Just lost another game. This one I just gave up on, cause I didn't think there was any way I could win. I was number 3 in score, out of 9, which is much better than I usually am doing, but I don't think there was a snowball's chance in hell I was going to win.
This seems to be a recurring problem in my games. When I get to the mid game, I find I just don't have as much production capacity as the other civs. I want to keep a modern, competitive military, but it seems like they can just simply pump the units out faster than me. To remain competitive in power, I would have to shut down all cities and just produce military units. In most cases, I'm not looking for a fight, not planning to go to war. So to shut down 8-9 cities just to produce military units, when you don't even want to go to war, seems like quite a waste. Especially when half of those cities aren't very high producers.
So I have 2 questions:
1) I don't exactly know why it is that I have such poor production. So can you give me some tips on being a more productive civ, while remaining technologically competitive?
2) As far as military goes, how modern should I keep it? In most games, when a new tech comes along like Gunpowder, I like to have at least 1 of the new units available in every city (in this instance, a musketman). Is this a mistake? Should I get away from trying to build up a good defense in every city, and focus more on making offensive units? (in this case, go for cavalry). I have a hard time deciding exactly how much defense I should build. And it's simply not ecconomically feasable to upgrade all of the units, so how long should I keep the old units around, which ones should I upgrade, and how many should I disband?
Military really seems to be one of my shortcomings. I understand the relation of the units, i.e. archers are good for city defence, pikemen are good vs mounted units, axemen are good vs melee, etc. It's just the ability to create enough of a military to stay competitive that I lack.
This seems to be a recurring problem in my games. When I get to the mid game, I find I just don't have as much production capacity as the other civs. I want to keep a modern, competitive military, but it seems like they can just simply pump the units out faster than me. To remain competitive in power, I would have to shut down all cities and just produce military units. In most cases, I'm not looking for a fight, not planning to go to war. So to shut down 8-9 cities just to produce military units, when you don't even want to go to war, seems like quite a waste. Especially when half of those cities aren't very high producers.
So I have 2 questions:
1) I don't exactly know why it is that I have such poor production. So can you give me some tips on being a more productive civ, while remaining technologically competitive?
2) As far as military goes, how modern should I keep it? In most games, when a new tech comes along like Gunpowder, I like to have at least 1 of the new units available in every city (in this instance, a musketman). Is this a mistake? Should I get away from trying to build up a good defense in every city, and focus more on making offensive units? (in this case, go for cavalry). I have a hard time deciding exactly how much defense I should build. And it's simply not ecconomically feasable to upgrade all of the units, so how long should I keep the old units around, which ones should I upgrade, and how many should I disband?
Military really seems to be one of my shortcomings. I understand the relation of the units, i.e. archers are good for city defence, pikemen are good vs mounted units, axemen are good vs melee, etc. It's just the ability to create enough of a military to stay competitive that I lack.