPerIncrement>50</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iYearIncrement>25</iYearIncrement>
<iTurnsPerIncrement>40</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iYearIncrement>20</iYearIncrement>
<iTurnsPerIncrement>70</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iYearIncrement>10</iYearIncrement>
<iTurnsPerIncrement>60</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iYearIncrement>5</iYearIncrement>
<iTurnsPerIncrement>130</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iYearIncrement>2</iYearIncrement>
<iTurnsPerIncrement>100</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iYearIncrement>1</iYearIncrement>
<iTurnsPerIncrement>200</iTurnsPerIncrement>
</GameTurnInfo>
</GameTurnInfos>



Now, if I change the <iResearchPercent>150</iResearchPercent> to <iResearchPercent>300</iResearchPercent> I'll get a research rate that takes twice as long, and now I can stay in various eras longer and have fun before a new tech comes along. My questions:

1. To edit the years per turn to reflect real-world technology eras, do I just change each increment by half? For example, for the very first increment, we have:
<iYearIncrement>40</iYearIncrement>
<iTurnsPerIncrement>50</iTurnsPerIncrement> =2000 years in 50 turns

Should I just change it to shorter years per increment and more turns per increment, by a ratio of 50% each (because now research takes exactly twice as long as default):

<iYearIncrement>20</iYearIncrement>
<iTurnsPerIncrement>100</iTurnsPerIncrement> =2000 years in 100 turns

And follow this model for each subsequent ratio?

2. The inflation. What do I do with it? I'm lost. All I can do is compare the default epic inflation to that of normal (which is 2/3 of normal):

Epic=18%
Normal=27%

hmmmm. I'm very lost with this one, please help. Do I even need to change inflation? I think so, since gold=research, right? Bleh, I hate this stuff.
 
Check the Modding the aspects of "Game Speed" thread; I had similiar ideas with regards to the years/turns.

However, 100 is the default (normal game speed, unless you consider "Epic" to be default); not 150. So I would check out a research level of 200 before the jump to 300.....
 
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